ROM Hack [Release] Animal Crossing New Leaf Multi Cheat NTR Plugin

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@cearp I was trying to make a remove all weeds code but so far it crashes your console :(. I'm thinking it's because it modifies the item tag so I'm getting help so that it doesn't modify item tag. In version 1.1 I will release item duplication ;)

modifies the item tag meaning you're setting the flag for it to be wilted?

Any chance you could make a code that keeps you giant using the famous mushroom?

It appears to be an animation, so the only way to keep you giant would be to freeze the animation. Possible maybe, but difficult
 
modifies the item tag meaning you're setting the flag for it to be wilted?



It appears to be an animation, so the only way to keep you giant would be to freeze the animation. Possible maybe, but difficult
Weeder modifies the item tag to 0x7FFE since there's a item tag with bytes matching weeds. Do you know if their tag is 0x0000? If so I can just change the code to search for 0x0000 <weed value> and replace 0x00007FFE. As for the mega code, I think sprite size might be in RAM and it might be possible to search it by dumping ram before you eat the mushroom, then eat it, freeze the game by opening NTR while your character is large and search for any values that increase. Of course this would be a whole lot easier if someone with Gateway could search this @Mega-Mew do you want to help? :)
 
Weeder modifies the item tag to 0x7FFE since there's a item tag with bytes matching weeds. Do you know if their tag is 0x0000? If so I can just change the code to search for 0x0000 <weed value> and replace 0x00007FFE. As for the mega code, I think sprite size might be in RAM and it might be possible to search it by dumping ram before you eat the mushroom, then eat it, freeze the game by opening NTR while your character is large and search for any values that increase. Of course this would be a whole lot easier if someone with Gateway could search this @Mega-Mew do you want to help? :)
That an animation.
Easy to find:
The value is big when the animation is almost finished, and smaller when the anim start.

That can took 1 minute to find with Gateway.

Or you have also a byte who change according to the character animation.
 
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That an animation.
Easy to find:
The value is big when the animation is almost finished, and smaller when the anim start.

That can took 1 minute to find with Gateway.

Or you have also a byte who change according to the character animation.
Yeah the player has multiple animations, so first we have to find the growing animation, and then the point where your character is the largest in the animation.
But I thought that every sprite has data for it's size? I know in programming you initialize the sprite size, so it might be in the ram but who knows?
 
Weeder is almost fixed.
Maybe I'll add a "flowers always watered" code or a "restore flowers code"...
Does anyone know the flag to determine whether a flower is parched or watered?
 
Last edited by RyDog,
Going to test out the new stuff.
too bad item duplication doesn't work online like city folk :sleep:

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@MrDavidPerson Do you know where I can find this:
It's a simple RAM write with spider, so translating it to NTR will be easy
 
too bad item duplication doesn't work online like city folk :sleep:

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@MrDavidPerson Do you know where I can find this:
It's a simple RAM write with spider, so translating it to NTR will be easy

I have a qr code I don't think that will help tho.
 
Yes, it will help. I can use the debugger to see what values it changes
invisable.png
I forgot NTR had a debugger lol, go for it.
 
Ok made multiple dumps and I've narrowed my results down to 6 addresses... none of them make the player invisible :hateit:
 
Try entering and exiting a building after applying it
you have to enter and exit a building for it to work with the qr code.
yea that's what I'm doing. It would be better if we had the exact action replay code that is being used because they're easy to convert
 
Well you can try to message ariankordi he might still have the code for it.
Asked 2 people, 1 if it's possible to decode action replay codes from qr codes, and I asked the creator of the code...
I'll try launching the url on my computer and downloading the source and maybe it's there but who knows

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Here's the link to the site the Qr code redirects you to: http://lunarcookies.github.io/ar3ds.html#PysAAAAAAABLLQAAAAAAAO8qAAAAAAAAZysAAAAAAAAjLQAAAAAAAA==

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OK so the converter redirects you to a random ass website once it converts the code
upload_2016-6-4_0-29-23.png

Note: That was a random ARcode I found.
also looking through the source the only thing interesting I found was where the payloads are stored that takes advantage of spider, other than that I can't understand what each of the javascript files that the site uses does
 
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