Analyse a popular game you do not like

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Lets see


Metal Gear Solid : Nice game with an excellent graphics.
Pokemon: I'm a big fan of Pokemon since back in the day when the first game was released , dam it was just fun , Pokemon Platinum was the last best game they ever made , although AR cheats made the spoiled the game , I started losing interest in Pokemon when I realized that I don't need to catch them all , I guess I grow up :closedeyes:
Kingdom Hearts: never liked the series at all , the story is weak , and its just pointless to play the game , oww shitty graphics.
Monster Hunter: They do say much about it , but honestly I never played the game, I don'tt know why though.
COD single player: I hate all first shooter games , for once it's pointless to play if and if you play it must likely you are ether crazy or an idiot end of story :P ( I know that the last line will get me in really big trouble but fuck it B-))
 
Most of the games I don't like are the ones that are released yearly without any noticeable improvements other than graphics and worse and worse DRM and DLC bullshit. Namely all Sports games, all smartphone and tablet games and the majority of modern shooters.

Other than that there are some games that, when trying them out, didn't give me much enjoyment, but since my feeling towards them was closer to indifference than to disliking, I don't think they're worth listing.


No deep analysing here, for that I'd have to actually play more of those games, which is not something I intend to do. Should be understandable, because unless it's someone's job to do so, why buy a game that you already know is bad just to analyse it? Having more backup arguments for why they're bad is not worth wasting time and money - you wouldn't want to support someone who made something bad financially and you wouldn't want to risk pirating for something that you don't even like.
 
Sonic The Hedgehog (2006)

What was done right:
  • ...it has Sonic in it?
  • There are three campaigns to choose from.
  • Some songs from the soundtrack are very catchy.
  • Some of the bosses have nice designs.
  • Guilty pleasure due to the sheer challenge of playing a fundamentally broken game.
What was done wrong:
  • Havoc Engine at its worse - the physics are truly out of this world, especially during vehicle sections. Gravity? No such thing when ypu're in a loop. Snowboard sections go againts all physics - you can gain momentum whilst riding downhill yet randomly stop for no reason when riding downhill.
  • Glitchy bugfest - characters often get stuck in the terribly-designed maps. In fact, there are points in the game where you can fall out of a cutscene and die. In fact, you can die during scripted events just because you entered them at an angle that was unexpected by the programmers. Clipping through walls is something to be expected in this game and after a while it stops being shocking and starts being sad. Getting stuck on walls whilst climbing is a problem directly connected with the camera which is also glitchy and likes to get stuck on random walls or objects.
  • Terrible lack of control in crucial moments of gameplay - they're floaty, they're all around the place.
  • Loading times give you just about enough time to brew a coffee and chat with friends - I hate coffee. They're also designed wrong - the game loads up the entire map just to allow an NPC to say a few words, then dumps everything it loaded so-far and re-loads the map to start a mission - all this could've been done in one loading, but no.
  • The enemies have the A.I of a retarded snail and don't do anything most of the time - their strenght is in numbers but the engine can't handle it. When a large number of objects is displayed (especially when they also explode) the framerate plummets to ridiculous lows.
  • "Mach Speed" sections are plainly unfair - the general rule is "you jump - you die" unless you're perfectly alligned with the course. The courses also have paths which try to lure you with power ups but are virtually inaccessible due to the terrible controls and glitchy maps. These sections are also infamous for causing deaths due to idiotic reasons like tripping over a tiny stone that shouldn't pose any problem at all.
  • The water... oh, the water. No particle effects whatsoever - it's just a texture stretched on a quad and it looks terrible.
  • The game does a horrible job at explaining what you're supposed to do in some levels - more often than not, if you can't progress it means that you haven't bought a powerup you need (about which nobody told you about or did so in a fashion that was easy to miss, for example a vague picture on the loading screen) at the store or you were already given it, it just wasn't explicitly explained.

Final Score: 1/10, It's no use ;O;



...then again, this game is "popular" only because it's so terrible so... 10/10, well done, I suppose? :unsure:
 
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Other than that there are some games that, when trying them out, didn't give me much enjoyment, but since my feeling towards them was closer to indifference than to disliking, I don't think they're worth listing.


