Senator introduces bill to study violent games

ComeTurismO

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In wake of deadly Connecticut shooting, West Virginia Democrat Jay Rockefeller seeks measure that would look into how violent games and other programming affect children.
First of, children need to be 18 and up to buy violent games at such stores.
Second of, it's the parents that spoiled their kids with these.
Being violent makes you go to violent video games, and I wonder what their going to do. If they're making a bill, why not use it to increase gun laws?

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We are still blaming everything, but ignoring the real problems. These violent video games, songs, tv shows, movies, ect. are not for children and are thus rated for that very reason. It should be left up to the parents to decide if the content is appropriate for their children.
But I do think it's about time we start making more things geared towards children, there are way too many M games being made nowadays
 
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We are still blaming everything, but ignoring the real problems. These violent video games, song, tv shows, movies, ect. are not for children and are thus rated for that very reason. It should be left up to the parents to decide if the content is appropriate for their children.
But I do think it's about time we start making more things geared towards children, there are way too many M games being made nowadays.

No there isn't. The average age of a "gamer," is 30. Supply and demand innit.
 
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There are good reasons for both sides of the gun argument. There is a good reason to have a study on violent video games, and the only argument against it is that it would cost the tax payers money. They really should have a smear campaign against parents that buy their children violent video games. Something really bad, saying that parents don't love their children if they do.

especially every single freakin' kid who plays call of duty online. Those children don't have parents that love them what so ever. You can tell by how they talk.
 
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I see more M games being made and advertised these days compared to any other ratings for games. In every single WalMart (and most of the GameStops) I have been to, I see far more M games than any other rating. I have also seen far more parents and grandparents buying these games for their kids/grandkids compared to any other games, without knowing what the rating system means.

I am not blaming violent video games for violence in children, I am just pointing out what I have observed.
 

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I see more M games being made and advertised these days compared to any other ratings for games. In every single WalMart (and most of the GameStops) I have been to, I see far more M games than any other rating. I have also seen far more parents and grandparents buying these games for their kids/grandkids compared to any other games, without knowing what the rating system means.
Thats because what constitutes an M rating is so vast that most games end up falling in that category.
 

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Those matters already are being looked into with varied results - some scientists claim violent games have no increased effect compared to other media, some think they do, although only in people who were previously violent (as an "impulse" strenghtening their violent reactions rather than its direct source) and finally others belive they're the source of all that is evil in the world.

I think it's pretty clear which groups are the most credible, right?
My little brother's been playing M games since he was 6 or so, me since around 10.

He's now 13 and I'm 20.

Neither of us have gone on killing rampages holy shit.
Holy shit, it really *IS* hard to make DIY explosives! :gun:






:creep:
 
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I see more M games being made and advertised these days compared to any other ratings for games. In every single WalMart (and most of the GameStops) I have been to, I see far more M games than any other rating.
No disrespect but unless you're going to look at each game, the age rating and compile them in a study, I'm not going to accept it as anything worthwhile. Anecdotal evidence has the tendency to be exaggerated and cherry-picked thus meaning it is unreliable. I do believe certain consoles are geared towards an older audience.

I have also seen far more parents and grandparents buying these games for their kids/grandkids compared to any other games, without knowing what the rating system means.

This is when retailers actually be responsible. I work at GAME and I work primarily on the floor. One of my responsibilities to deal with customers. If a customer comes in and buys "Insanely violent video game 29," for their underage child. I have let them know the game is probably rated 15/18/whatever and let them know the game is not appropriate for children and explain the ratings to them. They then make an (un)informed decision and some of them still buy it for little Johnny and some do the opposite.

EDIT: Fixed some mistakes.
 

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My little brother's been playing M games since he was 6 or so, me since around 10.

He's now 13 and I'm 20.

Neither of us have gone on killing rampages holy shit.

Well you better start then , because your making the people who draw these asinine conclusions between violence and video games look bad.
 
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I do agree that retailers should help by informing parents about the rating system.
As stated earlier, I am not blaming violent video games (or any other form of media) for violence in children.
 

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My little brother's been playing M games since he was 6 or so, me since around 10.

He's now 13 and I'm 20.

Neither of us have gone on killing rampages holy shit.

I was playing them when I was young too, back when Ps1 was all the rage, and the most violent game we had was pixelly MGS. Nowadays though, the violence is very realistic.

I'm not saying that kids shouldn't be playing the games, or that they lead to violent killing rampages, but parents should be shown about the rating system, and the average parent should not buy the average child violent games.
 

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