Homebrew [WIP] Undertale Techdemo

  • Thread starter Thread starter lolzvid
  • Start date Start date
  • Views Views 131,928
  • Replies Replies 275
  • Likes Likes 42
Status
Not open for further replies.
I can get screenshots too. In fact, I have access to the game's sprite library, and I can even remove the on-screen character if you want.
 
No, I mean the room screenshots from the PC version of the demo - the OP says you need them.

I can get screenshots too. In fact, I have access to the game's sprite library, and I can even remove the on-screen character if you want.

I really should update OP, since Xavyrr already got all of the rooms (there are present in the "data" folder).
 
  • Like
Reactions: PF2M
I really should update OP, since Xavyrr already got all of the rooms (there are present in the "data" folder).
This is true, however, it appears only certain rooms are static backgrounds. Some rooms are done using tilesets, so we might eventually need screenshots depending on how we go about dealing with those.
 
  • Like
Reactions: PF2M and lolzvid
This is true, however, it appears only certain rooms are static backgrounds. Some rooms are done using tilesets, so we might eventually need screenshots depending on how we go about dealing with those.
Screenshot.png

Tileset rooms like this? I could get those.
 


This has to continue. (Although in all due respect if lolzvid is busy at this time then it's understandable.)

Well, it's Christmas, a lot of projects go on hiatus due to devs having to deal with IRL stuff. Besides, the last commit to the Github was 10 days ago, so I wouldn't panic just yet.
 
  • Like
Reactions: Pandaxclone2
Well, it's Christmas, a lot of projects go on hiatus due to devs having to deal with IRL stuff. Besides, the last commit to the Github was 10 days ago, so I wouldn't panic just yet.

That's a fair point. I haven't been in the holiday mode today so that completely flew over my head. That being said I was worried this was dying out is all but it's good to know.

Also hope you're all having a merry christmas and have a good new years too.
 
Last edited by Pandaxclone2,
I'm mostly dead because of TF2C, and the new updates to ctrulib (I would need to remake a bunch of stuff)

Also, I'm thinking about making a "Bad Time Simulator" port, since it could at least be entertaining
 
I'm mostly dead because of TF2C, and the new updates to ctrulib (I would need to remake a bunch of stuff)

Also, I'm thinking about making a "Bad Time Simulator" port, since it could at least be entertaining
Woah. Woah. Woah. TF2 Classic? I'm playing that right now! :D

Bad Time would be cool... and as a Unity for N3DS toolkit is coming, I expect to see a lot of unitale ports.
 
  • Like
Reactions: lolzvid
hey OP, this is really cool
I was originally going to do this too, but you beat me to the punch
i'll help in any way i can

though, i have a request to make
you don't have to listen, after all it's your app
but, if you do end up completing this entire port...
could you only release up to the end of the ruins?

once again, it's not my app, it's yours, so you don't have to listen to my ramblings.

P.S: maybe you could set up a sort of system where people have to show your their Steam acc as proof they own it or something???
 
hey OP, this is really cool
I was originally going to do this too, but you beat me to the punch
i'll help in any way i can

though, i have a request to make
you don't have to listen, after all it's your app
but, if you do end up completing this entire port...
could you only release up to the end of the ruins?

once again, it's not my app, it's yours, so you don't have to listen to my ramblings.

P.S: maybe you could set up a sort of system where people have to show your their Steam acc as proof they own it or something???
IIRC he's porting the Demo of the game so, probably it won't last after the ruins.
 
  • Like
Reactions: Pandaxclone2
We decided that a while ago. Unless we have Toby state that he doesn't care if we port the whole thing, we probably wont.
I need to work on this so bad it hurts lol
It's not really porting if you're not adapting the original code in any way.
Granted, I haven't read the entire thread, this is more of a remake correct?
 
Last edited by jaksy,
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum