Hacking Wii U Hacking & Homebrew Discussion

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anyone has a tutorial on how to dump game files? from setting up gecko to actualy dumping the files? i wanted to dump nsmbu levels and textures to use the editor.
Connect to gecko, then connect, then go to the FSA tab, click on read FSA, wait, and then tou can dump your files. (Thanks to markus95 for telling me how to)
 
You can use TCP Gecko dnet.
I tried using TCP Gecko dot net to dump it, it didn't work (I didn't get a "AOC0005000C1010ec00" folder), and NWPlayer123 said "you need a different library". I didn't want to bother finding it (mostly because I wasn't sure what he meant), so I went with this option.
 
Connect to gecko, then connect, then go to the FSA tab, click on read FSA, wait, and then tou can dump your files. (Thanks to markus95 for telling me how to)
how do i connect to gecko? do i put the wiiu ip? becuase whn i hit connect it says failled to connect.
 
I tried using TCP Gecko dot net to dump it, it didn't work (I didn't get a "AOC0005000C1010ec00" folder), and NWPlayer123 said "you need a different library". I didn't want to bother finding it (mostly because I wasn't sure what he meant), so I went with this option.
I'm not sure but I think he's talking about nn_aoc library.
 
Launch kernel, then code handler, then the game, then connect ;)
I tried the exact same steps for Hyrule Warriors, but ended up with the connection being lost after clicking on the "Read FSA" option.

I used wj44.bplaced.net and the TCPGecko version that NWPlayer123 posted the other day.

Could switching users effect this? (I used the browser on one NNID, and switched to another NNID to launch the game.)

I also just noticed that the game locked up when this happened. (I tried TCPGecko yesterday, but I did not check my Wii U after doing this until just now.)
 
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Connect to gecko, then connect, then go to the FSA tab, click on read FSA, wait, and then tou can dump your files. (Thanks to markus95 for telling me how to)
while it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :S
 
while it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :S
I tried the exact same steps for Hyrule Warriors, but ended up with the connection being lost after clicking on the "Read FSA" option.

I used wj44.bplaced.net and the TCPGecko version that NWPlayer123 posted the other day.

Could switching users effect this? (I used the browser on one NNID, and switched to another NNID to launch the game.)

I also just noticed that the game locked up when this happened. (I tried TCPGecko yesterday, but I did not check my Wii U after doing this until just now.)
Weird. It worked fine for me :huh:
 
About cafiine 532 :

Does it also give us the ability to dump a complete disk? That would be very nice especially for all ingame sounds and models.
Does it work with folders, or only game files?
Finally able to dump DLC files with Cafiine :) (I locally host my exploits), folders unfortunately don't work :(
No it's only file by file for the moment. But it could be possible to add this feature.

So I'm running caffeine (with wine), and the console shows the game files and such but whenever I try to dump something nothing happens. I'm following golden45's exact example on MK8. Here's an example log file:
The file is dumped only at the moment the game is opening it.
For example if you want to dump the file "/vol/content/common/mush/Audio.bin" from your game "00050000-1010ED00" you have to create an empty file (like new text) in "cafiine_root/00050000-1010ED00//vol/content/common/mush/" and rename it "Audio.bin-request".
Note that if a file named "Audio.bin-dump" already exists in the folder, the server will not dump the file.

Anyone has a step by step guide on how to setup cafiine532? it must be baby steps since i never hosted anything in my life and i cant seem to find how to set that up.
If you are using Linux I made a tutorial step by step on how to compile and host libwiiu some time ago, it also explain how to setup a proxy to avoid wiiu update : http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-393#post-5559660.
It's not up to date with cafiine stuff but it could be usefull.

This is actually super super useful, thanks.
Thanks, the best use I see with it is that you can dump a file and then just edit it to try directly file replacement, without switching from TCPGecko to cafiine.
I also added a way to dump files slowly as it seems that some file freeze the console when read too fast (just use "-request_slow" instead of "-request")
To dump many files, it's certainly better to use TCPGecko however.
Also I noted that cafiine can dump files from folder "vol/storage_mlc01" but I don't know exactly what is it for.
 
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so connect when the game is on the game menu like before choosing a save file on NSMBU? not actualy inside the game itself?
 
while it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :S
Then either the system tried to read files while they were locked and it panicked or you're using the wrong codehandler (need TCPGecko not pyGecko). Try to do it on a menu or something
Do you have the source code of this version and the source code of the one that doesn't have the .NET errors?
I'd like to combine both so that it works in Wine with FSA reading B-)
It's all on Github :| github.com/chadderz121 Just doesn't have 5.3.2 offsets, I can get them later.
WiiUBrew says "nn_aoc.rpl" is associated with "Nintendo Add On Content" (what I'm trying to access) so you're probably right. Question for me is how do I use it (if at all).
You'd need to figure out how to use functions to get it, and I've had next to no motivation to poke to try to get it. Can either cheat and use documentation or disassemble the RPX to see all the symbols and use educated guessing.
 
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so connect when the game is on the menu not actualy insdie the game itself?
I believe on a menu of a game.

In my end, title screen of mk8 works.
Virtual console savestate menu works.

Also, I found the rom of donkey kong 64 :P

I will see if I could replace it with cafiine now :P
 

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