Homebrew [RetroArch] Nightly builds here!

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I asked around on #3dsdev about turning the backlight(s) off and apparently the gsp::Lcd service can do it (http://3dbrew.org/wiki/GSP_Services), but whenever I try to get a handle to that service, I get an access denied error from srv (0xd8e06406, which is access denied, unless I misinterpreted it?). I tried using ShinyQuagsire's CitrAGB kernel patching to get access to every service, but it's still denied, so I guess gsp::Lcd is either ARM9 only or I'm doing something wrong..
 
Last edited by daxtsu,
So yeah, Gambatte runs like a dream now. It only has a bit of a problem with some kind of audio notes it seems. This doesn't affect all games. Sound shits itself completely during a match in Mario Tennis for example while it's perfect on Wario Land 3. This doesn't seem to affect other cores though so I guess it's core specific.


Uhhh Kirby was the first game I tried on QuickNES, so pretty sure it works... Dunno about Punch-Out.

EDIT: Yeah, Punch-Out's a crash.

Weird, maybe my Kirby ROM was messed up? I'll try again later, thanks for the tip.
 
Well, I've not really committed anything, source-wise, but yeah, I'd like to see certain basic things added to a lot of homebrew programs (like backlights being turned off when not in use, to save power), so I'll ask when these things come up. :P
 
Well I personally would like to see if N64 at least can be tried. PSX, after some working can be awesome. Why not the N64?
 
So yeah, Gambatte runs like a dream now. It only has a bit of a problem with some kind of audio notes it seems.

Uh? Are you on O3DS?

Gotta download a new build earlier than i use to. Have you tried more intensive games such as Perfect Dark or Metal Gear? Still, great news, i'll test later. I hope my input is appreciated even after all what happened.

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I've been thinking... Is there a chance to implement online updating? That would be very practical, specially for N3DS users that are forced to use the N3DS transfer system or a FTP solution.
 
I've been thinking... Is there a chance to implement online updating? That would be very practical, specially for N3DS users that are forced to use the N3DS transfer system or a FTP solution.
I'm not sure if any of the libretro developers read this thread, but I'm sure that will be implemented eventually as it's on most ports. Right now, these are just nightly builds. I'm sure they'll have it working by the time they have a stable release.
 
I'm not sure if any of the libretro developers read this thread, but I'm sure that will be implemented eventually as it's on most ports. Right now, these are just nightly builds. I'm sure they'll have it working by the time they have a stable release.
Yes, they do. @aliaspider is the main dev for the 3DS version.
 
I'm not sure if any of the libretro developers read this thread, but I'm sure that will be implemented eventually as it's on most ports. Right now, these are just nightly builds. I'm sure they'll have it working by the time they have a stable release.

I though so. Well, it was curiosity more than anything, since 3DS has online funcionality so it may be a given to the developement team.

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Ok, just tested the Ganbatte core and now we're finally talking. Im impressed by the evolution, to say at least. These are my results:

- Belmont's Revenge (my standard GB testing game) 60 solid fps
- Metal Gear Solid: Ghost Babel: About 60 fps (59 or so)
- V-Rally Championship Edition: 52 fps
- Perfect Dark: 40 fps (what the hell Rare)

That's a big leap coming from the last build i tested, and i take it GPU rendering STILL hasn't been implemented.

Sound crackles a bit, bit that's been stated already so i'm not telling anything new.

I'll be using this from now on.
 
I though so. Well, it was curiosity more than anything, since 3DS has online funcionality so it may be a given to the developement team.

-----------------------------------------

Ok, just tested the Ganbatte core and now we're finally talking. Im impressed by the evolution, to say at least. These are my results:

- Belmont's Revenge (my standard GB testing game) 60 solid fps
- Metal Gear Solid: Ghost Babel: About 60 fps (59 or so)
- V-Rally Championship Edition: 52 fps
- Perfect Dark: 40 fps (what the hell Rare)

That's a big leap coming from the last build i tested, and i take it GPU rendering STILL hasn't been implemented.

Sound crackles a bit, bit that's been stated already so i'm not telling anything new.

I'll be using this from now on.
59 FPS is full speed. Still no GPU rendering.
 
I'm not sure if any of the libretro developers read this thread, but I'm sure that will be implemented eventually as it's on most ports. Right now, these are just nightly builds. I'm sure they'll have it working by the time they have a stable release.

Hmmm not sure how it would work, remember all these cores are a full RetroArch + statically linked core and it would have to take into account if it's a cia or 3dsx...
Not really trivial to implement
 
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59 FPS is full speed. Still no GPU rendering.

Well, i specified because B's Revenge gave me 60 fps, nothing relevant really, it's just information only in case it could be actually relevant.

Even at 52 fps V-Rally was fully playable so that's not exactly a complaint.

For not having GPU rendering implemented yet, this was one hell of a jump, i actually wowed when V-Rally went over 45 fps in race.
 
Yes, they do. @aliaspider is the main dev for the 3DS version.
Ah okay. I haven't been following it that much, since it's still limited to nightlies. With so many people testing it out, I don't feel the need to, since I don't have that much free time.
Hmmm not sure how it would work, remember all these cores are a full RetroArch + statically linked core and it would have to take into account if it's a cia or 3dsx...
Not really trivial to implement
Very true. Not sure how it could be done CIA side, but for 3DSX, it would probably have to have a separate update application that could check the various cores and their versions, could download from the site, decompress the file, and replace the core and check to make sure the naming of the 3dsx and folder are valid.
It probably wouldn't be that hard, just time consuming. It might not be worth the time it would take.
 
Last edited by TecXero,
Well, i specified because B's Revenge gave me 60 fps, nothing relevant really, it's just information only in case it could be actually relevant.

Even at 52 fps V-Rally was fully playable so that's not exactly a complaint.

For not having GPU rendering implemented yet, this was one hell of a jump, i actually wowed when V-Rally went over 45 fps in race.
If you had the vsync enabled you weren't. The 3DS screens are 59.834 Hz. That's why 59 FPS is full speed. The counter is a little broken.
 
If you had the vsync enabled you weren't. The 3DS screens are 59.834 Hz. That's why 59 FPS is full speed. The counter is a little broken.

Uh? Then something may have happened, i'll check the options just in case. I swear i saw 60 fps, wich was actually strange since no game even on QuickNES gave that framerate, but didn't though about it.

I'll test again later. It's the only game that gave me that lecture though.
 
Uh? Then something may have happened, i'll check the options just in case. I swear i saw 60 fps, wich was actually strange since no game even on QuickNES gave that framerate, but didn't though about it.

I'll test again later. It's the only game that gave me that lecture though.
Yes, it does display 60 sometimes but that's incorrect when vsync is on.
On another note, I noticed you can change settings and the audio doesn't have a bunch of static. :)
 
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