Homebrew [RetroArch] Nightly builds here!

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Can someone record a demanding SNES game (Like Yoshi's Island's Fuzzy level perhaps?) with CatSFC on a N3DS?
I really want to see if I switch blargSNES for CatSFC if I'll use a N3DS.

Also, what NES emu do you recommend for me right now?
 
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the elf files are included, so you can convert them to .rom if you like.

Is .rom equivalent to .3ds?

If so, what tool can I use to do this? Is there something that runs on Linux, and that I can install without installing an entire development environment?
 
Just wanna say Thank you very much for all the hard work the libretro team has been doing putting this together. it really sped things up significantly!

honestly, it's been a splash wave of awesome crashing along the shores of not so fast progress.

also i was wondering pretty soon the wii u will be needing some emulators, you think they'll work on porting that on over to the wii u?
 
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It's also annoying reading about performance and realizing it's almost always about N3DS, to the point that OG3DS reports are scarce, and believe me developers need to be reminded that OG3DS exists, it isn't the first time i see an emulator being abandoned halfway because high-end users are already satisfied with it. We are STILL in that situation with NDS emulation on PC (While Android already has an almost perfect one) when the only improvement in performance for years comes from an external fork with hardware rendering.

I know this stuff and while i am aware that i'm not the only one, i still don't want to see become another DeSmume or worse, another Project 64. So i'll whine, and complain, and write periodically speaking about the performance on OG3DS. At least i'm too lazy to download every single nightly, you can thank my SD reader for that, it's a pain to make it read something.
No they don't. The main dev of the 3DS version has an o3DS. I'm pretty sure he knows its slow.
 
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No they don't. The main dev of the 3DS version has an o3DS. I'm pretty sure he knows its slow.
Yeah. They don't NEED to know anything. What they are doing is awesome and if there's something they should be reminded about often is how grateful we are for their work and time.
 
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Ok now seriously, i download a new nightly every two days or so, i'll report whenever Ganbatte it's still slower that Gameyob or not, and don't get me started with SNES cores.

Sorry for being annoying, but a bit of negative feedback won't hurt. We all also know that almost every core runs flawlessly on N3DS and no one is annoyed with that (on the other side, it's annoying to find almost no reports from OG3DS users)
 
Last edited by Osakasan,
STFO, stop complaining and answer my question! :P

Can someone record a demanding SNES game (Like Yoshi's Island's Fuzzy level perhaps?) with CatSFC on a N3DS?
I really want to see if I switch blargSNES for CatSFC if I'll use a N3DS.

Also, what NES emu do you recommend for me right now?
 
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Anyone with an n3DS should just use FCeumm. QuickNES is very meh.

This. QuickNES doesn't even run PunchOut!
It doesn't matter to me all that much anyway, as long as I get my Megaman games running at full speed I'm happy, but it'd be nice to have better compatibility.
 
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Once the weird issues with Nestopia are fixed (it's scaled way too big, regardless of how I size the screen, and half of the screen is missing, along with weird colour palette issues, and the sound pitch is too low), that'll probably be the one to use on N3DS due to the better accuracy (and hence compatibility) it brings, compared to even FCEUMM. In the few games I tested (Metroid, Wizards and Warriors 3, Akamajou Densetsu (JPN Castlevania 3 with VRC hardware)), it seems to run games at full speed with no frameskip or vsync trickery.
 
Last edited by daxtsu,
Once the weird issues with Nestopia are fixed (it's scaled way too big, regardless of how I size the screen, and half of the screen is missing, along with weird colour palette issues), that'll probably be the one to use on N3DS due to the better accuracy (and hence compatibility) it brings, compared to even FCEUMM. In the few games I tested (Metroid, Wizards and Warriors 3, Akamajou Densetsu (JPN Castlevania 3 with VRC hardware)), it seems to run games at full speed with no frameskip or vsync trickery.
No 3dsx = no dice for me. :P
 
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