
I think that is the problem. They are getting the same title ID, so it is booting whichever one matches that title ID. I'll try to look into this. Thanks for posting the infoBoth copies have a title ID of 1125899907194368 (as displayed in your launcher).
Nice - thanks!

Nice, it's clear now! (don't look at bottom screen :3)Hey guys, just uploaded beta 69:
@JJTapia19 - this last feature (different wallpapers) was one you requested I think. Since it adds another file to the theme setup, would you mind updating your theme tutorial please? The file needs to be a 400x240 PNG called wallpapertopinfo.png (transparency doesn't matter). If the file is present in the theme it will be drawn on the help details, colour settings, panel settings and transparency slider pages instead of wallpapertop.png.
- Displays a progress wheel while loading titles
- Top screen panels now show full width on info pages so they do not overlap the text
- Support for a different wallpaper on the top screen for info pages. Call this file 'wallpapertopinfo.png' and put it in the theme folder. It will automatically be detected and loaded when the theme loads

Nice!Nice, it's clear now! (don't look at bottom screen :3)
Oh I forgot about that. The theme loading code actually forces the smdh data to have the name of the folder, but yes of course I can make it use the data from the SMDH file if one exists. I'll do that now too.Is it possible to display theme.smdh data instead of folder name?

The themeID is used to index the array containing the image data. I want to be sure of the values being used (i.e. that it will be zero indexed like an array and not go out of bounds), and I don't want to rely on an enum to be zero indexed and consecutive.Why are you not using an enum for themeIDs?
It seems more pretty for me.
Extending to 8 is easy. Making it dynamic would be tricky, but I'll consider it(extend the size of the progress-wheel to 8, pliz *-*, or make it a bit dynamic with a maximum size)
I just woke up to all this great new features! I'll update the guide.The themeID is used to index the array containing the image data. I want to be sure of the values being used (i.e. that it will be zero indexed like an array and not go out of bounds), and I don't want to rely on an enum to be zero indexed and consecutive.
Extending to 8 is easy. Making it dynamic would be tricky, but I'll consider it
--------------------- MERGED ---------------------------
Just uploaded beta 70:
@JJTapia19 - sorry, more changes to the theme guide
- Support for custom progress wheel graphics. Create 36 x 36 PNG images (alpha optional) called progressWheelFrame1.png ... progressWheelFrame6.png and put them in the theme folder. If any of the frame images is missing or incorrect then none of them will be used and the default wheel will be shown
- Support for a different wallpaper on the bottom screen for non-grid pages. Call this file 'wallpaperbottomnongrid.png' and put it in the theme folder. It will automatically be detected and loaded when the theme loads
- Shows theme info from theme.smdh. If this file is not present or contains no information then the theme's folder name will be displayed instead
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Thanks buddy!I just woke up to all this great new features! I'll update the guide.Thanks!

Looks fantastic! Thanks mate! By the way, it no longer matters if any of the custom theme images or wallpapers have an alpha channel. The launcher will detect this and adjust the image drawing accordinglyI just updated the Create your custom backgrounds! and Add custom toolbar button backgrounds and symbols sections of the guide. @mashers let me know if I missed anything and I'll fix it asap.![]()
I haven't started it yet since I don't use them myself. I'll get round to it unless somebody who uses them wants to have a look at it.How is the implementation of HANS shortcuts going?
Great! I removed the alpha channel part. You're welcome and thanks to you too for your awesome work!Looks fantastic! Thanks mate! By the way, it no longer matters if any of the custom theme images or wallpapers have an alpha channel. The launcher will detect this and adjust the image drawing accordingly![]()



I knew there would be bananas involved on your loading wheel.Hey guys,
Phew this has been an all-day marathon working on this. I have added a lot of new features and completely overhauled the theme graphics system as it was causing memory issues. I've just uploaded the last beta of the day. This adds support for up to 16 frames in progress wheel animations. Create 36 x 36 PNG images (alpha optional) called progressWheelFrame1.png ... progressWheelFrame16.png and put them in the theme folder. When the theme is loaded the files will be loaded consecutively, and will stop when there are no more files, when 16 frames are reached, or when an invalid size or format image is encountered.
Now go and create some awesome themes
Edit
Oh, and I've attached an updated version of my Donkey Kong Country theme to show off the 16 frame 'peeling banana' progress animation. Just set this as your theme and open the title menu to see it![]()

Ok ok, one more beta
- Selecting the RandomTheme using A or touchscreen (2nd tap).
- Reselecting the RandomTheme using A or touchscreen (2nd tap).
- > Menu crashs
It was inevitableI knew there would be bananas involved on your loading wheel.
That looks amazing!
Hahaha. Your Theme is pretty nice. I must laugh, when I see the Banana loading.Hey guys,
Phew this has been an all-day marathon working on this. I have added a lot of new features and completely overhauled the theme graphics system as it was causing memory issues. I've just uploaded the last beta of the day. This adds support for up to 16 frames in progress wheel animations. Create 36 x 36 PNG images (alpha optional) called progressWheelFrame1.png ... progressWheelFrame16.png and put them in the theme folder. When the theme is loaded the files will be loaded consecutively, and will stop when there are no more files, when 16 frames are reached, or when an invalid size or format image is encountered.
Now go and create some awesome themes
Edit
Oh, and I've attached an updated version of my Donkey Kong Country theme to show off the 16 frame 'peeling banana' progress animation. Just set this as your theme and open the title menu to see it![]()