No deep analysing here, for that I'd have to actually play more of those games, which is not something I intend to do. Should be understandable, because unless it's someone's job to do so, why buy a game that you already know is bad just to analyse it? Having more backup arguments for why they're bad is not worth wasting time and money - you wouldn't want to support someone who made something bad financially and you wouldn't want to risk pirating for something that you don't even like.

Risk? This is why we learn to do this sort of thing properly.
That said have you never picked up a something you know is likely to be bad to have a good laugh (this is probably the backbone of the action films industry), watched some bad TV, purchased a book to read when waiting around for a few hours, purchased a game because a friend said it was good, borrowed a game/book/dvd because a friend said it was good, dropped not a lot of money at all on something just because, got something in a multibuy/bundle deal or got something a few years later you did not like so much at the time but wish to return to (more on that in a moment)? Personally I do like to be able to discuss why things are bad (see many of these sorts of threads that I have made over the years) and for me experiencing bad things does help with that. Similarly there have been a few cases of diamonds in the rough and things I like anyway (I would return to action films for a moment as the stories are invariably basic or outright illogical but I am up for seeing crazy stunts) and I am sure we have all found an open world game and ignored the story in favour of running around, found a level/mission we all enjoyed on a bad game (Mission impossible on the N64 had several of these for me) or otherwise enjoy a single mode (I find most driving games quite boring but there are times I can spend an hour just cruising around, the older MX vs ATV games being especially good for this).

On indifference and disliking, I did try to address that at the start but it was a bit vague. I have certainly found myself indifferent towards certain games over the years but say in the case of monster hunter it had everything I should like and failed for me anyway; my usual policy on ranking failures is not so much "objective" quality but wasted potential.

Back on topic as it were.... if I am to add another suggestion then Super Mario Sunshine. Personally I really like the game (NES mario 1 was awesome, the rest of the NES and the SNES ones I have not played the most of, GB mario and the 6 golden coins game was nice, GBA ones I did little of, DS NSMB (and the rest of them) were OK but nothing I need to remember, Mario 64 was a tech demo as far as I am concerned and Sunshine was a gamble that Nintendo won for me but possibly lost in the bigger picture) but this is not a guilty pleasures thread so I can not do it here. However it is a Mario game and thus automatically assumed to be good but I have still met many that hold something of a dislike for the title. To that end if you dislike Sunshine then why does it not do it for you?
 
Not the story itself, but in a sense that it's kind of hard to know which part of the game you are if you're not playing it frequently. Also, the 2D gta kind of gave you the instructions and background story while you were playing with your character, the 3D GTA would show a cut-scene for each mission which kind of slowdown the flow of the game.

That's the problem with any long narrative, though. The plot can't really be expected to cater to people jumping back into the game late; it's the player's responsibility. As for cutscenes, they're pretty succinct, well paced and placed, and held together with (for the most part) good writing and voice acting; they hardly go to MGS extremes. Besides, the 2D GTA games didn't really have much in the way of plot - the 3D games have vastly more story to tell, so the cutscenes are pretty much a necessity.

By the discrimination, it isn't just me... It is well known some cases of it, although considering american culture I think many americans find phrases like "you drive like a crazy bitch" normal. ("Bitch" is pretty much a general insult at this point, so...) There are more serious case, one of the games give you the option of "beating a whore to death to get your money back". You may argue that it's the player fault since he's the one controlling the character... (And it is. The game offers you choices and gives you the freedom to decide what to do. The responsibility lies on the player.) While that's true, the game does reward you for doing it (You get some money, but you also get the notoriety of the police, who hunt you down and either arrest or kill you. That's a pretty big punishment.) so it maybe unitentionally support this kind of attitude towards prostitutes, it's important to note while the influence of video games is sometimes greatly exaggerated, games are part of the media and , therefore, can influence people just like television does (If someone plays a videogame or watches tv and can't tell the difference between fiction and reality, they're the ones with the problem. You can't blame the media for crazy people being, well, crazy. Not to mention that violent crime rates have been dropping pretty dramatically, so any attempts to correlate the popularity of games with violence is suspect at best.). One example I took from wikipédia is in a mission where you have to instigate a gang war between Cubans and Haitians, which in the context can be interpreted as supporting extermination of minorities (Seriously? That's a preposterously huge leap to make. Also, see my point below.). I know I sound very harsh, but I seriously doubt the game would be accepted if any of these examples involved treating americans or jews like inferior people, meaning people don't find offensive because it has nothing to do with them (For the most part, everyone you murder in these games are Americans, so...).


