Homebrew Would be mmhax? (Majoras Mask)

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Its an entirely different game this question has been asked 20000 times we would have to find an exploit in the system. Or something like a buffer overflow or ect.
 
You are like the fourth person this week to ask this. Did you not look to see if the question had been answered and if you could not be bothered to look we have a very unique feature on here that can be found near the top right of the screen let me try remember what it is called. Oh yes it's called SEARCH. In future please use it to see if your question has been answered. I seriously don't get how newbies never think about using it. The amount of same threads we get is becoming a very unfunny joke.
 
Last edited by AmandaRose,
You really can just request an entry point, one needs to be found in a game to work. It takes a lot of work and time to find an exploit, then more time and work to code some way to exploit that entry point.
Now of course since Majora's Mask uses the same engine as OoT, I can see where one would wonder if the same exploit was in that game as well. And the answer is, most likely not. Nintendo would have ensure that would be patched before the release or with an update after the OoT exploit was found.
 
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On which hax is based the OOT hax.

I mean, is this based on how OOT is coded or is this directly related to an ingame glitch ?
 
On which hax is based the OOT hax.

I mean, is this based on how OOT is coded or is this directly related to an ingame glitch ?
OoT uses a save exploit to access the hombrew menu. Majora's Mask is based on the same game engine as OoT, but that doesn't mean it will have the same save file exploit as it could have easily been patched out.
 
Yellows8 has actually already looked into the game. It doesn't appear he ever found anything promising unless he's holding something back. (don't see why though)
 

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