Hacking "Official" WiiU Loadiine Compatibility list thread

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Wonder if related to auto-smash-booting?

By WiiU screen just a white(ish) screen with the WiiU logo center and some edge decals?? I waited about 45 sec after Mii Maker on that screen before it kicked me back to the home menu so I could load smash

When i exit the game i get a white screen with the wii u logo center and the screen is stuck at this point. I waited for more than 5 minutes but couldn't get to home
 
I tried the latest version in the definitive package as well as eclipsesin's latest version, and I've tried both extracting the game WUD myself as well as an already extracted version I found on the web. Every combination results in a stack dump.

There is slightly different between "the latest" version of dimok's loadiine on Definitive package and wj44's version (which I'm using). Get it here https://gbatemp.net/threads/downloa...nly-no-5-4-no-5-5.398623/page-67#post-5753195

Btw, the auto ssb loading doesn't work for me. Load game as usually.
 
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There is slightly different between "the latest" version of dimok's loadiine on Definitive package and wj44's version (which I'm using). Get it here https://gbatemp.net/threads/downloa...nly-no-5-4-no-5-5.398623/page-67#post-5753195

Btw, the auto ssb loading doesn't work for me. Load game as usually.

That's why I hate the version "latest" being thrown around. I haven't seen an actual version number since 1.0A. I wish they were given version numbers to avoid the confusion. I'll try the one you linked. The auto load hasn't worked for me either on either one I tried.
 
NTSC-U WiiU. Loadiine server used & logs included for development. UHS1 64GB card.

Art Academy: Atelier | EUR | v0 NUS| Dimok commit ca93643 | Stack Dump
Bayonetta | EUR | v0 NUS| Dimok commit ca93643 | Freeze at Smash Bros
Bayonetta 2 | USA | v0 NUS| Dimok commit ca93643 | Freeze at Smash Bros
Call of Duty: Ghosts | USA | v0 NUS| Dimok commit ca93643 | Stack Dump
Deus Ex | EUR | v0 NUS| Dimok commit ca93643 | Freeze at Smash Bros

@golden45 @dimok @EclipseSin
I have zipped each log up and included photos of stack dumps at https://www.sendspace.com/file/n2u5t7
I missed Bayonetta logs, but it created nothing of interest.
Side note that Auto-boot-SSB is not functioning and seems to slow down the mii maker and mii maker to home.
Keep up the great work! Can/will test again next commit.

also sorry for photo quality on Art Academy. I didn't notice my camera sucked until after I rebooted again.
 
Last edited by TreyTrent,
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NTSC-U WiiU. Loadiine server used & logs included for development. UHS1 64GB card.

Art Academy: Atelier | EUR | v0 NUS| Dimok commit ca93643 | Stack Dump
Bayonetta | EUR | v0 NUS| Dimok commit ca93643 | Freeze at Smash Bros
Bayonetta 2 | USA | v0 NUS| Dimok commit ca93643 | Freeze at Smash Bros
Call of Duty: Ghosts | USA | v0 NUS| Dimok commit ca93643 | Stack Dump
Deus Ex | EUR | v0 NUS| Dimok commit ca93643 | Freeze at Smash Bros

@golden45 @dimok @EclipseSin
I have zipped each log up and included photos of stack dumps at https://www.sendspace.com/file/n2u5t7
I missed Bayonetta logs, but it created nothing of interest.
Side note that Auto-boot-SSB is not functioning and seems to slow down the mii maker and mii maker to home.
Keep up the great work! Can/will test again next commit.
Have you booted other games after starting the first one? Mine autoboots them fine after I manually start the first game like before, until restarting the wii u (or a crash, heh).
 
Have you booted other games after starting the first one? Mine autoboots them fine after I manually start the first game like before, until restarting the wii u (or a crash, heh).

All these titles crashed. Will try with working ones. Thanks for the tip! Any chance you and dimok and myself are all USA region and golden is EUR?
 
