So with the 5.X exploit being released by Marionumber1 and Chadderz, I can now execute arbitrary code on my Wii U (As well as anyone else with an up-to-date console). What I'd like to start doing is finding a way to dump all of the system's RAM using a ROP Chain once it's possible (From what I'm hearing, there's some kind of PPC hack that will allow this, feel free to correct me on this), and analyse them for audio formats, then create a branch of my own 3DS Audio Music Dumper, and get it to dump Wii U formats (I assume most of which would be streamed formats).
However, I'd like to start with looking for public documents similar to what you find on [system]brew sites and start using that documentation to create a preliminary ripper for when memory dumping can be done by the average end-user. I'm currently looking into it, so that I can begin to extract formats, as well, get these file formats to the authors of vgmstream so that support for Wii U formats can begin to be added.
I'm hoping that someone on GBAtemp has some kind of information on these formats, and if so, be able to share perhaps a sample file or sample files so that I can start working on this.
However, I'd like to start with looking for public documents similar to what you find on [system]brew sites and start using that documentation to create a preliminary ripper for when memory dumping can be done by the average end-user. I'm currently looking into it, so that I can begin to extract formats, as well, get these file formats to the authors of vgmstream so that support for Wii U formats can begin to be added.
I'm hoping that someone on GBAtemp has some kind of information on these formats, and if so, be able to share perhaps a sample file or sample files so that I can start working on this.