Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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Nope, I've tried to compile them again on Linux this time and failed. All I get are things like "No such file or directory"...

Not to mention that my mirror gets maybe 4 visitors a day, and anywhere from 10-50 bruteforce/ddos attacks. ;)

Watching your access logs is fun!
 
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Not to mention that my mirror gets maybe 4 visitors a day, and anywhere from 10-50 bruteforce/ddos attacks. ;)

Watching your access logs is fun!
I already maintain a server but for a different project, these files would be hosted on a far safer method :)

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tbh thee isn't really much need for "dailies" there is not many revisions and when there is the html file is usually posted here anyway for anyone who wants to maintain a websever
Then people like wj44 or the wiiulib arndroid guy should step up their game :D They all still use the old version which does not exit to the Wii Menu after a fail. A daily build may seem overkill but hey, I have a server that does nothing all day long for now so why not \o/

Also HTML files not always get posted here, haven't found the new kernel exploit here so far except on Fix94's server.
 
I already maintain a server but for a different project, these files would be hosted on a far safer method :)

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Then people like wj44 or the wiiulib arndroid guy should step up their game :D They all still use the old version which does not exit to the Wii Menu after a fail. A daily build may seem overkill but hey, I have a server that does nothing all day long for now so why not \o/

Also HTML files not always get posted here, haven't found the new kernel exploit here so far except on Fix94's server.

If you run a server for other things, you should know it's not hard to view source and 'borrow' the html so you don't have to compile it. check my site. it's had the one from FIX94 since it was put up. I only made the index earlier yesterday or so though. I originally only put it on no-ip for WUP Installer.

eclipsesin.ddns.net

Edit: If anyone is wondering, WUP Installer was updated from wj44's html to crediar's official release.
 
Last edited by EclipseSin,
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If you run a server for other things, you should know it's not hard to view source and 'borrow' the html so you don't have to compile it. check my site. it's had the one from FIX94 since it was put up. I only made the index earlier yesterday or so though. I originally only put it on no-ip for WUP Installer.

eclipsesin.ddns.net
Yeah, the next thing is that I just want to try stuff like compiling something successfully. However the script returns "file not found" for a bunch of .bin files...
 
Last edited by EpicLPer,
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I already maintain a server but for a different project, these files would be hosted on a far safer method :)

--------------------- MERGED ---------------------------

Then people like wj44 or the wiiulib arndroid guy should step up their game :D They all still use the old version which does not exit to the Wii Menu after a fail. A daily build may seem overkill but hey, I have a server that does nothing all day long for now so why not \o/

Also HTML files not always get posted here, haven't found the new kernel exploit here so far except on Fix94's server.
was posted here
here you go, and lazy people around the world rejoice
granted things are easily missed
 
I dunno...is there a guide that won't make my brain explode? XD
I'll have my guide updated tonight by like 5pm EST with latest kernel exploit and WUP installer. I plan to make a kind of "all-in-one" package, too. I want to be able to write: So easy, even @the_randomizer can use it!™

EDIT: Make that 10pm EST :P lol
 
Last edited by fiveighteen,
I'll have my guide updated tonight by like 5pm EST with latest kernel exploit and WUP installer. I plan to make a kind of "all-in-one" package, too. I want to be able to write: So easy, even @the_randomizer can use it!™

Will you add TCPGecko as well? :P
 
Screw Linux, compiling the exploits with Windows is far easier :P Just got it working. Now I have to find cafiine and TCPGecko too xD
What are you talking about? I've just extracted and built it without errors :P
Screenshot from 2015-09-28 17:57:03.png
Also see the tutorials in my sig. It's much quicker to setup the SDK on GNU/Linux :P
 
Last edited by nastys,
Finally catching up on threads, basically this. I'm only speaking for myself right now but pretty sure once emuNAND is finished, we'll be able to release it without worry, since spoofing will work 100%, at that point it's just making everything more streamlined and finding more exploits to sustain it on higher firmwares. We're slowly but surely getting there, Hykem's documenting more every day and the group's also working on IOSU for latest, sounds like (I'm not involved with that).
 
So, quick question. What's the "real name" here now? wiiulib or libwiiu? If so I'd actually and only if nobody has something against that buy either wiiulib.org or libwiiu.org as domain for people to host their latest stuff there then. Will probably give access to Wii U devs to that site, as said only if I'm not taking away someones idea here.
 
Finally catching up on threads, basically this. I'm only speaking for myself right now but pretty sure once emuNAND is finished, we'll be able to release it without worry, since spoofing will work 100%, at that point it's just making everything more streamlined and finding more exploits to sustain it on higher firmwares. We're slowly but surely getting there, Hykem's documenting more every day and the group's also working on IOSU for latest, sounds like (I'm not involved with that).
For that someone would need to be working on an emunand which from what i see here i dont think anyone actively said they were working on emunand yet but yeah crediar spoofer made a big help becuase manny of us were missing the online for some time, shame i cant buy smash dlc but i can play against people with them online atleast well i will wait like i waited for the spoofer.
 

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