Hacking MK8 N64 Rainbow Road [Interesting]

  • Thread starter Thread starter TotalInsanity4
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Oh sweet! Any way you could give us a more zoomed in screenshot of the top-down map?
Unfortunately, this screenie was dwelling on my phone already. As of now, I have no access to a PC, so I cannot make another picture. When a PC is next available, I'll hit you up with my findings. ;)

In the meantime, help yourself to another screenie. :P
 

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For those who want the top-down map:

3rrBf47.png
Well that's both interesting and disappointing. It is disappointing because it wasn't nearly as informative as I had hoped, but it's also very interesting because 1) you can see what is labeled as "Mushroom Beach" which COULD be Peach Beach with a little bit of imaginative aerobics, and 2) it actually has Moo Moo meadows labeled on it and looking into the course model HOLY COW THEY THOUGHT OF EVERYTHING. Nintendo went so far as to make sure that you could see the same mountains from N64 Rainbow Road as you could from Moo Moo Meadows!

Edit: Also I'm fairly certain that we can toss "Wario's Gold Mine" out as just being a shop with a reference to the actual mine and the two airlines as being travel agencies due to their location
 
Last edited by TotalInsanity4,
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So it's possible to extract textures from any game and replace them? I mean for example, we have a texture that is some what in bad quality (480p or something like that), we can replace it with a better quality one at 1920x1080 resolution? And play the modified game with Loadiine?
 
So it's possible to extract textures from any game and replace them? I mean for example, we have a texture that is some what in bad quality (480p or something like that), we can replace it with a better quality one at 1920x1080 resolution? And play the modified game with Loadiine?
Should be possible, yeah. I don't know of any games with textures of that bad of a resolution though
 
Should be possible, yeah. I don't know of any games with textures of that bad of a resolution though
No, it was just an example xD , however I found some games that doesn' have perfect quality texture, but there are a few ones, It would be amazing to improve some games graphics! Like shadows, characters models, etc... (Textures are much easier, Darksiders 2 has blurry textures in Wii U for example)
 
So it's possible to extract textures from any game and replace them? I mean for example, we have a texture that is some what in bad quality (480p or something like that), we can replace it with a better quality one at 1920x1080 resolution? And play the modified game with Loadiine?
Wouldn't it slow down the game?
 
Wouldn't it slow down the game?
If you're replacing a track's textures, then you'll find that replacing textures that with an image that's different res will bring up graphical glitches. It's better to bring adjust the res relative to the original texture for convenience and the least amount of possible graphical glitches.

It has nothing to do with the size of the files, since the way the textures are compressed, that'd have to be some really shitty hardware not to load them fast. The problem is with just how large the course model is as a whole, and reading this over a network is incredibly slow.
 
Last edited by lonemoonHD,
Scratch that, I've got texhaxu working now. New question though, how do I rip texture maps with texhaxu? I got the textures but they obviously aren't applying because there's nothing pointing them to the model
.bflim files are layout images. They store not only minimaps, but also menu images, for example. Convert them using this script by Random Talking Bush (https://dl.dropboxusercontent.com/u/27874399/BFLIMtoGTX.bms) and then TexHaxU to convert the .gtx files into .dds. After you're done, use this script (https://dl.dropboxusercontent.com/u/27874399/BFLIMDDSFix.bms) to fix certain file headers and colours (the .bflim default is BGR, but you want RGB, hence this script's existence).
 
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.bflim files are layout images. They store not only minimaps, but also menu images, for example. Convert them using this script by Random Talking Bush (https://dl.dropboxusercontent.com/u/27874399/BFLIMtoGTX.bms) and then TexHaxU to convert the .gtx files into .dds. After you're done, use this script (https://dl.dropboxusercontent.com/u/27874399/BFLIMDDSFix.bms) to fix certain file headers and colours (the .bflim default is BGR, but you want RGB, hence this script's existence).
Thanks, I'll try that when I get home
(Also I'm guessing I'm going to have to decompress course_model.szs to get the BFLIM?)

For those who are curious, I'm practicing this so I can rip DLC tracks to do something (hopefully) cool
 
Last edited by TotalInsanity4,
Thanks, I'll try that when I get home
(Also I'm guessing I'm going to have to decompress course_model.szs to get the BFLIM?)

For those who are curious, I'm practicing this so I can rip DLC tracks to do something (hopefully) cool
No, the .bflims are minimaps. They're separate. It's all in the course folder, the .szs is a model within the folder. ;)
 

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