Hi I just want to know do we able to use cheat code in Gateway 2.2?
If yes can you guys tell me how to do it?
If yes can you guys tell me how to do it?
The play coin setter is actually a developer tool and not actually homebrew. It definitely has it's uses though.
Why is it not homebrew? I can see why it could be developer tool if you wanted to implement some sort of play coin functionality into your 3DS homebrew.The play coin setter is actually a developer tool and not actually homebrew. It definitely has it's uses though.
Oh, didn't realise it was a Nintendo dev tool. Didn't think someone would have been able to extract that so I thought it must be homebrew.
Apart from using other people's saves you cannot on the red card, you can however use cheats for DS games on the blue card.
Oh, there is also a homebrew play coin setter if you count that as cheating.
I know you can't post links, but can anyone help point me in the right direction for finding this? A filename or a releasename or something would help.The play coin setter is actually a developer tool and not actually homebrew. It definitely has it's uses though.
I know you can't post links, but can anyone help point me in the right direction for finding this? A filename or a releasename or something would help.
Yes, perfect. Thank you!I will be honest. I cannot remember where I got it. Somebody converted it from the dev kit into a .3DS file. It's actual title is PlayCoinSetter in the Dev Kit if that helps.
Are you using the rom as a .3dz save, shared saves are generally only for using on .3ds format roms, if they are for a .3dz rom they will have to include the header used to create the save alsoI get told (for Dual Destinies anyways) that my save is corrupted and automatically reformats when I use someone else's save.
Am I doing something wrong? A helpful person said that I should load another game first before replacing the save file, but when I tried that the game still reformats "corrupted" save data.
Are you using the rom as a .3dz save, shared saves are generally only for using on .3ds format roms, if they are for a .3dz rom they will have to include the header used to create the save also