ROM Hack [ORAS] Bust May Mod Patches

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can i request this patch for omega ruby / rutile ruby too?? please that would save my life (or make it easier)

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everytime i install the mod myself gateway wont load the 3ds or devmenu wont install the cia
 
can i install this mod to a .cia and then install the moded cia on my emunand?
Zd0hVOH.jpg

That's directly from Reisyukaku's website.
 
Still don't understand how to edit models without graphics glitches in game. Like @MK73DS did.
I signed up today just to help you. Bask in my benevolence.

So far in these threads I've seen people mention that you need to preserve the number of vertices in the model, but this isn't the only step that needs to be taken. You also need to preserve the vertex order and the number of faces. For example, when importing a wavefront obj into blender, by default it will re-order the vertices. So, you will need to revisit the import options and make sure that the preserve vertex order box is checked, doing the same for export. 3DSMAX does this automatically. In blender, I've noticed that on a handful of overworld models it sometimes erases a random face from the object when importing, and this will also cause a graphical glitch in-game. But since we are preserving the vertex order, we can simply copy and paste the list of faces from the original OBJ into the new one using something as simple as notepad, which will resolve any issues when importing your edited object.

I hope this is helpful to you. I'll be happy to give you more help should you need it.

In addition:

Inb4 busty Shauna becomes a thing
Your wait is now over.
 

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I signed up today just to help you. Bask in my benevolence.

So far in these threads I've seen people mention that you need to preserve the number of vertices in the model, but this isn't the only step that needs to be taken. You also need to preserve the vertex order and the number of faces. For example, when importing a wavefront obj into blender, by default it will re-order the vertices. So, you will need to revisit the import options and make sure that the preserve vertex order box is checked, doing the same for export. 3DSMAX does this automatically. In blender, I've noticed that on a handful of overworld models it sometimes erases a random face from the object when importing, and this will also cause a graphical glitch in-game. But since we are preserving the vertex order, we can simply copy and paste the list of faces from the original OBJ into the new one using something as simple as notepad, which will resolve any issues when importing your edited object.

I hope this is helpful to you. I'll be happy to give you more help should you need it.

Thank you very much ! I'll try as soon as possible.
 
Still don't understand how to edit models without graphics glitches in game. Like @MK73DS did.

I use Blender to edit the 3D models. When you import AND export the model, make sure that "keep vertex order" is checked ! I don't know if only that will help but I did that (and maybe other changes, but I don't think they act on that glitches).
 
Does anyone know of a garc unpacker alternative I can use cause I can't get garc unpacker to work on my laptop...
 
can someone tell me how to make a moded cia with star sapphire and this mod?
I already have star saphire cia on my PC but i want to add this mod, can someone send me a tutorial?
Or PM me?
 

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