I think you're making a mistake that's, distressingly, all too common: Just because a work of fiction features characters who are racist/sexist/etc. does not make the work itself racist/sexist/etc. The GTA games focus on criminals, so naturally, many of its characters are scummy, horrible people. (American History X isn't racist because it features skinheads, for example.)

It's also worth remembering, though, that the games make no qualms about these characters being scummy or horrible. It doesn't pretend otherwise. Considering how many of these characters end up dead or losing everything for their actions, it's clear that the games condemn them and their lifestyles pretty heavily.
 
New forum game of sorts.

Around here we often see "I really do not like ?" when ? is a popular game that sells millions, gets a lot of critical acclaim and on paper looks exactly like something you might like (usually the only way to work things up to a true dislike).

Now many people have provided reasons but others are left without them so I thought it might be interesting to see what happens if people do play and cover in a bit of detail why they do not like them.

Popular games that frequently get this
Metal Gear Solid
Pokemon
Kingdom Hearts
Monster Hunter (though popular might be a stretch here)
COD single player.

In honour of this I shall be grabbing one of the PSP monster hunter games and giving it a go but I thought I might as well kick this off in case others had something worth sharing. On monster hunter it should be everything I like given that I really like roguelikes, like complex crafting systems, like thoughtful combat, like active combat, enjoy new and interesting monsters and basically everything Monster Hunter claims to be on paper and many things its fans claim it to be. However even after putting many hours into the game, trying later stage saves (both of which are problems game design had examples of solving in the 16 bit era and before), reading guides, watching videos and generally doing pretty much all I can to have a good time with the game (certainly things that have turned things around before when I was about to dismiss a game) I was really not having a good time.
However this still says little so for mine I will be pulling things apart at various levels, I doubt it is any one thing but it could be a convergence of unfavourable patterns in drop rates, experience gains, hit percentages and so forth with suspect controls that sees me dismiss it.
I didn't care much for Monster Hunter, but that was down to the mechanics and (if i remember correctly) the quest system.
I didn't play it much though and am going to give it another shot once I finish a few of the games on my backlog.

MGS and CoD are just in a genre I don't care for, but I tend to say "CoD sucks" a lot just because it's the "cool thing to do"
I enjoyed Kingdom Hearts 2 on PS2 but haven't played any of the other ones, and it was a bit repetitive though overall a good game.
I can see why people don't like Pokemon, not much really changes from game to game and to some it can get boring after the first couple of iterations. I love it myself, but I can understand people who don't.

As for other games I think Final Fantasy gets a lot of this too though not as much as CoD. I haven't really heard of MH/MGS/KH getting this though.
 
Games can influence people.... sure but are you not in danger of heading towards the "murder simulators" nonsense that occupied many until quite recently?
Just to clarify, when I say video games have impact on people's opinion, I'm not thinking people will become mass murderer. I do worry though about a more long-term influence, for example, in my country many people make jokes about black people here and while some people consider it innocent, they are actually a way to hide discrimination against black people here, which is not tolerated by law, by the media and by great part of the people here.

My opinion is that some topics should be discussed with some kind of caution and I admit I am harsh with things that touch on these topics. But it's not that I don't like the game because of that, I just find it boring actually :P
 
League of Legends.

MOBA's have never been my favorite genre (did play DOTA2 for a while though) but I've never had one I've strongly disliked.

Mechanics are meh but the grind/pay to win mechanics make it the dead joke of the competitive gaming community. The community is absolute shit and the fact that it's the most played and sponsored game right now is insult to the injury. $15+ for character skins and username changes? It's like a fucking iOS game in disguise.
 
