ROM Hack Extracting models and textures from 3DS games

  • Thread starter Thread starter YoshiInAVoid
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So how was the OP able to get the SM3DL models when they renamed them to .narc?

Not every .bin file is a .narc file. It was in case of SM3DL. In case of Pokemon X/Y the bin files are .bch files really. Here they may be something completely different still.
 
Not every .bin file is a .narc file. It was in case of SM3DL. In case of Pokemon X/Y the bin files are .bch files really. Here they may be something completely different still.

Alright, thanks.

However, looking into the files with a hex editor, they have a "CGFX" header. Does that mean they're really .cgfx files?
 
Alright, thanks.

However, looking into the files with a hex editor, they have a "CGFX" header. Does that mean they're really .cgfx files?

Ah, yes, they most likely are CGFX then, I THINK I saw something about CGFX in one of the threads, so there may be a tool already, you'd need to look around.
 
Thanks. I'll go take a look.

(BTW, I've tried converting MK7 models with cgfx2obj, and the models export fine, but textures always export as pure black images. Why?)

(Also, I renamed various ACNL files to .cgfx, but the parts for each character all seem to get jumbled up. And as for the Special NPCs, I cannot view or convert them at all)
 
Oh. I just took the character models. I used the "lod" ones, as the regular ones seem to be jumbled up just like the ACNL models.
 
I know and I am waiting and check each hours in case with luck it get released ;)
Your screen in main page is little there tell "hey hey see me but hey only see me" XD

I am not giving a release data, but it will be very soon. After that, there will be a lot of updates with new file formats.
 
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Awesome! What games does it currently support?

For now it doesn't support a specific game yet. The formats it currently supports are CGFX, NARC, SARC, bcstm and the compression formats LZ77 (both de and compression) and YAZ0 decompression. (ofcourse will I support compression in the future aswell)
Later on, it will support mkds and mk7 specific formats at least, and more console specific ones.
 
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For now it doesn't support a specific game yet. The formats it currently supports are CGFX, NARC, SARC, bcstm and the compression formats LZ77 (both de and compression) and YAZ0 decompression. (ofcourse will I support compression in the future aswell)
Later on, it will support mkds and mk7 specific formats at least, and more console specific ones.

Cool, thanks! Can't wait to get my hands on it!
 

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