Homebrew [DownloadMii 2.0] Text based or wait for GUI?

  • Thread starter Thread starter filfat
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DownloadMii 2.0

  • Textbased and add GUI in a future version

    Votes: 47 72.3%
  • Wait for GUI to be added to 3ds.js

    Votes: 18 27.7%

  • Total voters
    65

filfat

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Hi 3ds.js is maturing quite quickly and is well enough equipped to handle a text based version of DownloadMii. However I have yet to look into GUI for 3ds.js (thinking librocket but it's not actively maintained).


So my question to you all is, would you like me to quickly develop the repo based DownloadMii 2.0 and have an alpha out within 2-2.5 weeks but it'll be text based or would you like me to first implement a GUI framework into 3ds.js and then develop DownloadMii 2.0 with a user interface?


Cheers! :)
 
Quick update!

I'm planning to work on this and finish a simple 0.1 version this weekend however I'm a bit swamped in Playstr (which if you haven't already checked out, go and do so :P) and a medium sized job for a possible client (a native-ish mobile app do display a data set), so I'm not promising anything ;)

Cheerios.
 
Looking forward to it. It eases my work for the scene a lot. :)

By the way, that Playstr app looks interesting! Going to take a look at it :)
 

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