Homebrew [request] more user friendly save manger for quick and easy save swaping

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New build soon. I hope at least. I do have a few games updating correctly. I also forgot I never released the one that allowed slot naming. I'll get it out once I'm 100% sure I'm not forgetting something.
 
its wiil be more stable? the go~in-go~out of the hax make he crash some times =/
It doesn't need the homebrew menu, so that shouldn't be a problem. If anyone would like to give it a shot on a 9.6+ eshop game, PM me for a test build. I'm curious as to whether it will work or not. I've been able to backup games that didn't play nice with hax.
 
Just felt that I must post here and show my support for this project. Keep it up @JK_ and I'm looking forward to seeing where this goes, and. CIA is very important to me so I also very much appreciate any and all efforts towards a CIA build!
 
Last edited by Shadowfied,
Dropping by to show support as well.

Looks like you need to make your own WIP/Release thread soon once this get to public beta so you can update first post as you please.

Any ideas on the name? SSM for save slot manager?
 
I cant get any of the current programs to even work because theyre picky about the filenames and I cant even tell which game is which. If this lets me import any save, regardless of its file name, I will be happy
 
Thanks for the support guys. It's currently having a few issues. The most common is failing to commit the save data. I'm also working out how the new get and set secure value functions work. So far, testing has shown that it can backup the few games that gave hax problems. Probably because it doesn't need boot under them. It just accesses their save archive.
 
Thanks for the support guys. It's currently having a few issues. The most common is failing to commit the save data. I'm also working out how the new get and set secure value functions work. So far, testing has shown that it can backup the few games that gave hax problems. Probably because it doesn't need boot under them. It just accesses their save archive.
Can't wait to see the latest on this, should be clean.
 
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Thanks for the support guys. It's currently having a few issues. The most common is failing to commit the save data. I'm also working out how the new get and set secure value functions work. So far, testing has shown that it can backup the few games that gave hax problems. Probably because it doesn't need boot under them. It just accesses their save archive.
You're doing awesome work :D
 
Good news. I think I've gotten the GetSaveDataSecureValue function working. I also added ExtData importing/exporting for titles that use it. Well, it worked for pokemon anyway. Not too many titles I have actually use it.

@Gocario
Not right now. I'm not sure if or when I'll do it. Don't be afraid to ask me about anything though if you want. I'm figuring a lot out as I go at this point.
 
Good news. I think I've gotten the GetSaveDataSecureValue function working. I also added ExtData importing/exporting for titles that use it. Well, it worked for pokemon anyway. Not too many titles I have actually use it.

@Gocario
Not right now. I'm not sure if or when I'll do it. Don't be afraid to ask me about anything though if you want. I'm figuring a lot out as I go at this point.
Would you mind about sending the way you access the savedata archive?
As for now, I tried that https://gist.github.com/gocario/7ea058a7395792ba9a78 but nothing successful...

Does this mean SVs update automatically upon injection without needing the offsets for every game that uses them, or am I sorely mistaken?
SVs doesn't update automatically, it's just removed from the console. ;)
 
Does this mean SVs update automatically upon injection without needing the offsets for every game that uses them, or am I sorely mistaken?
I still need the offsets, but it is working. I can always try deleting it and seeing what happens too, because that would make some games easier to handle.

@Gocario
I'll send it over in a second. Yours doesn't look too much different from mine.
 

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