- Joined
- Nov 24, 2005
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- Leiden, The Netherlands
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- www.thulinma.com
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Hey all,
Some of the old ACWW players might recognize my name - I'm the guy that made the ACWW pattern tool back in 2006 (geez, has it really been that long?).
Well, naturally I couldn't resist creating something similar for the new ACNL, now that it's out.
It's still very much experimental and a work in progress - but it does work.
ACNL Pattern Tool can be found here
Currently only tested as working in the latest versions of Chrome/Chromium/Firefox - any other browsers are out of luck for now (but please report if they work so I can add them to the list).
This is a pretty radically different direction from the old windows-only application I made back in 2006 - this is a HTML5 javascript application that runs completely client-side in your browser. Yes, that means it's open source pretty much by default.
There's a FAQ at the bottom of the page - please read it before you start.
Current features are:
(And volunteers that want to help make it better are welcome as well, of course!)
Some of the old ACWW players might recognize my name - I'm the guy that made the ACWW pattern tool back in 2006 (geez, has it really been that long?).
Well, naturally I couldn't resist creating something similar for the new ACNL, now that it's out.
It's still very much experimental and a work in progress - but it does work.
ACNL Pattern Tool can be found here
Currently only tested as working in the latest versions of Chrome/Chromium/Firefox - any other browsers are out of luck for now (but please report if they work so I can add them to the list).
This is a pretty radically different direction from the old windows-only application I made back in 2006 - this is a HTML5 javascript application that runs completely client-side in your browser. Yes, that means it's open source pretty much by default.
There's a FAQ at the bottom of the page - please read it before you start.
Current features are:
- Generating of ACNL-scan-able QR codes (will update live as you change the pattern)
- Changing pattern name, creator name, town name, and all related IDs
- Changing the palette (all colors and combinations supported)
- Drawing right in your browser
- Downloading your pattern as a .acnl file
- Loading .acnl files from disk
- Loading QR code images from disk
- Copy/pasting creator information (copy from one of your own patterns and paste onto another to make the pattern editable in-game)
- Auto-conversion from any image file to a pattern (quality is low at the moment, I will improve this later)
- Everything works with regular and pro patterns
- User-changable zoom levels
- Offline version available through download link in the FAQ
- importing stored ACWW files
- adding a pattern database with tagging/search
- experimenting with out of bounds color values (many values are not used in-game...)
- Adding image conversion for pro designs
- Figure out what the 6 bytes of unknown data represent
- Add support for viewing/changing the pattern type
(And volunteers that want to help make it better are welcome as well, of course!)