Hacking [Release]NTR CFW 3.2 with experimental Real-Time Save feature.

  • Thread starter Thread starter cell9
  • Start date Start date
  • Views Views 774,037
  • Replies Replies 2,443
  • Likes Likes 65
Status
Not open for further replies.
Besides the crash on my first attempt, NTR is now working fine using Shadowtrance's edits on 10.4J!
 
Ahh... what's wrong with the language plugins?
Well some people have been getting a green flash and then infinite 3ds loading screens, for example on 9.5 i used them on fire emblem if and it worked just fine, i updated to 10.3 and downloaded the latest ntr and i get the infinite loading screen on all my games that need the plugin
 
Well some people have been getting a green flash and then infinite 3ds loading screens, for example on 9.5 i used them on fire emblem if and it worked just fine, i updated to 10.3 and downloaded the latest ntr and i get the infinite loading screen on all my games that need the plugin
Not something i can fix personally as the source isn't available as far as i know. Only the source for BootNTR (NOT ntr.bin) and the debugger are available. As well as cheats etc.
 
Nope, still doesnt work even with the latest shadowtrance build, is there a specific ntr.bin i need? Can you compile all you have for it? NTR cia and language plug

As far as I know, I'm using the latest NTR.bin - and I'm using the latest version of the language plugin, I believe.

But... it worked for me on 10.3J, and it's working now on 10.4J. EOU2 DLC, Majora's Mask 3D, etc.
 
As far as I know, I'm using the latest NTR.bin - and I'm using the latest version of the language plugin, I believe.

But... it worked for me on 10.3J, and it's working now on 10.4J. EOU2 DLC, Majora's Mask 3D, etc.
Can you link me to that ntr.bin? And your just using the language plugin from the thread right?
 
Can you link me to that ntr.bin? And your just using the language plugin from the thread right?

I'm using the language plugin from the thread, yes. I haven't updated the plugin since I installed it a few weeks ago.
 

Attachments

Can someone walk me through what I need to do to set up the environment for making a plg file for this, and compiling it?

Reposting this since it seems to have gotten lost on the last page. I looked through the library github and there's no bat or py file, but there is on the helloworld example. Thing is, I'm not sure what changes I have to make to make it so that it compiles properly, and I'm not sure how to set up the environment. I downloaded Devkit Pro and all of it's packages, and it's set up in the root of my C:\ drive, at C:\devkitPro\. So what do I need to do?

EDIT: Nevermind, I'm being a bit dumb. I was following this and realized that it was telling me to edit a file from a post it quoted.
 
Last edited by Rhapsody,
Running into another issue, actually. I compiled the source from https://gbatemp.net/threads/release...lugin-for-ntr-cfw-1-x-2-x-with-source.392209/ after changing the cheats, to make it work for Fire Emblem Awakening. Here's how I changed it; http://pastebin.com/rHTb9GDp

Notice that the only thing I changed from the default version is to remove the second effect of the cheat and change WRITEU16 to WRITEU32. Further, if you're going to comment about how I put 999999 for the value, please don't. I used it in hexadecimal form too, and either way, the game crashes during the opening cutscene. Any ideas why?

EDIT: Noticed that it's for 1.x and 2.x. Perhaps that's why? Does anyone have the source code for a cheat for 3.x?
 
Last edited by Rhapsody,
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum