Homebrew How to run HTML5 content on the N3DS?

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KaduPSE

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The New 3DS is got a HTML5 engine that can be used for applications and games, how can I export a project in order to run it on the 3DS? Do we have a way to run it from a .CIA or only if it's web based? HTML5 would make it a lot easier for newcomers to run their own projects, it would require some coding to accept the 3DS' inputs and peculiarities, but it's definetely easier.
 
The New 3DS is got a HTML5 engine that can be used for applications and games, how can I export a project in order to run it on the 3DS? Do we have a way to run it from a .CIA or only if it's web based? HTML5 would make it a lot easier for newcomers to run their own projects, it would require some coding to accept the 3DS' inputs and peculiarities, but it's definetely easier.
I don't know neither have I heard of this. Sorry.
 
I don't know neither have I heard of this. Sorry.
I've only seem sparse news reports about HTML5 support, and some people here at GBATEMP said not only it's true but there's already a game that's built using it. It would be cool, because there are several useful tools already built with HTML5 that would make porting things easier. However, if it's limited to the browser or Nintendo's SDK then it isn't particularly useful.
 
I've only seem sparse news reports about HTML5 support, and some people here at GBATEMP said not only it's true but there's already a game that's built using it. It would be cool, because there are several useful tools already built with HTML5 that would make porting things easier. However, if it's limited to the browser or Nintendo's SDK then it isn't particularly useful.
Yah, time will tell.
 

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