Hacking Driver San Francisco hangs on load screen

neophyte1983

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Hi i have a Wii with latest stuff installed and want to play Driver SF on usb loader gx.
Game loads till storymode selection and hangs on loading screen then.
Please Help.
 

Vanth88

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Could be the ISO, the IOS (d2x), or your drive. The easiest solution is to make sure it's not your IOS so see if other games work just fine. Try something else like Metroid Trilogy which is a game known for its issues if you have a screwed up IOS. You could also try placing the game on another drive and seeing if that works. Finally try redownloading the game because it could be screwed up.
 
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Cyan

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This game has an Anti-Piracy check protection.
You need to use a specific version of USBLoaders, or boot the game using neek (sneek/uneek/neek2o)

If you want to use that "specific" version, you need USBLoaderGX version 2.2(don't know why only one version made this game working fine)
List of problematic games (it's missing kirby returns to dream land, which has a protection too)


USBLoaderGX currently doesn't support neek2o launching for Wii disc based games.
So I recommend setting up a sneek+di or uneek+di environment and boot to it using nSwitch.
I'll give you more info if needed.
 

Cyan

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NEEK INSTALLATION GUIDE

I'll give step by step to make a copy of your existing setup (it's easier/faster to explain and to setup).
We will make a copy of your Wii memory to USB or SD. (if your USB is FAT32 on the first partition, choose USB. If not choose SD).
This guide will presume that you chose USB.


There are two version of neek :
neek = need an extracted game to work. SD or USB are working.
neek2o = works with .wbfs files <-- I'll guide you to install this one. USB is higly recommended.

It works on Wii only. If you are on vWii, don't follow this guide.

Requirement:
You need the homebrew channel 1.0.7+
You need bootmii installed as IOS (you should have installed it at the same time than the HBC).
SD card
USB drive
USB partition must be the first partition of the drive, it must be FAT32, it must be 32k/cluster, it must be MBR partition table and primary partition. (I don't know if 4k drives are working, I think they don't)
Wii games on USB:/wbfs/ folder on the first partition of the drive.

GUIDE:



1. Dump your Wii system memory to your SD card.
SKIP THIS STEP! DO NOT FOLLOW OLD GUIDES OR USE OLD HOMEBREW AND WONDER WHY IT DOES'NT WORK!
FOLLOW OTHER METHOD TO DUMP YOUR NAND.

ALSO, YOU PROBABLY COME HERE FROM ANOTHER GUIDE OF MINE WHICH TOLD YOU TO SKIP STEP1 AND STEP2, SO.... JUST DO WHAT IT TOLD YOU AND SKIP THEM !!!!!
GO TO STEP 3 BELOW ! DO NOT MOVE THE CORRECT FOLDER....

- run Simple FSDumper, follow onscreen instruction to launch the dump.
- it will copy the folders located on your Wii to your SD card root, so we will need to move them.

2. Move the correct folder
REALLY ? DON'T ! GO TO STEP 3

- create a USB:/nands/nand1/ folder
- move to nand1 folder all these folders located on the root of your SD card:
imports, meta, shared1, shared2, sys, ticket, title, tmp

3. Create neek files with modmii
- Download and launch modmii
- http://code.google.com/p/modmii/downloads/detail?name=ModMii6.3.1.zip
if you get an error when launching modmii.exe, look in the /support/ sub-folder and launch modmii.bat
- type "I Agree" and enter
- type "O" and enter, then search the "n2o" line. It should display <enabled> at the end of the line. If not, type "n2o" enter, then "M" and enter
- type "S" and enter to go to sneek creation menu.
- type "1" to install neek, then "1" again to choose most newer version (r96)
- Here it's recommended to choose "UD" to create neek for "uneek+di" (NAND dump on USB + Wii disc emulation). then press enter
- When it ask where to save, don't enter anything, just press enter and it will be saved to new "COPY_TO_SD" and "COPY_TO_USB" folders.
- verify your selection;
You are about to build UNEEK+DI Rev96

neek2o Enabled (can be changed in options)
SNEEK and SNEEK+DI SD Access Disabled (can be changed in options)
- Press "Y" and enter to download all the needed files.
Successfully installed UNEEK+DI neek2o rev96

* Copy the contents of the COPY_TO_SD folder to SD Card
* Copy the contents of the COPY_TO_USB folder to FAT32 Hard Drive

you can now exit modmii.

