Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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that isn't implemented yet in the current loader afaik.
SERIOUSLY ? :(

how much RAM did you achieve with this ?

(I'm not sure the cps2 build is needed, doesn't everything already load on n3ds with 3dsx already ? or was it to test with o3ds?)

ok so with kf2k3bla bootleg working, pretty much the whole cps1/cps2/mvs is working :D
(fba neo 3dsx build never came back to hbl upon quitting though :))

would you be interested in compiling a regular FBA core so we can try more platforms ? (how much of the ram would such a core take compared to cps1/cps2/mvs only builds ?)
 
Last edited by Azel,
SERIOUSLY ? :(
how much RAM did you achieve with this ?
(I'm not sure the cps2 build is needed, doesn't everything already load on n3ds with 3dsx already ? or was it to test with o3ds?)
ok so with kf2k3bla bootleg working, pretty much the whole cps1/cps2/mvs is working :D
would you be interested in compiling a regular FBA core so we can try more platforms ? (how much of the ram would such a core take compared to cps1/cps2/mvs only builds ?)
currenlty 124MB is available for applications, so this is pretty tight for kof2003.
the cps2 build was to make sure I didn't break something else :P.
whole fba means less RAM for the games, and will probably be cia only, I might give it a try. don't expect CPS3 at playable speeds though.
 
Last edited by aliaspider,
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I can confirm it worked, but wast fullspeed at the time I tried. (I don't think it was running 30fps)

lots of stuff ran on psp, pgm stuff, cave gen1 too :)
 
Catsfc Plus (cia)

I have noticed some lag in some DKC2 levels (Arctic Abyss for example). It drops to 40 FPS or so (may drop to 50 if you use US version).
I have found a solution. Cause I'm a fricking genius:

fastforward_ratio = 1.0
input_toggle_fast_forward = *press your favorite button in order to enter fast forward mode - can even be the C-stick*

This way the game will run at the normal speed even if some levels make the FPS drop a little.
 
Last edited by RegularMoron,
just try building full fba and see if it works, if it does, then it will load CPS3 too.

It errors out with

Code:
In file included from src/burn/burnint.h:36:0,
                 from src/burner/statec.cpp:4:
src/burner/libretro/burn_endian.h: In function 'UINT64 BURN_ENDIAN_SWAP_INT64(UI
NT64)':
src/burner/libretro/burn_endian.h:54:34: error: 'BURN_ENDIAN_SWAP_INT32' was not
 declared in this scope
  r.l.l = BURN_ENDIAN_SWAP_INT32(x);

so I guess that's not an option. I'll try fba-libretro instead of libretro-fba.
 
fba-libretro is still building, so that's a good sign. Hopefully it'll spit out a static library file we can use..
 
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