Risk? This is why we learn to do this sort of thing properly.
That said have you never picked up a something you know is likely to be bad to have a good laugh (this is probably the backbone of the action films industry), watched some bad TV, purchased a book to read when waiting around for a few hours, purchased a game because a friend said it was good, borrowed a game/book/dvd because a friend said it was good, dropped not a lot of money at all on something just because, got something in a multibuy/bundle deal or got something a few years later you did not like so much at the time but wish to return to (more on that in a moment)? Personally I do like to be able to discuss why things are bad (see many of these sorts of threads that I have made over the years) and for me experiencing bad things does help with that. Similarly there have been a few cases of diamonds in the rough and things I like anyway (I would return to action films for a moment as the stories are invariably basic or outright illogical but I am up for seeing crazy stunts) and I am sure we have all found an open world game and ignored the story in favour of running around, found a level/mission we all enjoyed on a bad game (Mission impossible on the N64 had several of these for me) or otherwise enjoy a single mode (I find most driving games quite boring but there are times I can spend an hour just cruising around, the older MX vs ATV games being especially good for this).

I really can't afford to waste any money whatsoever, the budget I have left for entertainment is laughably tiny, so I only buy things when I'm absolutely certain that it's worth it - so I don't buy bad things just for a short laugh, even if they're 75% off, and I only buy bundles if there's a game in there I would want anyway, regardless of how much of a bargain the other games in it are, and dropping some money on something "just because", even if it's just a tiny amount, is completely out of the question for me.
I do, however, buy things if they're being suggested to me by friends, but that has (luckily) never resulted in a bad buy so far - quite the contrary, I wouldn't have known half the good games I know now if it wasn't for my best childhood friend suggesting them to me (I was the nintendo kid, he was the playstation kid).
The same goes for borrowing, the things I borrowed have, so far, have not been total failures.
Back when I watched TV, I watched lots of bad TV. Which is why I don't watch TV anymore now that there's the internet with way better entertainment that is not bound to a schedule (and, most importantly, not covered in shitty german dubs but in it's original english version).

Of course I have encountered bad games, movies, books, TV series and so on, but I never went out of my way to aquire them (be it buying, borrowing or pirating), most of them I played/watched/read at some friend's house (first encounter with CoD, he himself deeply regrets buying it) or because my family decided to watch it in the living room (twilight).

I can understand that someone a little wealther than me would waste small amounts of money now and then to watch a bad action movie or try out a game that he's unsure is good, but I cannot afford that (and that scroogelike behavior will probably remain even once I have more money).
 
I dislike several games for different reasons.

0) CoD or any other generic "modern" FPS: They are all a bit boring. It's all about reflexes and you end up with a hairy trigger finger. See also - shades of brown. There is nothing in the game world that is vivid or vibrant. I do like a few dramatic scenes in the series - the nuclear bomb death of your soldier, and surviving just long enough to watch the city go to hell. I also don't like how the games are so dark that you can't see anything. (I remember playing Doom 3, and just going...it's shades of black!) Also, the single player modes are usually tacked on as hell - they feel like demos or trailers for the game. Multiplayer is just flat out broken - the newbies should be given a shield or a chance to recover from so many bullets in the head.

It's funny, I ended up playing CoD for a research project at my university, and the girl who was playing against me swore to hell and back. It does increase aggression in people.

1) Mortal Kombat (the new one):
It's tailored for fast combos and other ways for skilled players to finish the game. The game engine is pretty good now - the fighting feels smooth and uninterrupted, unlike the original MK in the arcade. However, the addition of the "X-Ray" moves slows down the gameplay to the point of unplayability. (Plus, watching the characters break each others limbs for the thousandth time is kind of boring.) The attention to detail in the fatalities is getting a little sick, and kind of weird for my tastes. The worse is Mileena's end pose - especially after her head rip fatality. (Add sexual stuff to violence...) It feels like a game for the fanbase - as most of the events have been rewritten like bad fanfic. It's like watching a snuff film - you get fascinated by it, and then repelled by it as well. It's too much!

2) MGS: Haven't played enough of them to understand it's virtues and vices. I do commend people for playing this, as it is a game for people with a ton of patience - stealth vs killing things.

3) Pokemon: Big fan here, although I completely understand why people think it's overdone. It is - the Pokemon concept is getting pretty stale. It is addictive although. (I will probably pick up PKMN X or Y next year.)

4) Monster Hunter: Funny thing is I'm now a MH3U fan and player. It's a great game, but has such an obtuse learning curve. And because people are long-time veterans of the series, there's a lot of snobbery for the newer players/fans of the series. It's just because of the design of the game - the tutorials don't tell you how to craft weapons, take care of skills, and decorations. It's very obtuse - but the action is worth it.

5) Kingdom Hearts: I dislike the fighting engine, and that's why I didn't get into it. Plus it seems like a calculated move by people to enlarge fanbases of both Capcom and Disney. Weird, but I like the keyblades and other things in them.

6) League of Legends: It is obtuse. The learning curve is stupidly high, and people who play online are pretty much gurus. What does that do? Why does that do that? What's my champion good at? ARggggh! Never mind.

7) WoW: I never got into MMORPGs (except for Conquer Online). I really don't get the appeal of clicking to kill things, collecting things and getting better weapons and armours and doing it all over again. At least MH has you engaged in the action!
 
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Assassin's Creed 3 (wiiu edition)
What I liked:
* an open world with plenty of things to do, side missions and stuff like that​
* beautiful graphics and sounds​
* some of the (side) missions are pretty fun. Naval missions and taking forts in particular​
What I'm neutral about:
* the setting. I don't know anything of American history, so aside from Benjamin Franklin and that Washington guy, I don't know if something or someone is supposed to be accurate or fictional.​
What I disliked:
* everything outside the animus is just a mess. There's this evil company, some ghost that talks to you, the world is going to end and more of that stuff that's just irrelevant. Perhaps it's because I haven't played the previous games, but even then...that today's world just breaks the flow. And for what? A couple fetch quests and a bunch of unskippable cutscènes.​
* the first couple hours are basically tutorials for things you won't even need later in the game. Everything before Connor leaves his village is just filler.​
* there's no upgrading your character, and hardly any better weapon than your starting weapon. While by itself it isn't that hard, it has this strange side effect that all the side missions have rewards that are basically useless. In fact, money itself is pretty useless (the only thing that actually costs anything over your budget are boat additions...and those missions are optional).​
* full crashes. I had about a dozen of them, at random times (mostly while loading the game).And yes, I'm on the latest patch and latest firmware. I even have the game on the wiiu drive, so it's nothing with the disk.​
* special mention: the whole assassin guild and the merchant menu...what's all that about? You can liberate entire provinces with the former, but it beats me what it does. And the latter...the game constantly floods you with recipes, extra items, extra things your men can do...that SERVE NO PURPOSE. At the end, I just bought all the items, invented/crafted everything possible and (after finally discovering how to create a convoy) sold everything to whomever wanted it. Result: I had EVEN MORE money I had no purpose for. Perhaps the most painful of this was that amidst the dozens - if not hundreds - of useless junk, there was actually a weapon that was better than what I've used for pretty much the entire game. But by the time I found that out, I had no more missions left where I actually needed it.​
* the dialog writers (and voice actors) were obviously paid per word. God damnit...the templars and the assassins both think they're right. We get it! But no...every time you kill someone, there's this long ass drama about the dying guy going "hah! I may be dead but I'm STILL right!". At which point your guy goes all "that may be true, but you are still wrong because you did <some action>". After which "Yeah, but we did it for the greater good.". To which...ah, to hell with it. You could write an entire soap opera out of it. And it's not pretty believable if you killed said bloke while still being surrounded by a dozen other guys who want to kill you. I guess they just wait their turn.​
* controls. While holding down the 'run' key, you also climb into trees or onto buildings. Result: more often than not, you accidentally climb into everything nearby.​
* what's with those guards on the roofs? Why are you suddenly a suspect if you go up there? In fact...it happened quite often that suddenly a whole bunch of guys started chasing me, even though I was "incognito".​
* some obligatory missions are...not my cup of tea. Pretty much anything that has the objective "remain undetected", to name one. There was this ship mission near the end that had me just going trial-and-error in the end, because those guards could spot me half the world away.​
* the end in itself. As mentioned earlier: I don't know what that stuff outside the animus is supposed to be about, but even the final missions are sloppy. It's like the devs said "okay, guys...we're starting to run out of budget. Make it a mission where you have to actually catch the villain now.". And, technically speaking, that's still the second to last mission. The last mission within the animus consists just of "walk to a bar. Slowly. Then sit through a cutscene.". I wish I was kidding.​
 