4. install files to SD:
- copy the sneek folder located inside "COPY_TO_SD" folder to the root of your SD card.
- download nswitch v2.2 and extract the file to SD:/apps/nswitch/boot.dol

SD:/sneek/kernel.bin
SD:/apps/nswitch/boot.dol

5. install files to USB:
- copy the sneek folder located inside "COPY_TO_USB" folder to the root of your first partition on USB.
It must be the first partition, it must be FAT32, it must be 32k/cluster, it must be MBR partition table and primary partition. (I don't know if 4k drives are working, I think they don't)
- rename "SNEEK" folder name to "sneek" (I don't know why it's in uppercase).

USB:/sneek/kernel.bin
USB:/sneek/di.bin
USB:/sneek/font.bin

4 & 5 alt.
If you want, you can put everything on USB only and don't use SD card at all.
USB:/apps/nswitch/boot.dol
USB:/sneek/kernel.bin
USB:/sneek/di.bin
USB:/sneek/font.bin


6. Install complete :)

- plug USB and SD to Wii.
- Launch nswitch homebrew and wait until the console reboots.

7. inside neek
- neek is an emulated system menu. It use the NAND dump located on your USB as if it was the real Wii memory. So you shouldn't see anything different than what you usually see, as it's a perfect copy of your actual NAND system memory.
But everything is done on USB. no access, read or write are done on your Wii internal memory until you shutdown the console.

- So you should now see your usual system menu with your installed channels.
- wait ~15seconds to be sure neek2o is fully loaded before doing anything.
- press and keep pressed the "1" button on your Wiimote until you see a list of games.
- select the game you want to load (driver SF) and press A
- neek will "mount" the game to your emulated disc drive and the game will appear on the Disc Channel.
- launch the game from the Disc channel

- Attention:
* Savegame will be stored on the "fake", emulated NAND located on USB.
if you exit neek, your savegame will not be present on your real Wii memory. always launch neek to see your save and continue playing that game.

* When you are inside neek mode, SD and USB access are restricted.
If you are using "Uneek": USB became the Wii memory so you can't access USB, but SD should be available.
But it's possible no external devices are available. if it's the case:
You can't use homebrew to access external devices
You can't use forwarders (which reloads files located on external devices)

8. exit neek
- shutdown the console.
- on next launch, you are back on "real NAND". everything will done, read, write back to the internal Wii memory.
 
Last edited by Cyan,

Cyan

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Like I said, only some specific version of each loaders are working.
We don't know why.
Maybe it's due to different version of libogc, or devkit_ppc.

neek/neek2o (any versions)
Usbgx 2.2
WiiFlow r374
CFG Loader Version unknown

please, don't say "latest", this is not helpful as there are different version and modded version of CFG loader which are considered latest. And you are maybe not up to date yourself.
Please give the exact revision number.
 
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neophyte1983

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Tried wiiflow r374 and blsckscreen when i pick new mission. This game really fucks me up. It is 2015 there must be a easy way to play this game on a Usb Loader.
 

Cyan

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trying neek is a good alternative.
dump your NAND, copy neek files into /sneek/ folder
launch neek with nswitch homebrew
load the game using the hidden "System menu" menu.
 

Cyan

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this game has anti-piracy protection.
Either you find how to fix/remove the protection, either you use sneek.

Wiiflow 374 didn't work?
Why don't you try USBLoaderGX v2.2 ? users reported that it was working with that version.
You don't have a lot of choices here, USBGX2.2 or neek. just pick the one you think is easier.

or maybe a bad dump, if wiiflow didn't work either. Or you used an incompatible settings.
Don't use cheat code, don't patch video or anything that the game could detect that it's not running officially.
 

Cyan

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Enabling ocarina fixed the issue?
I thought the game had metafortress and checked for any patched memory.
You just enabled ocarina setting, or did you enable any cheats too?

Or you are saying that it was crashing while you activated it, now it works now without cheats?
 

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