Hardware What you expect in the next handheld console

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There won't be a next generation of handhelds because the iOS/Android master race will rule and every game will be Angry Birds.
Sega and Ubisoft will be the biggest devs of next generation while Nintendo finally bites the dust. They're already ahead of the game (pun not intended) with releases like Rayman Jungle Run, Sonic Jump, and Sonic Dash.
 
I was surprised that they didn't make the top screen also a touch screen. Seems that would open up a lot of possibilities, but perhaps it wouldn't work right with the 3D somehow.

When they introduced the 3DS, they said they considered this, but found that the inevitable smudges on a touch screen would cause the 3D effect to stop working properly, this is the same reason why the bottom screen isn't 3D.

I think thats kinda a cool deal, top screen gets 3D functionality, bottom screen gets touch screen functionality.
 
We can look forward to a swirling vortex of buttrage, frustration, and squabbling no matter what we get next.

Also, a million Kingdom Hearts spinoffs.
 
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Dual circle padsTactile touchscreenMultitouch (no more stylus)
Not that I don't mind Muilitouch, but why would want to get rid of the stylus?


And I don't know if it would be possible, but making the system a tad wider so that the buttons and analog can be more "arranged" like a true controller would make it much comfier to hold (that's why the PSP and Vita are much more comfy to hold, at least from my experience). But alas, the touchscreen on the bottom makes the implementation of this design difficult, if not impossible.
So like a dual screen psp/vita? Why would that design be difficult? It would just mean a bigger screen and casing for the cost of less pocket room.




On top of what most people said already:
-Vertical 3d
-r2/l2 buttons
 
So like a dual screen psp/vita? Why would that design be difficult? It would just mean a bigger screen and casing for the cost of less pocket room.
That's what I'm worried about... I mean, I don't keep it in my pocket, but especially for the XL, I feel like it's big enough. :P
 
I somehow have this feeling that 3D will be ditched in the next generation Nintendo handheld.3DS games (or to a far lesser extent, DS games) might get backwards compatibility, but without 3D. Or there might be no BC at all, but I doubt it.
The next Nintendo handheld will definitely have two thumbsticks, likely to keep the dual screen layout, massively improved online (maybe Miiverse OS?), Ninty might add the Google Maps thingy on the Wii U on the next handheld as well.Support for faster Wi-Fi networks, hardware bumps, slightly higher resolution. Yeah that's all I guess. I seriously doubt Nintendo will drop region locking since they are the ones who "pioneered" it.
They already said they are keeping the 3D. It's most likely that they will improve it. They do take bc away, so Ds games may not make it to the next handheld, but they seem to built on features from each previous generation.

Maybe they will add rumble. How 'bout the tech that allows you to feel temperature? Two more buttons next to the xy ab buttons? :lol:
 
I hope they never ditch 3D, I really do love the effect without glasses, its pretty magical when you think about it. I can't help but imagine going back in time and showing my 8 year old self still playing the original Game Boy the 3DS, I would make myself cry of jealously lol.
 
Oh everyone knows there won't be a next handheld because Nintendo are so damn doomed or Miyamoto will retire causing the whole of Nintendo to suicide itself to hell.

That or a pocket version of the Wii U, maybe with slightly less power maybe on scale of the 360. I still see dual screens, we'll have two analogues and multi-touch. I'm sure Nintendo can do a pocketsize Wii U in 2016/17 and do it under £200.
 
1.I wish of a universal game system that can play any formate ( This shit will never happen I know).
2.Better battery life.
3.More CPU and GPU power.
4.Its about time to go digital and stop the need for BD,DVD,Meremory cards,CD,and any other storage system out there(I know this already done but its not as good as the App store).
5.Regarding the touch screen and the 3D its not that important, but it is a nice add on.
6.I like this one , I want a handheld that is like the Vita but bigger in size to add more buttons and increase the screen size a similar to the iPad mini ( Not exactly the 9" but smaller so the device will be easy to carry).

