Homebrew [RetroArch] Nightly builds here!

  • Thread starter Thread starter teampleb
  • Start date Start date
  • Views Views 846,760
  • Replies Replies 5,278
  • Likes Likes 29
Status
Not open for further replies.
So, aside from quicknes, is any core working at full speed on o3ds? I know PS1 will (most likely) never work at full speed but GBA, SNES and other old school consoles would be awesome. Thanks for your work guys, you are amazing.
CatSFC and Picodrive are likely to get fullspeed eventually. Gambatte already is. As for GBA emulation probably can get fullspeed but you have Native GBA play. I'm not sure why you'd want to use emulation over that.
 
CatSFC and Picodrive are likely to get fullspeed eventually. Gambatte already is. As for GBA emulation probably can get fullspeed but you have Native GBA play. I'm not sure why you'd want to use emulation over that.
1) GBA emulation probably won't get full speed without a kernel hack on o3DS.
2) You're talking about a kernel hacked 3DS. Not everybody has one of those.
 
NXengine works at 59~60FPS for Cave Story. It only slows down for a couple seconds when you save/load a file. Other than that it works perfectly.
There's already both 3ds versions, but it doesn't hurt to have more options, I'll test it tomorrow.

CatSFC and Picodrive are likely to get fullspeed eventually. Gambatte already is. As for GBA emulation probably can get fullspeed but you have Native GBA play. I'm not sure why you'd want to use emulation over that.
GBA emulation on Retroarch would give more options, like savestastes or use your save on another device, not to mention the hassle that is having to build and install the custom injected gba cias. I use retroarch on my ps3 so it'd be nice if I could move the save from one console to another.

Also, what's the difference between CATSFC plus and CATSFC?
 
  • Like
Reactions: fmkid
There's already both 3ds versions, but it doesn't hurt to have more options, I'll test it tomorrow.


GBA emulation on Retroarch would give more options, like savestastes or use your save on another device, not to mention the hassle that is having to build and install the custom injected gba cias. I use retroarch on my ps3 so it'd be nice if I could move the save from one console to another.

Also, what's the difference between CATSFC plus and CATSFC?
CatSFC Plus has extra fixes and better sound but it's a bit slower.
 
CATSFC plus has blargg's APU.
Savestates aren't really portable btw, sometimes they work, sometimes they don't...I think it depends on matching endinan-ness.

Savefiles should be fully portable
 
Last edited by Radius4,
CatSFC reallllly needs speedhacks but I don't know if the author's been looking.

Savestates should be portable, you're just dumping the game memory and reloading it when you need to. I dunno why there'd be issues.
 
Because you're dealing with a multitude of platforms?
They are in-fact not between Wii and PC
 
guys, accidentally I changed the input from 3ds to none, uninstalling did not work, any help?
 
Will there be a Konami FBA Core? Loads of Games in there.
Also, has the Save State issue been resolved? I could make a Save State with one Build, but when I Uninstall and Install a Updated Build and try to Load the Save, it says it cant.
I do know that Virtual Boy actually Saves. Was on Lvl 1 and when I beat Lvl 2 it Saved it on Wario Land.
 
Last edited by Smoker1,
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum