Hacking $80 Gateway card worth it?

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They mention in their faqs:
- Are saved games working? Once you take out the game is the save file kept or lost?
We are currently working to fully support back up and restore of save data.

To me it sounds like they dont support save games back up very well.. and cant seem to restore previous saved games... My thought is that the saved games are stored in the flashcard itself and not in the SD card...

As for EU games not out in US... for one I'm a big fan of ONE PIECE and the One piece 3DS game came ou, almost when the 3DS launched in Europe... 3years later we still never got that game here in the US... it pisses me off and I want to lay it but the hell if I'll import a 2nd 3DS console only for that game... pretty sure the new ONE PIECE game coming out soon in japan will also be ported in Europe but not US... and as for jap games, there's shit tons I want to try out... and wont wait for the US release if it ever happens...

On my PSVita I only bought 3 games... and all 3 are japanese imports... 'cuz not much games in the US are worth playing... but japanese... holycrap some games are super awesome even with the language barrier.


Yep I think the save file is stored on the flashcart itself. I have come up to that conclusion which would explain why the save is lost... And I remember reading that once changing to another game the save file is lost because the cart thinks its corrupted (having 2 different files...) which can only mean is because its saved on the cart itself and not on the sd card

If it was saved on to the sd card it should stay there I mean makes perfect sense on my head lol
 
Exactly. If a given business is not profitable, why would any manufacturer willingly walk into one and start making products that just don't sell? ;)

The reason it wouldn't sell is because of the price which in that case they could just lower it. Why wouldn't anyone want to have a 3ds flashcart?
Abandoning the project just means losing money. Lowering the price means making money and not losing at least they could recuperate some
 
Something tells me all these people who say its to much are little kids with no jobs and daddy won't raise your allowance :P

Not sure if it's that or that the functions are limited and within a few years the price for (better) 3DS carts will be $10-20 like it is with DS cards now. Time will bring improved features and lower costs etc etc.
 
The reason it wouldn't sell is because of the price which in that case they could just lower it. Why wouldn't anyone want to have a 3ds flashcart?
Abandoning the project just means losing money. Lowering the price means making money and not losing at least they could recuperate some

Again, very little business sense. They would lower the price, yes, (as I've mentioned before) to cut their losses, that wouldn't be the problem though. The problem would be that clone manufacturers wouldn't be interested in cloning a product that doesn't sell, and maybe they wouldn't outright cancel the production (although it is a possibility if the sales are abyssmal beyond help), but it's definitely not helping either.
 
Again, very little business sense. They would lower the price, yes, (as I've mentioned before) to cut their losses, that wouldn't be the problem though. The problem would be that clone manufacturers wouldn't be interested in cloning a product that doesn't sell, and maybe they wouldn't outright cancel the production (although it is a possibility if the sales are abyssmal beyond help), but it's definitely not helping either.
Thats one of the retailer people btw. :P
 
Again, very little business sense. They would lower the price, yes, (as I've mentioned before) to cut their losses, that wouldn't be the problem though. The problem would be that clone manufacturers wouldn't be interested in cloning a product that doesn't sell, and maybe they wouldn't outright cancel the production (although it is a possibility if the sales are abyssmal beyond help), but it's definitely not helping either.


And in addition to what you said before. They may scrap the project once they've sold batch 1. You've also got to think about resellers, because they're the ones really in the whole. They paid the price to get them from the supplier, and then have to undersell it just to get rid of them? I personally wouldn't be interested in buying more stock of a product I had to budget cut to get sales.
 
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Thats one of the retailer people btw. :P

That's great, but I'll give you a tricky question. "With twin analog sticks, a huge OLED screen, a capacitive touchscreen and incredibly strong hardware, who WOULDN'T want to buy a PSVita?" - owait.

The system doesn't sell because it's expensive, it's expensive because the technology is new and there's very little leeway for a price cut, developers don't develop much for it because it doesn't sell very well at this point in time, it's not selling because developers don't develop for it. Problem?

The same can be applied to the Gateway - it could perform mirracles of great proportions, it could brew you coffee, it could talk about politics with you, give you backrubs, laugh at all your jokes and give blowjobs on demand but if it doesn't sell, nobody will want to develop copies of it and retailers will move away from it because they don't need dead weight gathering dust in their warehouses. It needs at least a moderate degree of attention to become in any way relevant and the argument of "who wouldn't want that?!?" doesn't really fly. I'd love to have a whole lot of things but I'm not jumping out the window in a rush to buy them - nobody's going to keep manufacturing something that people want (just don't buy) without a financial pillow to fall on, and I'm afraid a "couple of Chinese guys" don't have such a pillow - they just have a design that may or may not sell.
 
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That's great, but I'll give you a tricky question. "With twin analog sticks, a huge OLED screen, a capacitive touchscreen and incredibly strong hardware, who WOULDN'T want to buy a PSVita?" - owait.

The system doesn't sell because it's expensive, it's expensive because the technology is new and there's very little leeway for a price cut, developers don't develop much for it because it doesn't sell very well at this point in time, it doesn't start selling because developers don't develop for it. Problem?

The same can be applied to the Gateway - it could perform mirracles of great proportions, it could brew you coffee, it could talk about politics with you, give you backrubs, laugh at all your jokes and give blowjobs on demand but if it doesn't sell, nobody will want to develop copies of it and retailers will move away from it because they don't need dead weight gathering dust in their warehouses. It needs at least a moderate degree of attention to become in any way relevant and the argument of "who wouldn't want that?!?" doesn't really fly. I'd love to have a whole lot of things but I'm not jumping out the window in a rush to buy them - nobody's going to keep manufacturing something that people want (just don't buy) without a financial pillow to fall on, and I'm afraid a "couple of Chinese guys" don't have such a pillow - they just have a design that may or may not sell.
I'll just say my demand for a gateway is more than my demand for a vita.
Also there's always going to be demand for 3ds flashcarts right now, it'll sell, just not as well as it would if the price were lower.
 
