Homebrew ARM9Loader -- Technical Details and Discussion

dark_samus3

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Well, I guess that the only issue should be reiNAND splash screen not shown?
Issue is/was assumptions on the MPU permissions... Since the FIRM hasn't set those up properly they need to be set manually (at least that's my understanding)

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Are we going to see feature rich CFWs compared to PSP? Compatiblity with existing A9 payloads is a treating starting point, but what about more extensive modifications to sysmodules and native_firm to add extra features (a plugin interface that's flexible that what NTR provides atm, for example)
Up until now it hasn't really been the most feasible option... I suspect now that we can cold boot into a sigpatched environment we'll see things really start to take advantage of it
 
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A_Bricked_Guy

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If you get your otp dumped, with it can you create a whole nand for your 3DS? I mean, does it store all the unique data every console has?
 

dankzegriefer

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Does anyone have an EU Update Package?
If you need to ask, you shouldn't be installing arm9loaderhax.

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If you get your otp dumped, with it can you create a whole nand for your 3DS? I mean, does it store all the unique data every console has?
If you need to ask, you shouldn't be installing arm9loaderhax.
 
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Sylthos

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Is it required to update to 4.5 (or whatever fw) after otp dump, re-gaining *hax and updating to 9.2?
Wouldn't it be sufficient downgrading -> dump otp -> restore sysNAND with hardmod ?

Just asking because some guides are doing it the first way.
 

dubbz82

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Why not? Just to be ready, we'll need those files sooner or later.


Wait till you actually need it, running the risk this early on is not only pointless, but very potentially more dangerous than waiting it out until this is actually required. Let the guys with the hardmods take the risks first.
 

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