Homebrew [Release] ctrHexenII - Hexen II porting for 3DS

  • Thread starter Thread starter Rinnegatamante
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5xJyGx8.png
 
This is a dream come true Rinnegatamante, thank you!!! Can't wait to try this out on N3DS, and will be following your progress closely.
 
ok now it works :D
but... why i start in that six egyptian pillar level everytime?
Is this the first level??

EDIT:
Ok got it... just changed to "old levels" ;D
 
yes if it appears again, sure :)

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i got an error during the save process :(
Screen:
20160226_163409.jpg

[/SPOLIER]
 
Last edited by Chrisser_75,
thx! saving works but loading not.. it says: ERROR: couldn't open [PAHT]/demo.gip
Sys_Error: EDICT_NUM: bad number 1
:(

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Hector_of_Troy i got these
View attachment 40344

Looks like i've broke the savedata funcs cause during my tests it worked fine, checking right now for the issue.
 
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Looks like i've broke the savedata funcs cause during my tests it worked fine, checking right now for the issue.

I fixed the saving function but loading for some strange things seems to not work:

1) On Citra it correctly loads the savegame but fails loading portals/pak3.pak (which exists so wtf?)
2) On real hw it fails to load the savegame cause loading function seems to delete demo1.gip file before loading it for some strange things (i also tried to comment all the RemoveGipFiles calls unsuccessfully).

I've also tried to use vitaQuake savegames functions without success so maybe it will take a longer time to get fixed :(

EDIT: As not said, it looks like i managed to convert HexenII to use vitaQuake savegames functions.
It needs more testing, do someone wants to try it a bit?
 
Last edited by Rinnegatamante,
It runs for me finally :) but I get an error when I select old missions, after I choose the class:
UNiMQQQ.png

And all files in /portals disappear apart from /maps, config.cfg and pak3.pak
 

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