I tried earlier, just using JNUSTool's cmd prompt version and couldn't pull a FST file, so I ran into a wall. sorry <,>Eur version.
I tried earlier, just using JNUSTool's cmd prompt version and couldn't pull a FST file, so I ran into a wall. sorry <,>Eur version.
Merging is the only way to play some games with updates. The compatibility wiki needs updated for those games.So, build a0c73ed Launches ZombiU (Eur) in both Mii Maker and Smash modes fine.. takes a bit to load em though... might be my SD card. Anyways, I'm still not understanding how Update folders work as I am now 0 for 2 on updates working. Again, merging the files into the Core Game's folders worked. So I'm not sure what I'm honestly missing. I do exactly what the OP says: sd:\wiiu\games\Game [ID]\updates\v##\(3 typical folders). Supposed to work, ja?
Maybe have a new Category that has a "yes/No" bit where it says som'in like "Merge Updates to Core Game".. or... som'in...Merging is the only way to play some games with updates. The compatibility wiki needs updated for those games.
Just use the pygecko option along with pygecko on loadiine gx2. TCPGecko never actually worked for me, on neither retail or loadiine gx2.TCPGecko don't working in 5.5.1 with Loadiine GX2, only retail @dimok
The part about the splash screen is tricky as the browser environment very limited where we jump in. After reloading into a new app (MiiMaker) we have more access to do that. We can make splash screens for games like the system menu does for example.Hey @dimok
It's cool if we have an option to enable/have a splash screen after running the exploit and before launching HBL/Loadiine
And the remaining free space in the SD card and the number of games somewhere in loadiine
No I don't think it will work then. I did not try it though.@dimok : can I delete DLC that is installed on the console after dumping them ? Would it still work with Loadiine ?
Just use the pygecko option along with pygecko on loadiine gx2. TCPGecko never actually worked for me, on neither retail or loadiine gx2.
The part about the splash screen is tricky as the browser environment very limited where we jump in. After reloading into a new app (MiiMaker) we have more access to do that. We can make splash screens for games like the system menu does for example.
The part about the free space on SD and the number of games is easy. I am just not a designer and would not know where it would be best placed in which view. Suggest something and I will add it at some point. Make an issue (enchancement) on github for it or I will forget it probably.
No I don't think it will work then. I did not try it though.
After closing a game, just start Mii Maker again. It should be still cued in memory. When you do that, it'll load Loadiine againHi, how it is suppose change a game in GX2 after running a game first time?
If I press home, close the miimaker and opening browser and loadiine.ovh it will freeze. So I need close miimaker enter settings then open broser.
What is the best proceddure?
Thanks
What's the reccomended SD card to buy for this? Can I use a card over 32GB for games?
Something like this would be great
Yeah. There's nothing being installed, so when ever you're done, just pop in what ever game you wanna play online and go for it. Only the Loadiine games are Offline locked.Can I use both Loadiine and use my Wii U as normal for playing my regular retail games online as well?
Ok, THIS is more needed than anything atm XDVery nice.
Maybe with the nightly version, numbers like nightly_943ec34d
While it will fail in game, you can still use padcon if you go into the Virtual Console Menu, turn off the screen and then B to exit back to the game.