Hacking Uwizard: All-In-One Wii U PC Program

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I heard from him a little while back, he's currently focusing his efforts on other projects right now

Oh? Cool. Glad to know he's still active, just not with Uwizard. With Cemu development, Uwizard is more and more useful. I look forward to when he comes back to this project.
 
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Oh? Cool. Glad to know he's still active, just not with Uwizard. With Cemu development, Uwizard is more and more useful. I look forward to when he comes back to this project.
Yeah, I'm waiting for the day when he comes swooping back to the 'temp :D That will be a glorious day
 
Yeah, I'm waiting for the day when he comes swooping back to the 'temp :D That will be a glorious day

Yeah. He was a pretty cool dev to interact with.


On another note, has the website that Uwizard's, well, "things" were hosted gone down. I can't seem to find it, and trying to update Uwizard returns an error.
 
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Yeah. He was a pretty cool dev to interact with.


On another note, has the website that Uwizard's, well, "things" were hosted gone down. I can't seem to find it, and trying to update Uwizard returns an error.
It was briefly, but it was resurrected not too long ago by EclipseSin (at least I think it was him due to the fact that he's hosting exploits on a domain by the same name): http://wiiubrew.net/
 
Last edited by TotalInsanity4,
It was briefly, but it was resurrected not too long ago by EclipseSin (at least I think it was him due to the fact that he's hosting exploits on a domain by the same name): http://wiiubrew.net/

Oh, cool. I haven't ran Uwizard in quite a while, as I upgraded to Win10 and had to lose all of my files, sadly including my WUDs. (Yes, I know I could have just done a backup. That OS was giving me issues anyways, so I decided to just go completely fresh.)
 
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A little improvement idea:
Most "youknowwhat" websites share the title key in form of "xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx" and, even tho this failure on my side looks trivial after I know what went wrong, this could prevent a bit of frustration at first.
When you paste something in the "Title Key" text box Uwizard should check if there are spaces in between and if so remove them after pasted in.

The thing I did was first pasting the key in and then realizing that there is a char limitation set on the box itself. So yeah, I pasted it in there, removed the spaces AFTER doing so and of course the key was corrupted. I only realized this really stupid mistake after like 10 minutes of already searching what I'm doing wrong ;)

So yeah, this is only a suggestion, nothing that has to be done :D
 
Hey guys i was able to decrypt the title key using wii u common key and the games title id but there is another variable that is used as input which i have no clue where it comes from. Is it inside the title tik or on the tmd file? What is the tmd file for anyways?

Couldnt find that unknown variable inside the tmd or tik
 
Last edited by Don Jon,
is it possible to add the feature when extracting games to add the right game id [XXXXXX] for loadiineGX2 to the folder name ?
 
is it possible to add the feature when extracting games to add the right game id [XXXXXX] for loadiineGX2 to the folder name ?

OP hasn't been actively developing Uwizard in quite a while, but is expected to return soon. As loadiineGX2 is fairly new compared to Uwizard, I doubt that this is possible. I think that it'd be a useful feature in the future, though, once OP returns to work on Uwizard.

Edit: Soon is a guess. He could take a year to come back from all I know. I'm being optimistic.
 
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HELP
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Uwizard.Form1.openWUD(String wudpath, Boolean verbose)
at Uwizard.Form1.button6_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Uwizard
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/Compressed/Uwizard_112/Uwizard.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8670 (QFE.050727-8600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Are you trying to extract a .WUD if so then try vgmtoolbox if that fails you probably have a bad dump.
 
After a long time, I was able to start loadiine using mongoose and different router.
I want to ask you about decryption wud files. I watched several video tutorials and follow steps, and every wud file after decryption gave me two folders "Data" and "System".
When DL game from internet smt "loadiine READY2PLAY" each contain 3 or 2 folders "Code-Content-Meta" or "Code - Content ". Please explain to me, how to determine the directory tree for each game.
I dont know what to do in final step :( how to get Code-Content-Meta structure tree or Code-Content, what need to be deleted and not deleted...
 
Last edited by otaku76,
so if i want to update a game does it have to be in wud format? im confused how this really works and tutorials dont seem to explain everything
 
Quick question.
Does this, or any other program, repack an extracted .wud file? I don't know how to dump my own original games, but I found them online. I just want to test them with cemu. But most of them are already extracted, and are just folders. cemu won't run folders, only .wud-files.

So is there a way to repack all this, into a .wud-file?

Thanks for any response.

- donkeyhigh
 
Quick question.
Does this, or any other program, repack an extracted .wud file? I don't know how to dump my own original games, but I found them online. I just want to test them with cemu. But most of them are already extracted, and are just folders. cemu won't run folders, only .wud-files.

So is there a way to repack all this, into a .wud-file?

Thanks for any response.

- donkeyhigh
It's been a while since I played with Uwizard, but I doubt it can repack .wud files.

I don't know of a program that does, but I believe on might exist. Sorry I can't help you further.
 

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