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[DMG_COLOR]
Color0 = c23,31,4 ;R,G,B (0~31)
Color1 = c19,29,5
Color2 = c11,17,8
Color3 = c9,9,9
ColorLCD = c20,27,7 ;LCD
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[DMG_COLOR_GRAY]
Color0 = c25,25,21
Color1 = c20,20,17
Color2 = c13,13,10
Color3 = c5,5,3
ColorLCD = c25,25,21 ;LCD
[DMG_COLOR_COLOR]
BGColor0 = c23,23,19
BGColor1 = c17,17,14
BGColor2 = c11,11,9
BGColor3 = c6,6,3
OBJ0Color0 = c23,23,19
OBJ0Color1 = c17,17,14
OBJ0Color2 = c14,14,11
OBJ0Color3 = c6,6,3
OBJ1Color0 = c17,17,14
OBJ1Color1 = c17,17,14
OBJ1Color2 = c11,11,9
OBJ1Color3 = c6,6,3
ColorLCD = c23,23,19 ;LCD
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[Mask]
; Normal Mode
DarkEnable0 = 0
ReduceEnable0 = 0
MotionBEnable0 = 0
Dark0 = 10 ;0~10
ReduceColorR0 = 0 ;0~31
ReduceColorG0 = 0 ;0~31
ReduceColorB0 = 0 ;0~31
MotionBlur0 = 31 ;0~31
; DMG Green Mode
DarkEnable1 = 1
ReduceEnable1 = 0
MotionBEnable1 = 1
Dark1 = 8 ;0~10
ReduceColorR1 = 0 ;0~31
ReduceColorG1 = 0 ;0~31
ReduceColorB1 = 0 ;0~31
MotionBlur1 = 8 ;0~31
; Dotbydot DMG Green Mode
DarkEnable2 = 1
ReduceEnable2 = 0
MotionBEnable2 = 1
Dark2 = 7 ;0~10
ReduceColorR2 = 0 ;0~31
ReduceColorG2 = 0 ;0~31
ReduceColorB2 = 0 ;0~31
MotionBlur2 = 10 ;0~31
[AGB]
Width = 360
Height = 240
[CGB]
Width = 267
Height = 240
ColorDelay = 200 ;ms unit
SoundSwapLR = 0 ;ƒTƒEƒ“ƒhLR“ü‚ê‘Ö‚¦
Dotbydot = 1 ;0: Disable, 1: Enable
Parallax = 300 ;1/1000 mm unit
RenderTime = 0 ;0: Begin of Mode3(Default), 1: End of Mode3
Logo = 0 ;Show Nintendo(R) Logo
ObjLineLimit = 1 ;0: Max, 1: Limit
LCDOnDelay = 1 ;LCD On Delay Frame Count(Only for DMG)
LCDIntOnce = 0 ;1: LCD's interrupt active once in one scanline
VBlankDelay = 1 ;VBlankDelay Ticks (1~113) (Default: 1)
SoundCH1Sweep = 1 ;0
ld Sweep Mode 1: New Sweep Mode
SoundNoiseTable = 1 ;0: old noise 1:use noise table
[NES]
Width = 284
Height = 240
ClipUp = 4 ;pixel unit
ClipDown = 4 ;pixel unit
ClipLeft = 4 ;pixel unit
ClipRight = 4 ;pixel unit
[Sound]
Volume = 78 ;0~...
CutRate = 10000 ;Hz unit
[Save]
RecordTime = 60 ;seconds
Interval0 = 60 ;seconds (Size<32KB)
Interval1 = 240 ;seconds (Size>=32KB)
[Menu]
MenuDark = 4 ;0~10
MenuDelay = 200 ;ms unit
MenuFade = 200 ;ms unit
SaveAnim = 1 ;1
n 0:0ff
LoadAnim = 1 ;1
n 0:0ff
ResetAnim = 1 ;1
n 0:0ff
FadeInTime1 = 200 ;ms unit
FadeInTime2 = 200 ;ms unit
FadeWaitTime = 2000 ;ms unit
FadeOutTime = 200 ;ms unit
[Demo]
DemoTime = 180 ;seconds
DemoResetTime = 1000 ;ms