Last edited by TreyTrent,
All these titles crashed. Will try with working ones. Thanks for the tip!
Yea, so start like a VC or something like normal. Then exit, and switch to another game via mii maker. see if it autoboots. works for me. Only useful if you play multiple games without turning the wii off really, but it's a start. apparently works well (autoboot in general) for g45 though.
 
Last edited by EclipseSin,
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Yea, so start like a VC or something like normal. Then exit, and switch to another game via mii maker. see if it autoboots. works for me. Only useful if you play multiple games without turning the wii off really, but it's a start. apparently works well (autoboot in general) for g45 though.

Incomplete thought, thinking its a USA vs EUR region system thing. I think you, dimok and myself are USA while golden45 is EUR. His works 100% while USA works 95% (after boot procedure like you say)
 
Disney Infinity 2.0 Edition - Marvel Super Heroes EUR 26 685 440 B 11.2 GB no not tested v0/v80 rpx + rpl size too big

This should with RPX compression on v0 but needs the adapter/USB thing to actually play.

Wii Party U looks like it'll be green once tested, too.
 
Last edited by TreyTrent,
When i exit the game i get a white screen with the wii u logo center and the screen is stuck at this point. I waited for more than 5 minutes but couldn't get to home
The same thing happens to me after Black Flag. I don't think it happened with any other game though.
 
So, it might be your zombiu's source was broken. I'm using "ZombiU EUR MULTi5 WiiU ABSTRAKT".

That's what I thought, so I downloaded another version. It was ZombiU EUR MULTi5 WiiU ABSTRAKT but it was already extracted. I guess I'll try downloading the WUD and extracting myself.
 
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Got Shovel Knight to work with loadiine. I got it working awhile ago by downloading the title update off of NUS (whick had just a few files and the RPX) but since it obviously wasn't the full game the sound didn't work and the game froze at random intervals in the first stage.

But then I thought what if I just use the missing files from the PC version to fill in the blanks :) and sure enough the game now plays really well, the only downside is there's no sound effects but if you really want to play the game before the physical release on the 30th oct you could try it for yourself. The only thing is when you transfer the the PC version of the files to the WiiU SD card DON'T overwrite any of the WiiU Shovel Knight files.
 
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Did anyone work out a way to extract the .wud off EU Batman Arkham City Armoured Edition I was having difficulties last time extracting it with UWizard? it says its working on the list now so I'm just wandering if that was from a personal dump? if they did was CDecrypt used and not UWizard?
 
Last edited by Reecey,
Did anyone work out a way to extract the .wud off EU Batman Arkham City Armoured Edition I was having difficulties last time extracting it with UWizard? it says its working on the list now so I'm just wandering if that was from a personal dump? if they did was CDecrypt used and not UWizard?
I tested it by dumping a personal US copy with TCPGecko/Dumpiine.
 
So, it might be your zombiu's source was broken. I'm using "ZombiU EUR MULTi5 WiiU ABSTRAKT".

I've tried extracting it myself but I still get a stack dump. Is there something wrong with the WUD too? I extracted it in UWizard but it couldn't find it in the database so there was no SHA1 signature for the title key. VGMToolbox refuses to load it, giving a "Partition TOC signature bytes not found" error. Any ideas?
 
I've tried extracting it myself but I still get a stack dump. Is there something wrong with the WUD too? I extracted it in UWizard but it couldn't find it in the database so there was no SHA1 signature for the title key. VGMToolbox refuses to load it, giving a "Partition TOC signature bytes not found" error. Any ideas?

Sounds like the .wud is not correct.
 
Sounds like the .wud is not correct.

I don't know about UWizard as I haven't tried again yet but I had the title key for the US version when I was trying to use vgmtoolbox. So I'm extracting it now. I don't know what to do with the update partition though. Do I ignore it or do I need to extract it too and merge it with the rest?
 

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