So microSD to miniSD adapters work? I always thought that this causes issues, that's why I've refrained from buying a EZ flash until now
Micro to miniSD adapters are just things to reroute pins and reshape to fit in a miniSD slot. I have no idea why they are so problematic -- every micro to SD adapter I have ever tried has been basically bombproof and it is the exact same concept, however so many people have had issues with them that is not funny. Many people have had them work fine and it is definitely worth a go if you have one sitting around but again so many people have had issues that the default line/party line is try to find a proper miniSD if you can.
Equally if you were reading about the tests I did the other models of EZ4 all use microSD. I have no idea why the EZTeam did not change the design for microSD for this new batch (it is exactly the same protocol, voltage....see the part about it just being things to reroute pins), it would have been trivial to change in their electrical cad and they already had to do something to change the NOR chips. Enough pondering roads not taken though.
omg.. i am surprised they actually support this. are they making new batches now ...?
They made a new batch/run back in late 2013, after a fairly bad shortage over the middle of that year, which is part of the reason they are still easy enough to come by, however I am not sure if they are still pumping them out.
i have ez flash IV,but gona wait till krikzz comes with a real flashcard.
it whas good in the day when it comes out,but the patching is too much hasle,sometimes it doesnt work with certain games.
with krikzz card it will be drag&drop,and all his flashcards rocks.
but still a nice update for a good device.
Patching amounts to "open ROM/select a bunch of them, possibly rename them, point it at your ?SD if you have not already and press send". Is that really so troublesome? No argument that the client could use a fair bit of work (though alternatives do exist if you only want save patches) but even that mostly works if you just need to patch a ROM to send.
What games are you having trouble with? Basically other than anything that has extra hardware (most of which are sorted) or anti piracy (famicom mini, classic nes and some dragon ball Z games, all of which should be sorted) it should just be a basic software issue as far as getting things to run.
Don't get me wrong I want to see a GBA flash cart built with things we see modern electronics and concepts we see in programming for the same (I had even done some background research to see what that might entail for the GBA and had a chat with some people doing some RE work on them), however I am really not seeing the room for them to come in and properly clean up like they did for the GB/GBC, SNES, megadrive, N64 and all the other things they do -- we have multi ROM focused carts, ones with serious storage, ones that run basically every game (no NES style mappers, GB/GBC MBCs, AP chips like the N64's, special chips like the SNES' or general lack like much of the megadrive and the others had seen) and ones which can be operated by mere mortals.