Favorite Fighting Game? (And why?)

earlynovfan

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Are you a Street Fighter? Perhaps you engage in Mortal Kombat? Maybe you've competed in Persona 4 Arena?
(Sorry for the lame 'joke')

But the question is: WHAT IT YOUR FAVORITE FIGHTING GAME?
I've always been a fan of Street Fighter Alpha 3, but I just started playing Persona4Arena.

ALPHA 3: I love the huge selection of characters and the graphics are pleasant.
P4A: What can I say? I'm a Persona fan :)
original.jpg
persona-4-arena-elizabeth.jpg
 

Jetowa

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I'm currently really digging Street Fighter X Tekken for Vita. Just picked it up before a lil hospital stay and I have to say it's got a good line up of characters and people play online. Little like SF4, but with some unique touches. I also did pick up the Darkstalkers PSP collection that's up for the US PS+ and have to say I missed that era too. Some of my best old video game memories were from playing Street Fighter Alpha 2 with my bro's on SNES, crazy thinking how awesome we thought it was that we were playing that game in our homes! Times have changed! Ohhh, I did not like the dance fighter that just came out on PSN, it seemed horrible. Along with DiveKick, wtf, seriously?

Anyone play the Skullgirls game? any comments?
 

2ndApex

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3 way tie between SSBM, GGAC+ (GGAC+R come to the US already damn you!), and MvC2.

SSBM because of the ridiculous dynamic percentage/DI/stage positioning/6-knockdown-options combo system and freedom of movement, GGAC+ because of the crazy amount of depth and again lots of movement/pressure options, MvC2 because the top tier characters feel super flexible with a lot of different playstyles (e.g. you can have an MSP ditto and still distinguish who's who without names given) and the team building mechanics still keep the rest of the cast viable in high/mid tier bar joke characters. All 3 because the metagame and community brought them to a speed and technical level way beyond what the developers imagined (except GG kind of, because ArcSys kept updating the game) any other fighting game (shoutouts to KoF13 though).
 

YayMii

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I personally love the Dead or Alive series. It uses a simple 3-button control scheme (punch, kick, hold), a basic rock-paper-scissors mechanic (hits < holds < throws), and a fairly extensive combo system.
and it innovated by being the first game to have breast physics :creep:

But my bias might be because I've been playing since DoA2. Either that, or the fact that I really suck at Street Fighter.

..oh, and Project M is pretty cool too.
 

rg

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I must say that I have 2

  • Street Fighter
  • OMF (one must Fall)
I must have spend a fortune in quarters playing and my old 486 keyboard has several keys defective
 

Sicklyboy

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3 Button vs 6 button controller?


Oh dude classic 6 button controller all the way.

However I did buy an official Sega 6 button fightstick off of ebay a few months back. Gave it a good clean, may need to clean up one or two more things on it, but that thing is built like a tank. Used it on my computer and it's really neat for SF2, but I've yet to try it on the real hardware because it's packed away, and I need to mod a composite video out to it along with stereo audio...
 

Xexyz

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Oh dude classic 6 button controller all the way.

However I did buy an official Sega 6 button fightstick off of ebay a few months back. Gave it a good clean, may need to clean up one or two more things on it, but that thing is built like a tank. Used it on my computer and it's really neat for SF2, but I've yet to try it on the real hardware because it's packed away, and I need to mod a composite video out to it along with stereo audio...
I watched an AVGN video, it said you have to press start on 3 button.
 

Sicklyboy

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Press start for block.


ABC = l/m/h kick
XYZ = l/m/h punch
dpad up is jump, down is crouch, towards is move forward, and away is block.

Start is pause...

._.

Edit - those are the defaults. You can manually set what buttons do what, but on a 3 button I think it defaults ABC to punch instead of kick, but it's been a while. Of course you can define it to be kick or a mix, and I don't remember if there's a way to get it to do both (I don't think so). But block is always away.
 

Terenigma

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1) Dissidia 012. Why? Duh, it has all the awesome final fantasy characters and the battle system is like ZOE and the soundtrack is godlike. Perfect game.
2) Blazblue CS2. Why? Because every character feels completely different and its not overly complicated but still feels amazing when you master a character.
3) Mortal combat 9. Why? Because its fun/ Has co-op aswell as Vs and has all the classic characters and the fatalities and xray moves were awesome.
4) Street fighter 2 turbo. Why? Nostalgia mainly but the fighting system wasnt too complex back and it was simply fun with friends and had great music.
5) MVC 2. Why? Loved how flashy the combos were, had lots of characters and was hella fun at parties, i also prefer it to MVC 3.
 

FAST6191

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I was always more of a brawler type -- though I certainly had and played the likes of mortal kombat you were far more likely to find me going through Golden Axe or Streets of Rage (or 2 crude dudes, or double dragon or things like that) all with a friend. Though they were rarely played (I am not sure if I am allowed to spoil double dragon so I will not) then several of those had more conventional 1 on 1 multiplayer options too.

Equally though I have no great affection for it I do have a soft spot for international karate, if only as a fan of game design (though more generally it feels like looking back on an early effort in a style and seeing how it improved/evolved in recent times).

In more recent times some of the earlier soul calibur titles work for me. More generally though as things seem to finally be gaining proper fighting engines (though many western games seem to have been giving it a good stab for years now) I can ignore fighting games (including brawlers, though the quality of several of those has been a bit suspect of late) and instead if I want to get my combo/timing on I have a few options.

I want to mention powerstone at some point. Not sure why but I do.

I suppose in general I am more a fan of mechanics and ideas than any one game. Show me something odd and I will likely remember it.

Least favourite on the other hand... actually I am not sure. I want to say wrestling as that is my least favourite form of fighting (such as it can be called) but the games have not been that bad and if you head into the likes of fire pro wrestling rather than the WWF/WWE/WCW stuff then it only gets better, I am not quite sure why people have such great affection for many of the licensed titles (middle of the road in terms of mechanics from everything I have seen), stuff like smash brothers exists I guess but is not really offensive or anything.
I guess my least favourite aspect is "competitive/tournament" stuff as basically everything there I find contemptible-- many of the players, most of the logic (or complete lack thereof) that goes into tournament structure (seriously though I would no more trust most of them to set up a proper tournament than I would hire a scientist from a religious school) and the attitude that many of the fans of it all project.
 

weavile001

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I freakin´ love Persona 4 Arena,Dissida 012 and BlazBlue continuum Shift 2 !
persona is one of my favorite RPG series and the P4A gameplay is similar to Blazblue, which is awesome too!.
Dissida 012 has the famous Final fantasy characters and has a very cool story and gameplay.
 

RodrigoDavy

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I enjoy Super Smash Bros. the most because of simple control scheme, 4-player multiplayer and chaotic style of gameplay.
 

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