Homebrew Homebrew Launcher with sorting and folder support

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And, maybe, in a future, any way to directly delete a homebrew if someone wants (as Wii HBC)!


Excuse me for my bad level understanding some english idioms. But, what do you want to say exactly with that sentence?
All I could read from it is Beer Water Border RGB. But I'm not English either.
 
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All I could read from it is Beer Water Border RGB. But I'm not English either.
Oh, I see... Then, is about some option to modify Beer Water Border color or what? (And activate with Konami code!)
 
Last edited by fmkid,
Now the only thing I can think of is some sort of settings menu where you can adjust everything what is in the config.xml

What we need is a text editor for 3ds, lol. No, seriously, adding/removing folders would need coding a folder browser, which is too much work for the time I have right now, and you still need a computer to manage homebrew most of the time. Also, folders should be a one-time configuration, I don't see why anyone would go changing their folders all the time.

The only settings that can't be toogled from the 3ds are these ones:
<mix_files>0</mix_files>
<case_sensitive>0</case_sensitive>
I'll add some toogles to the start menu. Maybe I'll move remember menu there too.

About homebrew deleting: you can use CTRExplorer to do that on 3DS. I'm not really a fan of deleting from boot menus, I have bad experiences with that (deleting what I didn't want to delete). It wouldn't be hard sine it is only a matter of deleting the folder/3dsx and reloading. Also, I'm running out of buttons (well, this is just an excuse)
 
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Could you compile this as .cia? Or as .3DS... This way, I do not start whateverhax in emuNAND.
About that, read this just he said:
16 sept 2015 - 17:00 GTM+1
I don't really know much about 3ds outside 2.1 *hax, but I guess those aren't compatible with ninjhax 2.1.
Also, there's a reason for .3dsx files: they are made so they can work with any new exploit in the future without having to recompile each homebrew. It's a good standard, just a little young.
 
16 sept 2015 - 19:00 GTM+1
- Added remaining settings toggles from config.xml to reboot screen (press start).
- Changed reboot screen to fit new toggles.
- svdt integration for xml files with set target titles.

This last one means this: if put a xml file with a target title for svdt, the title will be passed to svdt.
Setting a target title skips the title selector in HBL.
You can have multiple copies of svdt, each with a xml file for the game you want, instead of scrolling trough the title list every time.

note: for this to work, the smdh file is required and the name needs to be "svdt"

Example xml for Pokemon Rumble World (EUR) (you can see the title ID in svd title selector):
Code:
<targets selectable="false">
    <title mediatype="1">0004000000164600</title>
</targets>

Could you compile this as .cia? Or as .3DS... This way, I do not start whateverhax in emuNAND.

If you do that you may be able to use HBL, but you won't be under 2.1 hax if that is what you want. The homebrew launcher has nothing to do with the hax itself, the hax is set to boot whatever is boot.3dsx, boot.3dsx being a homebrew booter is just a way to make things easier than always changing boot.3dsx or having lots of different payloads for each homebrew.

Anyway, compiling cia or .3ds should be as easy as changing something in the makefile.

BGM: does anyone know what is the native format sound files for 3ds? There's a nice example to play sound, but uses the mic to get the source sound. Or a homebrew game with background music that is open source.
 
Last edited by suloku,
I know sunshell can load wav, ogg and aiff files. I think wav is the best.
Sunshell is open source, but written in lua so it won't be so useful...
 
16 sept 2015 - 19:00 GTM+1
- Added remaining settings toggles from config.xml to reboot screen (press start).
- Changed reboot screen to fit new toggles.
- svdt integration for xml files with set target titles.

This last one means this: if put a xml file with a target title for svdt, the title will be passed to svdt.
Setting a target title skips the title selector in HBL.
You can have multiple copies of svdt, each with a xml file for the game you want, instead of scrolling trough the title list every time.

note: for this to work, the smdh file is required and the name needs to be "svdt"

Example xml for Pokemon Rumble World (EUR) (you can see the title ID in svd title selector):
Code:
<targets selectable="false">
    <title mediatype="1">0004000000164600</title>
</targets>



If you do that you may be able to use HBL, but you won't be under 2.1 hax if that is what you want. The homebrew launcher has nothing to do with the hax itself, the hax is set to boot whatever is boot.3dsx, boot.3dsx being a homebrew booter is just a way to make things easier than always changing boot.3dsx or having lots of different payloads for each homebrew.

Anyway, compiling cia or .3ds should be as easy as changing something in the makefile.

BGM: does anyone know what is the native format sound files for 3ds? There's a nice example to play sound, but uses the mic to get the source sound. Or a homebrew game with background music that is open source.
You're crazy fast with updates! But how do I integrate svdt? Do I need a special build? And I've seen there is a mic example. Maybe water movement based on sounds captured by the mic? :P
EDIT: And button remapping, maybe?
 
Oh, I see... Then, is about some option to modify Beer Water Border color or what? (And activate with Konami code!)
Yes, just for curiousity, I tested this new function and works perfectly! :lol: BEER is WATER! Good! :grog:
 
Last edited by fmkid,
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There should be a theme reorganizer! BTW, I still haven't found the Easter egg. What I tried is changing theBrew to 2
 
Call me dumb but svdt is crashing when I select a title. Did I miss something or is this just a bug?
 
Oh, sorry. Tried with SSB, Pkmn Shuffle, Rumble and VC Super Mario Bros. (So I think this is affecting anything)
 

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