I think Thats about all,any gamer would wish to see in a game system of course the universal game system is not possible, but it would be cool if it was open source.
 
1.I wish of a universal game system that can play any formate ( This shit will never happen I know).
2.Better battery life.
3.More CPU and GPU power.
4.Its about time to go digital and stop the need for BD,DVD,Meremory cards,CD,and any other storage system out there(I know this already done but its not as good as the App store).
5.Regarding the touch screen and the 3D its not that important, but it is a nice add on.
6.I like this one , I want a handheld that is like the Vita but bigger in size to add more buttons and increase the screen size a similar to the iPad mini ( Not exactly the 9" but smaller so the device will be easy to carry).

I think Thats about all,any gamer would wish to see in a game system of course the universal game system is not possible, but it would be cool if it was open source.

This is close to what you are asking, I struggle not to buy one constantly.... Every time I look at it I want it.

http://www.jxd.hk/products.asp?id=627&selectclassid=009006

Plays any video format, has emulators for almost every system that is currently well emulated. Has an all digital store like Apples app store.
 
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..that tactile touchscreen technology is awesome ..Immersion Corporation had a similar haptic tech ...but I don't know what happened with it..

I would like that one for the handheld or this one here ..(or, why not, both! :) )
Hell no with haptic screens, it doesn't make any sense whatsoever to have it on a handheld gaming device, it's completely unnecessary. I can see why phones might need it because of typing, but a handheld with stylus controls? No.
And that fluid thing looks awful, I can't imagine the lifespan of devices using that tech would be more than just a couple of years, a collectors nightmare.
How would this improve gaming in any relevant way?

Nintendo gets a lot of flak for introducing motion, dual screens etc. to the masses but at least they actually altered game play and the way games are designed most of the time, for the better even when not abused. Haptic on the other hand would be as useless as the cameras on the DSi or the rear touchpad on the Vita. Features that less than 5% of games eventually ends up using. Invest that money in better quality screens or something instead.
 
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This is close to what you are asking, I struggle not to buy one constantly.... Every time I look at it I want it.

http://www.jxd.hk/products.asp?id=627&selectclassid=009006

Plays any video format, has emulators for almost every system that is currently well emulated. Has an all digital store like Apples app store.


Absolutely beautiful it exits I never knew that,Thank you :lol:.

So why do we need to talk about the next handheld while its already here, true it doesn't play 3DS games or Vita , but soon enough it will do so.
 
Hell no with haptic screens, it doesn't make any sense whatsoever to have it on a handheld gaming device, it's completely unnecessary. I can see why phones might need it because of typing, but a handheld with stylus controls? No.
And that fluid thing looks awful, I can't imagine the lifespan of devices using that tech would be more than just a couple of years, a collectors nightmare.
How would this improve gaming in any relevant way?

Nintendo gets a lot of flak for introducing motion, dual screens etc. to the masses but at least they actually altered game play and the way games are designed most of the time, for the better even when not abused. Haptic on the other hand would be as useless as the cameras on the DSi or the rear touchpad on the Vita. Features that less than 5% of games eventually ends up using. Invest that money in better quality screens or something instead.

It's a function ...there is no need for the screen to have texture and real buttons all the time ...
it would be just the normal touch screen of always, but when the situation is appropriate, boom! real buttons on the screen with the ability for them to differ by texture also. What I like about buttons like this on a screen is that you can find/press them without looking (like normal buttons), the sensorial response that you're actually pressing something, etc.. ..this is the kind of upgrades that I think matters more, cause it make thinks work better ...not just a specs upgrade or something
the life span of this screens is something I can't care by now, since any manufacture has talked about that when demonstrating this technologies..
 
