You can change the folder icon by making a .smdh and naming it folder.smdh. Then place it inside your folder.@mashers a Option to change the folders icon would be nice
You can change the folder icon by making a .smdh and naming it folder.smdh. Then place it inside your folder.@mashers a Option to change the folders icon would be nice
This is a long thread and im not sure if this was answered, but is there a 2.5 hax build. If there isnt, what happens when i load this boot.3dsx instead of smea's 2.5 boot.3dsx?
wait i have beta 73 wheres 74?Last version I checked was beta 40 or so, just downloaded beta 74 and wow, I think I should drop my mod and just focus on helping solve all that little bits that gridlauncher is missing.
All the configuration options, menu, etc... awesome.
Btw, the animation is too fast, maybe it runs faster because I'm on n3DS? It's so fast it seems as if the screen glitched more than if it was scrolling. Can you make it slower/add a setting?
EDIT: run into some bug, selecting the last homebrew entered title launcher instead of running it :S

i wait 10 seconds and it just goes back to normal. Or.... you know............. use a custom theme?I second what suloku said but for me the animation is only too fast every now and then sometimes I switch the 3ds on and it goes at a normal speed then I switch it off and back on and sometimes it goes way to fast so not sure why sometimes it's slow and sometimes mega fast lol all I know is when it's fast it's very fast. 10.1 original with themehax.





No please don't drop your mod. I think there is a place for both. That being said, if you had time to integrate some of the features you have added to your launcher that would be great - I'm thinking specifically about hans title launching and shortcut supportLast version I checked was beta 40 or so, just downloaded beta7473 and wow, I think I should drop my mod and just focus on helping solve all that little bits that gridlauncher is missing.
All the configuration options, menu, etc... awesome.
Yeah I noticed that (n3DS here too). The animations just advance by one frame every time renderFrame() is called. This means that if the app is running faster, the animations do too. That means variation between hardware types (e.g. n3DS will display animations faster than o3DS) and also on the same hardware depending on performance (so the animations will slow down the more stuff needs to be rendered since it takes longer to complete a single cycle of the main loop). The solution would be proper frame rate control but I don't really know how to handle that. An easier solution would be to add a speed option which would delay advancing the frame by x cycles of the main loop, but speed could still be inconsistent between themes and settings.Btw, the animation is too fast, maybe it runs faster because I'm on n3DS? It's so fast it seems as if the screen glitched more than if it was scrolling. Can you make it slower/add a setting?
Could you give an example please? I can't reproduce that.EDIT: run into some bug, selecting the last homebrew entered title launcher instead of running it :S

