a neogaf villian said:Wow. Someone get this man an iOS dev kit.
Thanks, that'd be great. I'm not quite ready just yet but I'll let you know when I am !If you want I can split this thread since at your first Portal message to create the Portal thread.
Thanks for the heads up ! It's not just neogaf though; there've been articles about my video on kotaku, destructoid, pocketgamer... it's pretty crazy !Smealum, they are absolutely fawning over you in the Neogaf forums.
http://www.neogaf.com/forum/showthread.php?t=512827
Although some of the things they say make me wretch
Thanks for keeping DS homebew alive.
Yes. I mean of course I use the DS's 3D hardware for this but most of the rendering code is mine.Hi good work,
are you using your own 3d engine?
Which link ?Link is 404 NOT FOUND
I'd love to really try this!!!
"Download : http://smealum.net/FPSM/FPSMAKER_260812.zip"Yes. I mean of course I use the DS's 3D hardware for this but most of the rendering code is mine.
Which link ?
It's clickable in your post actually; and it works."Download : http://smealum.net/FPSM/FPSMAKER_260812.zip"
That one...
Its not a real clickable link so I do it with copy/paste and I get 404 NOT FOUND
yeah, using toon shading and an outline effect for the game. it makes for better readability and looks neat imo.looking good, are you using the cartoon shader?
Yeah, I just noticed!It's clickable in your post actually; and it works.
unrelated : some editor progress
All the updates about the project I've been posting since september have actually been about portal DS rather than FPSM. It's safe to assume now that FPSM is dead for good, however I do intend to bring portal to completion. I probably won't release a demo until then though, so sit tight because it's going to be another couple months most likely.Yeah, I just noticed!
The new updates in the images, are they in the download now? Or is it not anything significant yet?
I can't say for sure right now; it all depends one whether I'm satisfied with how the code looks once I'm done. I'll do my best to keep it in good shape until then though.Will you be releasing the source code at some point for the Portal project?
It'd be very interesting to read through and play around with the code.
Aawww, thats... just awww...All the updates about the project I've been posting since september have actually been about portal DS rather than FPSM. It's safe to assume now that FPSM is dead for good, however I do intend to bring portal to completion. I probably won't release a demo until then though, so sit tight because it's going to be another couple months most likely.
Unfortunately with the current state of things, all you could do is replace the enemy model; not add new ones. If that's enough, then all you have to do is replace the enemy.md2 model in the fpsm directory and the enemy1.pcx texture in fpsm/textures.Aawww, thats... just awww...
I can still make/have enemies in FPSM?
Its not a problem if I have to make them myself though since I model in Blender 3D but then I'd have to know how to add them into FPSM somehow...
Hmmm... Blender does not export in .md2 (or at least as far as I know), so I guess I'll just drop it :/Unfortunately with the current state of things, all you could do is replace the enemy model; not add new ones. If that's enough, then all you have to do is replace the enemy.md2 model in the fpsm directory and the enemy1.pcx texture in fpsm/textures.
The engine of course supports more than one type of enemies, but the version I released doesn't allow for the addition of more types without modifying the code unfortunately. :/Hmmm... Blender does not export in .md2 (or at least as far as I know), so I guess I'll just drop it :/
(There is only one enemy possible in the engine?)
This new Portal thing looks a lot cleaner than the FPSM... or at least what I can see from the GUI in the images...
Thats a pity... I was looking forward on making FPS stuff doodle things on a DS :/The engine of course supports more than one type of enemies, but the version I released doesn't allow for the addition of more types without modifying the code unfortunately. :/
The editor for Portal is a lot nicer than the one for FPSM; it's a lot easier to use and actually makes the creation of much more complex geometry possible, so I'm glad I got it done.