I agree with ilman on League of Legends. The games learning curve is very steep, practically a 90 degree angle. If you mess up once in a game your team gets pissed and you get flamed and shit on. I don't understand why people love this game, why not play Star Craft if you think you're skilled in RTS games?
League is a game best played with friends, or with the ability to take shit.
If you get offended easy, not for you. The players are serious, we all love the game. Its passion brah



Mechanics are meh but the grind/pay to win mechanics make it the dead joke of the competitive gaming community. The community is absolute shit and the fact that it's the most played and sponsored game right now is insult to the injury. $15+ for character skins and username changes? It's like a fucking iOS game in disguise.
You're an example of someone who gets mad easy, didnt take time to learn the game and probably plays CoD
 
League is a game best played with friends, or with the ability to take shit.
If you get offended easy, not for you. The players are serious, we all love the game. Its passion brah

When I used to play it was either against bots or non ranked matches. If it was ranked, I'd understand the anger, but it wasn't.
 
I love how you assume anyone who doesnt like lol is a typical cod player
 
I'd talk about CoD. I'm sick and tired of it now. I loved the franchise, but after playing MW2 for a while, I got pretty bored of it. I always got killstreaks, and etc, but when Black Ops came out, I loved Zombies, and I played that for a while, but got tired of it. But whenever MW3 came along, I didn't like it since it was the same thing. But whenever Black Ops 2, no don't have it. I only prefer online playing, no stories, or shit.
I also don't like Skyrim. It's just weird, and I don't get it, don't get the story when I play it.
 
Just to clarify, when I say video games have impact on people's opinion, I'm not thinking people will become mass murderer. I do worry though about a more long-term influence, for example, in my country many people make jokes about black people here and while some people consider it innocent, they are actually a way to hide discrimination against black people here, which is not tolerated by law, by the media and by great part of the people here.

My opinion is that some topics should be discussed with some kind of caution and I admit I am harsh with things that touch on these topics. But it's not that I don't like the game because of that, I just find it boring actually :P

Actually, I agree with you. There are a lot of racist jokes/memes out there, and it's considered funny by some people. Discrimination comes in all forms, and making those comments about a certain minority comes off as a way to voice those feelings/racism in a different manner. (It's like GTA making fun of the lbgta community, and poking fun at people like that - mostly people who are lbgta in GTA come off as twisted, sick or perverted.) I don't mind playing GTA in small doses, but most of the time, it's like...why bother? (It's mostly escape for me.)
 
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It's like GTA making fun of the lbgta community, and poking fun at people like that - mostly people who are lbgta in GTA come off as twisted, sick or perverted.

But just about everyone in the franchise gets that treatment. The America of GTA is portrayed as a crumbling empire populated (for the most part) by idiots, criminals, or some combination of the two. Besides the main characters, for the most part, its inhabitants are twisted caricatures of people.

Plus, the games even mock "family values", anti-gay types far more viciously than any other group.

Not to mention, the franchise has its fair share of gay characters that are shown in a fairly positive light. Florian's camp, sure, but it's also clear that playing it up is a part of his coping mechanism for the horrors he's live through, and he's the only person from Niko's squad who was able to distance himself from his past and put the violence behind him. Gay Tony serves as a father figure to Luis, and he's consistently shown to be a competent, intelligent businessman (his drug problem notwithstanding).

It seems like you're looking for persecution and malice that just isn't there. It's like getting mad at South Park - there are no sacred cows. Everyone's a target and everyone gets their lumps.
 
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