Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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I had to pass more variables to use SAVEOpenFileOtherApplication, sorry it doesn't work with the bloated dotnet client :P that's why I was rewriting it. I'll get a basic GUI with FS reading soon
 
I just tried to update Super Smash Bros. from 1.0.7 to 1.1.0 and yes, the RPX is still the same (but file replacement in other folders works fine) and the game goes weird ( http://i.imgur.com/NCxGnfJ.jpg XD ), do you have any idea on how to replace files in the "code" folder ?

Nope.

Is anyone able and willing to test custom music in Hyrule Warriors for me? I can build and decode stuff with vgmstream, but I want to make sure it works in-game to be 100% positive.

Hey soneek, didn't you say that you'll make a program to edit BFSARs and BFWAVs? Any progress? Thanks.

I'm taking a break from it since it's annoying as hell.
 
still not perfect, for example if you access snes virtual console games, some files are missing, roms are not there ....

I asume that its cause for some reason game exes are not displayed ...
 
Last edited by Reecey,
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http://wiiu.us.to/mk8/course_muunt.byaml

Fixed link.

EDIT: The file works. It just changes the lap count in 3DS Music Park to 7. Feel free to make videos, etc...

<yaml EffectSW="1" HeadLight="0" IsFirstLeft="true" IsJugemAbove="false" JugemAbove="0" LapJugemPos="0" LapNumber="7" OBJPrm1="0" OBJPrm2="0" OBJPrm3="0" OBJPrm4="0" OBJPrm5="0" OBJPrm6="0" OBJPrm7="0" OBJPrm8="0" PatternNum="0">

I changed LapNumber to make this work.
 
Last edited by MrRean,

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