ROM Hack [Request] .SAV file help (Devil Survivor Overclocked save)

Marter714

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Hey guys I was hoping someone can convert this .sav file into the .dat files I need.
ecb92019ce95324fc666c794470cb866.png
I would do it myself, but from what I read I need Gateway.
I provided the .sav file below.
If someone can provide me with a tutorial to do this myself without Gateway that would be great too.
Also if this post is in the wrong section I'm sorry hopefully a mod will move it for me.
 

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  • [77]0004000000038800.rar
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FrozenDragon150

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Oh... Sorry for posting this here but, it's DeSuO save related so, no problem, I guess?

Has anyone mapped DeSuO's save? I wanna unlock all skills from the start.
 

Marter714

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Oh... Sorry for posting this here but, it's DeSuO save related so, no problem, I guess?

Has anyone mapped DeSuO's save? I wanna unlock all skills from the start.
Oh man that would be great, but I don't believe anyone has. I've looked into DeSuO hacks for hours and haven't found anything like that.
 

Airavat

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Oh... Sorry for posting this here but, it's DeSuO save related so, no problem, I guess?

Has anyone mapped DeSuO's save? I wanna unlock all skills from the start.
Frozen that's actually the reason I personally have been looking for a decrypted save because I want all skills from the start.
 

Marter714

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The file I attached above is a NG+ file so it would have a bunch of skills for you to use at the start.
I just need someone with Gateway to convert it for me.
 

FrozenDragon150

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Frozen that's actually the reason I personally have been looking for a decrypted save because I want all skills from the start.
Doesn't savemanager decryp the saves automatically? Cannot check right now though.

Oh man that would be great, but I don't believe anyone has. I've looked into DeSuO hacks for hours and haven't found anything like that.
Would it be possible to compare a DeSuO save with the original DeSu's save? The skill structure might be the same (excluding the added skills ofc) so maybe they could be compared
 

Airavat

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I use JK's SaveManager for backup and importing. However as Marter pointed out the NG+ save file found at 3ds-savegames is a GateWay file and thus requires GW to import it.
 
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Airavat

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I use Savedatafiler for my backup and importing. Should I use JK's SaveManager? Is it better?

I think (based on my limited knowledge) that JKSV is better. Maybe its simpler to use or something. I have Savedatafiler as well but I'm partial to JKSV since it was my first save manager lol. I also at that time needed a manager that could be installed as a cia.
 

Marter714

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I think (based on my limited knowledge) that JKSV is better. Maybe its simpler to use or something. I have Savedatafiler as well but I'm partial to JKSV since it was my first save manager lol. I also at that time needed a manager that could be installed as a cia.
Alright I might as well install it and try it out then
 
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Airavat

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Alright I might as well install it and try it out then
Cool. I tried using JKSV to import the save to no avail, unfortunately we would still need someone to decrypt the GW save.
Neither does there seem to be any public info on how to decrypt GW saves without the flashcart.
 

Marter714

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Cool. I tried using JKSV to import the save to no avail, unfortunately we would still need someone to decrypt the GW save.
Neither does there seem to be any public info on how to decrypt GW saves without the flashcart.
Yeah also looks like no one with GW is willing to help lol I might just go and buy one to do it myself.
 

Airavat

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Yeah also looks like no one with GW is willing to help lol I might just go and buy one to do it myself.
At this point that might be the end result.

--------------------- MERGED ---------------------------

Also Frozen the original Devil Survivor saves were tricky to edit due to checksum issues and I'm not sure any more work had been done on them. So save editing DS-O files might be a little worse.
 

FrozenDragon150

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At this point that might be the end result.

--------------------- MERGED ---------------------------

Also Frozen the original Devil Survivor saves were tricky to edit due to checksum issues and I'm not sure any more work had been done on them. So save editing DS-O files might be a little worse.
Oh yeah, I remember that. Would RAM hacking work then? There were Action Replay codes that unlocked all skills for the original, maybe taking a few RAM dumps when skill cracking give some insight?

Yeah also looks like no one with GW is willing to help lol I might just go and buy one to do it myself.
I would do it... But I don't have a gateway xD
 

Airavat

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Oh yeah, I remember that. Would RAM hacking work then? There were Action Replay codes that unlocked all skills for the original, maybe taking a few RAM dumps when skill cracking give some insight?


I would do it... But I don't have a gateway xD
Yes RAM hacking seems to be a possibility, someone had even found Macca values and edited them. Np on the GW, for me the issue is I don't have access to them in my country, most outlets haven't bothered with 3DS accessories.

EDIT:
https://gbatemp.net/threads/importing-gateway-saves-to-cia-games.425743/
I had read this tutorial before but it requires a GW, however I was wondering if we could trick the system. JKSV only loads from Cartridge or CIA, but maybe with clever file renaming we can force it to export the DS-O sav from the cartridge slot.

In other news there has been talk since yesterday on the JKSV post about including an option for GW saves (which would benefit those without GW's).
 
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Airavat

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Guys I was able to obtain a converted save from a generous individual and I know you all have been waiting for this moment a long time, especially Marter.
Place the folder "SMT__Devil_Survivor_Overclocked" in: SD:/JKSV/Saves/
You may have to initialize the game first if you haven't done so already, though I suspect you guys have passed this step a long time ago.

The sought after save data in JKSV format:
http://filetrip.net/dl?CXLwKSmwfn
 
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