Hacking [IN PROGRESS] New Homebrew Launcher Exploit for 3DS

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If it's as simple as that, you wouldn't happen to know the right offset from the beginning to the end, would you?

I'm not lying to you lol. I think this was in my post (or maybe I only posted for 4.x), but for 9.x, encrypted part 2 is at 0x0001A000 for 0x4000. Once you decrypt that, ARM11 usercode is at 0x1B90 of the decrypted portion (I have that memorized because of all the code replacing I had to do). To get it to run, just reverse the process.
 
I'm not lying to you lol. I think this was in my post (or maybe I only posted for 4.x), but for 9.x, encrypted part 2 is at 0x0001A000 for 0x4000. Once you decrypt that, ARM11 usercode is at 0x1B90 of the decrypted portion (I have that memorized because of all the code replacing I had to do). To get it to run, just reverse the process.
I didn't think you were lying to me, I was asking what they were. Sorry if it came across wrong, and thanks again for the info.
 
I agree with you, I'm gonna need a raspberri pi in the event that I end up screwing something up and have to flash the NAND again. I also have soldering skills, so that's not a problem. I'm just gonna need a way to raise money for that, or find people who already have hardmodded 3DSs who are willing to test my launchers for me.
How much money are we talking about to get your 3DS hardmodded?
 
The only proof the temp will accept is video, pictures or something to believe, otherwise they wont. I'm watching this, and honestly I'm still a bit exceptic, but I have to say that you gained my respect only by your goal and the reason you are encouraged to do all of this.
 
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The only proof the temp will accept is video, pictures or something to believe, otherwise they wont. I'm watching this, and honestly I'm still a bit exceptic, but I have to say that you gained my respect only by your goal and the reasong you are encouraged to do all of this.
Well, I'm glad. As I stated earlier, it shouldn't take me more than a month to get everything ready, and as soon as I get the exploit working with custom code, I'll post results.
 
How much money are we talking about to get your 3DS hardmodded?
i think they wanted a raspberry pi, and could solder the port/adapter themselves....if they shy away from using gateway code and do it all from scratch it wouldn't really be needed though
 
i think they wanted a raspberry pi, and could solder the port/adapter themselves....if they shy away from using gateway code and do it all from scratch it wouldn't really be needed though
I'm actually going to try replacing code from the offset like Yifanlu said. I'm doing that right now.
 
Well, I'm glad. As I stated earlier, it shouldn't take me more than a month to get everything ready, and as soon as I get the exploit working with custom code, I'll post results.

Yep, my reasons and my mind wants to be sceptical, but my hype makes me want to believe and have hope. anyway, you have my support and best wishes to this project, kidos like you are the ones that the scene, or even the programing comunity lacks nowdays, people with ambition and good vibe, positive attitude.
 
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If you require any beta testing im happy to use my 3ds. Just pm me. Goodluck on this project.
 
I'm still thinking about that. Putting anything devmenu or bbb will render my exploit illegal, and I won't be able to post it here. As far as I know, those are the only options. Worst case scenario, I make two exploits; one that installs a way to launch code from the SD card and another that runs the homebrew launcher using the exploit made with the previous launcher.
If you're looking for a Dev Menu or BBM alternative that doesn't use Nintendo's proprietary code, there's "Big Red Menu".

It's still in it's infancy, but it's worth consideration.
 

I'm personally considering attempting to make a legal SaveDataFiler for better save editing. Probably with a config file for games with anti-savegame restore so the proper value for that can be edited in on the fly if you know the location in the savegame for it. .cia savegames seem to have a few issues with importing saves if they employ this stuff, which sucks when you're trying to do research into the game.
 
I'm personally considering attempting to make a legal SaveDataFiler for better save editing. Probably with a config file for games with anti-savegame restore so the proper value for that can be edited in on the fly if you know the location in the savegame for it. .cia savegames seem to have a few issues with importing saves if they employ this stuff, which sucks when you're trying to do research into the game.

Oh man that would be awesome!
 
I'm personally considering attempting to make a legal SaveDataFiler for better save editing. Probably with a config file for games with anti-savegame restore so the proper value for that can be edited in on the fly if you know the location in the savegame for it. .cia savegames seem to have a few issues with importing saves if they employ this stuff, which sucks when you're trying to do research into the game.

Think it can be made into a .3dsx file to be used with ninjhax or do you need ARM11?
 
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