ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

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upload_2016-3-31_20-36-44.png
upload_2016-3-31_20-36-44.png What do you guys think?
 
does it come out looking like this?
ImU0l6w.png

No? It just freezes ohana3ds and the editor automatically closes. The only time this didn't happen in over 70 attempts was where I literally drew blue and yellow lines over the whole of the first texture and that turned out exactly like an uneditted registeel covered in blue and yellow lines.
I had this issue with Murkrows wings as well because that file is much smaller than normal, but I managed to reduce my file size to about the same level and it worked. Registeel just refuses everything, even if I don't change anything and try to import back in the uneditted textures it still makes the editor crash.
 
No? It just freezes ohana3ds and the editor automatically closes. The only time this didn't happen in over 70 attempts was where I literally drew blue and yellow lines over the whole of the first texture and that turned out exactly like an uneditted registeel covered in blue and yellow lines.
I had this issue with Murkrows wings as well because that file is much smaller than normal, but I managed to reduce my file size to about the same level and it worked. Registeel just refuses everything, even if I don't change anything and try to import back in the uneditted textures it still makes the editor crash.
Which ohana are you using
 
Which ohana are you using

Erm, Ohana3DS? (there's only 1 version isn't there?) Not the rebirth one. I've used it sucessfully for every pokemon up until Registeel and about 50 animal crossing villagers. So I'm quite certain it's registeel that is the problem. :P
 
Erm, Ohana3DS? (there's only 1 version isn't there?) Not the rebirth one. I've used it sucessfully for every pokemon up until Registeel and about 50 animal crossing villagers. So I'm quite certain it's registeel that is the problem. :P
Test these textures,
ltHRg2j.png
H4uMzzC.png
lv605RV.png
K1MXJPf.png
These are pm0379_00_BodyA1, pm0379_00_BodyB1, pm0379_00_BodyC1 and pm0379_00_BodyCMask respectively.
 
Test these textures,
ltHRg2j.png
H4uMzzC.png
lv605RV.png
K1MXJPf.png
These are pm0379_00_BodyA1, pm0379_00_BodyB1, pm0379_00_BodyC1 and pm0379_00_BodyCMask respectively.

Well they all loaded, yet when I try to load (all 7 of) my pm0379-00_BodyA1 files it crashes. Even if it just loaded your file successfully.

Here's the file I'm using.
pm0379_00_BodyA1 (2).png

the other files haven't been adjusted to match the same size, because I didn't see the pointin moving on when this one didn't work. I've also removed as many different colours and as much dead space as possible to make the file size smaller than 22.2kb

Edit: I just made a quick edit onto your A1 file just incase it was something in the import, and made this file (also 22.2kB, because it didn't load when 36.8 immediately after the edit.) and it doesn't load either. <_<
ltHRg2j.png


Also, if anyone else wants to help (please, it's been >3 weeks!) Registeels textures are dec_4117.164
 
Last edited by Jinglefruit,
Well they all loaded, yet when I try to load (all 7 of) my pm0379-00_BodyA1 files it crashes. Even if it just loaded your file successfully.

Here's the file I'm using. View attachment 44316
the other files haven't been adjusted to match the same size, because I didn't see the pointin moving on when this one didn't work. I've also removed as many different colours and as much dead space as possible to make the file size smaller than 22.2kb

Edit: I just made a quick edit onto your A1 file just incase it was something in the import, and made this file (also 22.2kB, because it didn't load when 36.8 immediately after the edit.) and it doesn't load either. <_<
View attachment 44317

Also, if anyone else wants to help (please, it's been >3 weeks!) Registeels textures are dec_4117.164
I think your problem was the image file was smaller than the original. Try these. I think I see what you were going for. :)
9ISRjwq.png
mIYcyIU.png

Yes, they work
 
I think your problem was the image file was smaller than the original. Try these. I think I see what you were going for. :)
9ISRjwq.png
mIYcyIU.png

Yes, they work

Thank you!!!
And seriously it wasn't that the files were too small, most of my designs vary from half to twice the initial size and load first time.
And all of these; ranging from just smaller, to 10x the size, (and each has been editted several times and re-attempted) should have worked. It's seriously been plaguing me.
pm0379_00_BodyB1o.png pm0379_00_BodyB1.png pm0379_00_BodyA1wtf.png pm0379_00_BodyA1o.png pm0379_00_BodyA1.png pm0379_00_BodyA1 (2).png attempt22.png attempt3.png
Oh but the one that did load for me... <_<; pm0379_00_BodyA1wtf - Copy.png

Anyway, thanks for getting roughly what I was going for. I'll credit you in my blog post for Registeel, and if I use it in a published rom and it's still the same by then (I go back and change things way too often). It took a month, but we got there Hoenn trio!

trio.png
 
Last edited by Jinglefruit,
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Thank you!!!
And seriously it wasn't that the files were too small, most of my designs vary from half to twice the initial size and load first time.
And all of these; ranging from just smaller, to 10x the size, (and each has been editted several times and re-attempted) should have worked. It's seriously been plaguing me.
View attachment 44392 View attachment 44391 View attachment 44390 View attachment 44388 View attachment 44387 View attachment 44386 View attachment 44385 View attachment 44384
Oh but the one that did load for me... <_<; View attachment 44389

Anyway, thanks for getting roughly what I was going for. I'll credit you in my blog post for Registeel, and if I use it in a published rom and it's still the same by then (I go back and change things way too often). It took a month, but we got there Hoenn trio!

View attachment 44393
I'm glad I was able to help! if you get stuck on any other pokemon, let me know. and I'll see what I can do. :)
 
I'm glad I was able to help! if you get stuck on any other pokemon, let me know. and I'll see what I can do. :)

Yeah, thanks, hopefully it doesn't happen again. Like I said I've done over half the pokedex now and this is only the second one to be a problem. And the first one was sorted by just making the file about the same size as the original texture.
 
No, now I'm trying to male team plasma grunt's overworld.. But I have a lot of bugged animations

I think I may have figured it out. I found this on another forum.

"You also need to preserve the vertex order and the number of faces. For example, when importing a wavefront obj into blender, by default it will re-order the vertices. So, you will need to revisit the import options and make sure that the preserve vertex order box is checked, doing the same for export. 3DSMAX does this automatically. In blender, I've noticed that on a handful of overworld models it sometimes erases a random face from the object when importing, and this will also cause a graphical glitch in-game. But since we are preserving the vertex order, we can simply copy and paste the list of faces from the original OBJ into the new one using something as simple as notepad, which will resolve any issues when importing your edited object."
 
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