Homebrew Best ide for developing Homebrews with Ninjhax

NCDyson

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Is a free editor influenced by Sublime Text for OS X 10.8 or later, Windows 7 & 8, RedHat Linux, and Ubuntu Linux (you can probably build it for a different OS)

Sure, it does not have a one-click compile, launch in emulator and repack to 3dsx feature but since the editor is modular anyone can write a module specifically for ninjhax-compatible binary development.

That seems massively cool, but I get the impression that people want something that will just work
 

vassildador

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Although I'm more of a web (JS & PHP) guy, I can easily recommend CLion. JetBrains' IDE's are (in my opinion) so ridiculously good you'll never want anything else anymore.... that is, unless you have a enormous project or wooden pc... it does get quite demanding when working with a ton of files.

I use their PHP editor at work every day, and anything else seems crap in comparison. It handles our in-house developed content management framework like a charm and raised my productivity with at least 20-30%, after learning about some amazing functionality in there :)

Just look at the references for their various products. Should say enough.
 
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p3rand0r

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Although I'm more of a web (JS & PHP) guy, I can easily recommend CLion. JetBrains' IDE's are (in my opinion) so ridiculously good you'll never want anything else anymore.... that is, unless you have a enormous project or wooden pc... it does get quite demanding when working with a ton of files.

I use their PHP editor at work every day, and anything else seems crap in comparison. It handles our in-house developed content management framework like a charm and raised my productivity with at least 20-30%, after learning about some amazing functionality in there :)

Just look at the references for their various products. Should say enough.

Any simple tutorial to make CLion work with 3ds homebrew?
 

Ivan Garcia

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Hi, I'm trying to set-up Eclipse Luna to use as IDE for develop ARM11 but when I test the "template" code from Smealum it gives me some errors like:
- Invalid arguments ' Candidates are: void * memset(void *, int, ?) '

How can I resolve it?
 

NicEXE

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I get the impression that people want something that will just work
Nothing will just work yet. You write your code and you execute commands to compile it, some other commands to launch it on the emulator and some other commands to repack it to 3dsx.
(I don't know about Programmers Notepad but I don't think you can compile a 3dsx with one click yet)
 

Clanver

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Although I'm more of a web (JS & PHP) guy, I can easily recommend CLion. JetBrains' IDE's are (in my opinion) so ridiculously good you'll never want anything else anymore.... that is, unless you have a enormous project or wooden pc... it does get quite demanding when working with a ton of files.

I use their PHP editor at work every day, and anything else seems crap in comparison. It handles our in-house developed content management framework like a charm and raised my productivity with at least 20-30%, after learning about some amazing functionality in there :)

Just look at the references for their various products. Should say enough.

I can only approve of your opinion. I use their Phpstorm and Webstorm for work as well (Typo3 Extension programming and general PHP web solutions). There is nothing better and i used a lot of different stuff before. Btw. the new Android Studio (JAVA IDE) is based on it as well and works really well, so im pretty sure the c++ one is just as good.
 
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NCDyson

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Nothing will just work yet. You write your code and you execute commands to compile it, some other commands to launch it on the emulator and some other commands to repack it to 3dsx.
(I don't know about Programmers Notepad but I don't think you can compile a 3dsx with one click yet)

I mean that I don't think anyone wants to write a plugin for atom at the moment.
 

cdoty

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I've used notepad++ for writing some test homebrews and It's pretty good actually. I'm asking now what IDEs you're using for developing. I've tried setting up eclipse but without success. If anybody wants also to share how to setup it, it would be awesome.

You should be able to use Visual Studio, assuming you're on windows.

Drunken Coder's Visual Studio DS wizard should work with the 3DS and DevKit Pro.

http://pern.drunkencoders.com/download-wiz/
 

slapstick_

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I just use vim on my netbook with a couple of plugins I wrote, and I find it to be a lot easier than messing around with massive, buggy IDEs which use templates configured by someone else. But maybe that's just because I'm a cheap bastard who loves tiny computers. ;)
 

capz

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(note: the hardware doesn't even support all OpenGL ES 2.0 features, in particular there are no pixel shaders)

is this true? can someone confirm this?

As for IDE, i write my code in xcode or textmate on OSX, DevC++/subiimetext on windows
the 'please pay'-nag in sublime is quite annoying though
 

titegtnodI

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I more or less got it working with netbeans on windows the other day, well, expect building from netbeans gives me the error:
Code:
c:/devkitPro/devkitARM/3ds_rules:27: *** target pattern contains no '%'.  Stop.
make.exe": *** [build] Error 2
which apparently has to do with paths, but since it still compiles from the console, I work around it. Code Completion is all I really need anyways.


/c/ works for me.
 

corbs132

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I'm used to developing in c, but I can only think of one time I ever did a gui in it with gtk. What's the basic way of creating a gui in c for 3ds?
 

titegtnodI

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I'm used to developing in c, but I can only think of one time I ever did a gui in it with gtk. What's the basic way of creating a gui in c for 3ds?


AFAIK there's no standard GUI library for ctrulib. You're free to write your own, look at some examples that use the framebuffer I guess.
 

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