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No need, I meant adding it right below a video mode would work and it does. But because of the multiple video modes you have to do something different to be more effective instead of just adding it multiple times and as you said randomly adding it doesn't work.
Something like:
Then just put it below line 149Code:if (progressive) { rmode->viWidth = 704; } else { rmode->viWidth = 704; }
And it works because I've tested it, it's not really the best solution but you get the idea. Most homebrews and official programs tend to use the current aspect ratio to determine if more stretching should be used, I personally don't like that, however I used progressive to give an example.
could this be used for overscan stretch like devolution does?