It's a function ...there is no need for the screen to have texture and real buttons all the time ...
it would be just the normal touch screen of always, but when the situation is appropriate, boom! real buttons on the screen with the ability for them to differ by texture also
the life span of this screens is something I can't care by now, since any manufacture has talked about that when demonstrating this technologies..
My main point is, would that need ever arise in gaming outside some "lame after 30 seconds" tech demo? A tablet with an actual interface might need it for easier navigation, but for gaming it doesn't justify the cost or the questionable durability of the technology even if it by then becomes cheaper to produce.

And sorry if I'm bursting bubbles but those bumps doesn't replicate the feel of actually pushing physical buttons, they don't click or give feedback a d-pad would when you press a direction and feel it tilt. Tactile is only handy for typing since you can now more easily navigate the keyboard without looking.
I can't even think of a single use for it in a game outside of something like whack-a-mole or a tell the texture minigame.
 
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It's a function ...there is no need for the screen to have texture and real buttons all the time ...
it would be just the normal touch screen of always, but when the situation is appropriate, boom! real buttons on the screen with the ability for them to differ by texture also. What I like about buttons like this on a screen is that you can find/press them without looking (like normal buttons), the sensorial response that you're actually pressing something, etc.. ..this is the kind of upgrades that I think matters more, cause it make thinks work better ...not just a specs upgrade or something
the life span of this screens is something I can't care by now, since any manufacture has talked about that when demonstrating this technologies..

There can always be some creative use for this kind of technology. It could be used for some mini-games where some buttons appear and you have to press them all before they dissapear, but more buttons can appear while you're doing that... Kind of a Whac-a-mole. Other than that, make some buttons with text or drawings on them and you have to press them at some order. It's nothing that a regular touch screen can't already make, but I wonder if the experience would be better in a tactile screen.

If this technology becomes very precise, it could be used in smartphones for blind people, since the screen could contain information in braille.

But since it's a new and expensive technology, it is unlikely that it will make it to a next-gen handheld, even if we suppose this technology will become popular (Let's face it, not every new technologic invention becomes widely adopted)




- Vamos, Tesouro! Não se misture com esta gentalha!

- Sim, mamãe! Gentalha! Gentalha! Puuuuuuu!
 
There can always be some creative use for this kind of technology. It could be used for some mini-games where some buttons appear and you have to press them all before they dissapear, but more buttons can appear while you're doing that... Kind of a Whac-a-mole. Other than that, make some buttons with text or drawings on them and you have to press them at some order. It's nothing that a regular touch screen can't already make, but I wonder if the experience would be better in a tactile screen.

If this technology becomes very precise, it could be used in smartphones for blind people, since the screen could contain information in braille.

But since it's a new and expensive technology, it is unlikely that it will make it to a next-gen handheld, even if we suppose this technology will become popular (Let's face it, not every new technologic invention becomes widely adopted)




- Vamos, Tesouro! Não se misture com esta gentalha!

- Sim, mamãe! Gentalha! Gentalha! Puuuuuuu!
Exactly what I'm saying, not suitable for anything outside phones. This will only be used in the small smartphone type of games, not the kind of games we're used to seeing in handhelds from Sony/Nintendo.
I'm not critiquing the technology I'm critiquing the reasoning behind putting it where it isn't needed. Gaming systems have actual buttons after all, I mean even if the technology becomes dirt cheap by then, why use it just because?

I can only see myself wanting it in my next phone, not my next portable system.


Also what's up with that hidden quote at the end?
 
So haptic screen wouldn't become good enough to replace buttons and sticks?
4.Its about time to go digital and stop the need for BD,DVD,Meremory cards,CD,and any other storage system out there(I know this already done but its not as good as the App store).

5 I want a handheld that is like the Vita but bigger in size to add more buttons and increase the screen size a similar to the iPad mini ( Not exactly the 9" but smaller so the device will be easy to carry).
@4 Not sure what you are saying. Are you saying digital only? Just no.

@5 I think ~6" is as far I will go with screen size.

I thought you were talking about that gcw handheld.
 
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