For strong womyn everywhere: "Internet Plus Equality"

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In which Don Queefote does battle with a windmill.

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And here, as an added bonus...

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At the intersection of activism and desperation.
:rofl2:

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Jade Raymond, Managing Director at Ubisoft Toronto, the woman behind Assassin's Creed, Watch_Dogs and Splintercell: Blacklist

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Shannon Studstill, director of SCE Santa Monica Studio, the woman that gave us God of War

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Robin Hunicke, creator of the BAFTA-winning game Journey, co-founder and CEO of Funomena

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Laralyn McWilliams, creative director of Free Realms, lead designer of Full Spectrum Warrior and SOE employee until 2009, now an independent game developer

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Kate Edwards, executive director of the International Game Developers Association and Microsoft employee, she worked on titles such as Halo, Age of Empires, Dragon Age and Forza Motorsports

LOOK! LOOK AT ALL THOSE UNDERAPPRECIATED FEMALES OF THE VIDEO GAME INDUSTRY! ;O;
 
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So... who wants to break it to them?



Wow. There's more projection than the local AMC.

Seriously, if you're trying to uphold Assassin's "Our final boss fight is a fisticuffs match with the fat, atheist pope" Creed as some sort of artistic high ground, you've basically admitted right out to having no idea what you're talking about.

Far Cry 3 was rather ham-handed at parts ("Alice in Wonderland! Alice in Wonderland! D'ya get it yet?"), but it has more to say than all of the Assassin's Creed games put together. Plus, it has Blood Dragon, which is an unrivaled masterpiece worthy of preservation in the Library of Congress.
 
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