Hacking Wii U Hacking & Homebrew Discussion

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I really wish I knew how to code so i could help out, but i feel like by the time I learned enough to be of use the scene will have already moved on.
It's not like I'm doing anything else anyway, I just wouldn't know the first place to start; I should have picked it up when i was still in high school 12 years ago...
 
I really wish I knew how to code so i could help out, but i feel like by the time I learned enough to be of use the scene will have already moved on.
It's not like I'm doing anything else anyway, I just wouldn't know the first place to start; I should have picked it up when i was still in high school 12 years ago...
Just start now so you can eventually help with some NX stuff. :P
 
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5.4.0 Users Be like

6126402.jpg
 
I've got an idea for those who can run TCPGecko and the corresponding debugger:
We could start making a file database for all of the popular (or also the non-popular) games, so file replacement gets a little bit easier!
Something like:
Code:
<root>
    <folder1>
        <folder1-1>
            fileA.bin
            fileB.bin
            fileC.wav
        </folder1-1>
    </folder1>
    <folder2>
        sound.brstm
    </folder2>
</root>
Afaik anyone can contribute to wiiubrew.org, so that's a possibility! :P
But we have to specially highlight files that are only obtainable via DLC.
(the XML-style structure was only an example. We can also take another one but have to be careful that it's one standard for every game!
Else people might get confused!
I'd help in an instant but am stuck on 5.4, so I'll participate as soon as I can! ;)
 
Has the TCP Gecko dotNet source been updated at all beyond the 30th of June? I can only find Chadderz github for it. If so where, and if not, is pyGecko any more robust? I admit I haven't looked at any documentation, I'm just getting a little annoyed with the .NET errors. I can deal with them if TCP Gecko dotNet is more reliable/robust if you can get it working (which I have).

Having fun dumping Wii U, found a couple things I'm looking forward to dissecting. Hope you other's work is going well too.
 
Has the TCP Gecko dotNet source been updated at all beyond the 30th of June? I can only find Chadderz github for it. If so where, and if not, is pyGecko any more robust? I admit I haven't looked at any documentation, I'm just getting a little annoyed with the .NET errors. I can deal with them if TCP Gecko dotNet is more reliable/robust if you can get it working (which I have).

Having fun dumping Wii U, found a couple things I'm looking forward to dissecting. Hope you other's work is going well too.
You can use dantarions version(non errors).
 

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SO I logged in to see the exploit was released and as soon as I turned on my Wii U it was updated to 5.5.0
Pissed I was, so I blocked the Wii U from ever connecting to the internet (router).

Is 5.5.0 permanently blocked from ever running the browser exploit? or is there possibly a work around being developed?
 
SO I logged in to see the exploit was released and as soon as I turned on my Wii U it was updated to 5.5.0
Pissed I was, so I blocked the Wii U from ever connecting to the internet (router).

Is 5.5.0 permanently blocked from ever running the browser exploit? or is there possibly a work around being developed?
There's a way to rn unsinged stuff on 5.5.0 already BUT only in Userland and it's not released yet
 
Is there a compiled version (if this is the one that is now working)?

www.wiiu-info.fr/exploit

1:lauch osdriver(it will boot thé home menu)
2:go another time in the websit.than,lauch pygecko2.
3:go to the web browser.in any website(important)
4:lauch TCP geckodotnet.exe on your computer
5:enter your Wii u IP adress and click connecte to gecko
6:lauch thé game you want to mod.
 
I'm testing the OSDriver kernel exploit on firmware 4.0.2 and so far no luck. Is it supposed to work on this firmware too? Here are my test results:

Race Attack Failed: 5x
Freeze: 10x
 
Last edited by BullyWiiPlaza,
I'm testing the OSDriver...
Code:
#elif VER == 310
#define KERN_SYSCALL_TBL 0x0
#define KERN_CODE_READ 0x0
#define KERN_CODE_WRITE 0x0
#define KERN_ADDRESS_TBL 0x0
#define KERN_HEAP 0x0
#elif VER == 400
#define KERN_SYSCALL_TBL 0x0
#define KERN_CODE_READ 0x0
#define KERN_CODE_WRITE 0x0
#define KERN_ADDRESS_TBL 0x0
#define KERN_HEAP 0x0

If that's any indication, I'd say no.
 
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