I'll just say my demand for a gateway is more than my demand for a vita.

Exactly, even though the system can do everything the 3DS can (apart from 3D, of course) except better due to stronger hardware for factually a bargain price (compare it to smartphones/tablets running on equivalent hardware). It's selling at a price point lower than that of the 3DS when it was first launched while being at least three times as beefy specs wise, it has two analog sticks stock, it has far superior Online functionality, a fantastic web browser, supports numerous media file types, has PSPlus Instant Game Collection, meaning games on the mega-cheap for subscribers (subscription costs per year being equivalent to 1-2 games for which you get 24 games) and yet nobody wants it because... uhm... I really don't know?

...and before you consider the "gaemz" argument, the 3DS had barely any interesting titles when it first launched.

Also there's always going to be demand for 3ds flashcarts right now, it'll sell, just not as well as it would if the price were lower.
This is your assumption, not fact. Actual demand for a product is based on real-life sales data - if people don't buy something then there is no demand to speak of - just lofty dreams of users who want more for less.

It's pretty much the equivalent of saying "there's always going to be demand for buttscratchers - we all have butts and we all itch sometimes!". :P
 
yes because a flashcart is totally not hacking :tpi:

The thread isn't about hacking killer, it's about some kid asking if it's worth buying it. This is why the hacking scene gets ugly with silly discussions like this.
 
Some people don't get the Vita because of the way Sony in their sleazy way forced people to use a flash storage media that is not even reusable outside of the handheld. Other things is they way they implemented the 1 account per device and flash storage. The limits on the number of games that can be displayed, items in the folders, etc. There are plenty of reasons why it is so half-assed designed software wise, that would make you want to cringe as to why put up with that if only for the high res screen, etc argument.

But whatever, people just want more than what can be provided. Expecting too much from something regardless of the product.
 
Some people don't get the Vita because of the way Sony in their sleazy way forced people to use a flash storage media that is not even reusable outside of the handheld. Other things is they way they implemented the 1 account per device and flash storage. The limits on the number of games that can be displayed, items in the folders, etc. There are plenty of reasons why it is so half-assed designed software wise, that would make you want to cringe as to why put up with that if only for the high res screen, etc argument.

Some of those things have always baffled me. The number of items per screen may be small, but introducing folders pretty much nullifies the problem of having a lot of them and further software updates will surely improve the situation further, and while the chosen storage medium's sole purpose was to "bounce back" from selling the console at a low price point (considering the hardware inside of it, it is low), the 1 account per system... never bothered me? It's a handheld - how many users do you expect it to have? Why would you want to share it? Neither of those issues were ever "cringeworthy" to me - you only buy a memory card *once* and Sony tosses a lot of free content at you to make the purchase worth-while. There's a lot of Free2Play on the system and not all of it is of poor quality y'know. Besides, PSPlus alone "returned" the money I spent on the subscription and the memory card within the first few months of using the system - right now I have too many games and too little time. :P
 
Exactly, even though the system can do everything the 3DS can (apart from 3D, of course) except better due to stronger hardware for factually a bargain price (compare it to smartphones/tablets running on equivalent hardware). It's selling at a price point lower than that of the 3DS when it was first launched while being at least three times as beefy specs wise, it has two analog sticks stock, it has far superior Online functionality, a fantastic web browser, supports numerous media file types, has PSPlus Instant Game Collection, meaning games on the mega-cheap for subscribers (subscription costs per year being equivalent to 1-2 games for which you get 24 games) and yet nobody wants it because... uhm... I really don't know?

...and before you consider the "gaemz" argument, the 3DS had barely any interesting titles when it first launched.


This is your assumption, not fact. Actual demand for a product is based on real-life sales data - if people don't buy something then there is no demand to speak of - just lofty dreams of users who want more for less.

It's pretty much the equivalent of saying "there's always going to be demand for buttscratchers - we all have butts and we all itch sometimes!". :P
Only way I can see the demand for flashcarts on 3ds vanishing is if cfw pops up and we can use the sd slot
 
Only way I can see the demand for flashcarts on 3ds vanishing is if cfw pops up and we can use the sd slot

Aaah, there we have it. It's not a problem of the features or the inconvenience then (since CFW can be inconvenient - after all, you run into a possiblility of bricking your system and you can pretty much say "bye bye" to Online), it's a problem of being cheap and not wanting to pay for anything. :D Noted.
 
Only way I can see the demand for flashcarts on 3ds vanishing is if cfw pops up and we can use the sd slot

That is the same reasoning behind people wanting the demand for modchips to vanish if a CFW pops up. That is not going to happen, people like their choice to be a pirate and/or be a homebrew user.
 
Aaah, there we have it. It's not a problem of the features or the inconvenience then (since CFW can be inconvenient - after all, you run into a possiblility of bricking your system and you can pretty much say "bye bye" to Online), it's a problem of being cheap and not wanting to pay for anything. :D Noted.
Lol okay? Yeah. You Achieved! *confetti* But really, I already stated what I was looking for. A way to centralize my games to one location, that's it. Whatever method works.
Hint: Gateway 3DS doesn't.
 
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