Favorite Method of Emulation?

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I do have hands, but I haven't touched a n64 controller for over 10 years. I also like the thumbstick on the GC controller, but the C stick is too small for my tastes.
I'd use the 360 controller if I had one, but I don't. Not planning on paying for one either when even have a 360. Only have a Sixaxis because a friend gave it to me cause he never used it.
The Sony controller fits in my hand just right, and it's wireless. So of the controllers I own at the moment, it's the winner. ;)

sorry, i didnt understand if you have or not a 360.
as for the controller, whatever floats your boat, i just found it strange that you said the playstation controller was more comfortable than the others (it always made my hands sore :( )
 
Yes, yes it does!

It's a sacrifice I have to make for portable gaming though. For NES, I can make due with changing the display values to stretch the screen and cut off unused portions on the top and bottom. For SNES I try to find a remake for the GBA first (as long as it's good like A Link to the Past/Four Swords... not Donkey Kong Country), and if that doesn't work, I try and find the best video setting in CATSFC for the specific game.
you mean stretching to 1:1 pixel ratio, or just plain stretching? it bothers me getting the top and bottom portions getting cut off in NES games since most display stats menus etc there.
for SNES games, the GBA remakes is a good solution, but do you prefer to play the SNES DKC on a portable? you kinda have to be able to look around in those games
what is CATSFC btw?
I will do 1:1 pixel ratio if I can, but most times I end up squishing the screen. I like in nesDS how I have the option of doing both. I can tweak where the screen is vertically, and squish/stretch. I end up doing every game manually, you'd be surprised at how many games waste space at the top and bottom. I'm playing Faxanadu now, and it looks quite good, I can see everything on the screen I need to. I also prefer aLerp filter to the standard flicker.

CATSFC is the best SNES emulator for DS, what makes it so good is it uses the CPU on the Supercard DSTwo. What I don't like about it though is the 4 or so set screen adjustments that show the middle of the screen, top part with the bottom cut off, bottom part with the top cut off, or scaled to full screen. I mean everything is there... but I miss the fine tuning nesDS provides.
 
I will do 1:1 pixel ratio if I can, but most times I end up squishing the screen. I like in nesDS how I have the option of doing both. I can tweak where the screen is vertically, and squish/stretch. I end up doing every game manually, you'd be surprised at how many games waste space at the top and bottom. I'm playing Faxanadu now, and it looks quite good, I can see everything on the screen I need to. I also prefer aLerp filter to the standard flicker.

CATSFC is the best SNES emulator for DS, what makes it so good is it uses the CPU on the Supercard DSTwo. What I don't like about it though is the 4 or so set screen adjustments that show the middle of the screen, top part with the bottom cut off, bottom part with the top cut off, or scaled to full screen. I mean everything is there... but I miss the fine tuning nesDS provides.

i really like the video options that nesDS has, too. but is there a way to save individual settings for each game? i havent tinkered with it that much, and neither with the filters.
anything below 1:1 will drive me crazy for pixels get squashed.

i dont really know what you mean about the CATSFC settings, but my DSTwo should be arriving this week so i will try it out.

also, like you said about SNES games to GBA ports,
i might prefer to play some GBC versions to the NES originals when on the DS,
so just a heads up, for Super Mario Bros, the best version of all time is the Deluxe one for GBC,
i actually own the cart and to me it's actually better than other versions of the game,
it includes the whole first game adjusted to the GBC resolution, with a save feature, and the secret continue feature that was hidden in the NES version, PLUS it include the whole Super Mario Bros 2 Lost Levels once you beat the first, which wasnt even released on NES outside of japan.
it also has a mode where you look for hidden coins and eggs while doing the levels, kinda like donkey kong country coins, i really liked that and felt it woulda made a good addition to the original game, aside from that it has a time trial race mode with difficulties, which gives the game some variety, and i dont know if anything else.

kinda out of subject, but since we were talking about ports when playing on a handheld, i felt obligated to mention that one, if you havent looked into it, do so ;)
 
I will do 1:1 pixel ratio if I can, but most times I end up squishing the screen. I like in nesDS how I have the option of doing both. I can tweak where the screen is vertically, and squish/stretch. I end up doing every game manually, you'd be surprised at how many games waste space at the top and bottom. I'm playing Faxanadu now, and it looks quite good, I can see everything on the screen I need to. I also prefer aLerp filter to the standard flicker.

CATSFC is the best SNES emulator for DS, what makes it so good is it uses the CPU on the Supercard DSTwo. What I don't like about it though is the 4 or so set screen adjustments that show the middle of the screen, top part with the bottom cut off, bottom part with the top cut off, or scaled to full screen. I mean everything is there... but I miss the fine tuning nesDS provides.

i really like the video options that nesDS has, too. but is there a way to save individual settings for each game? i havent tinkered with it that much, and neither with the filters.
anything below 1:1 will drive me crazy for pixels get squashed.

i dont really know what you mean about the CATSFC settings, but my DSTwo should be arriving this week so i will try it out.

also, like you said about SNES games to GBA ports,
i might prefer to play some GBC versions to the NES originals when on the DS,
so just a heads up, for Super Mario Bros, the best version of all time is the Deluxe one for GBC,
i actually own the cart and to me it's actually better than other versions of the game,
it includes the whole first game adjusted to the GBC resolution, with a save feature, and the secret continue feature that was hidden in the NES version, PLUS it include the whole Super Mario Bros 2 Lost Levels once you beat the first, which wasnt even released on NES outside of japan.
it also has a mode where you look for hidden coins and eggs while doing the levels, kinda like donkey kong country coins, i really liked that and felt it woulda made a good addition to the original game, aside from that it has a time trial race mode with difficulties, which gives the game some variety, and i dont know if anything else.

kinda out of subject, but since we were talking about ports when playing on a handheld, i felt obligated to mention that one, if you havent looked into it, do so ;)
I've actually read a lot of good things about that game, but somehow still thought it would be inferior to the original based on screen resolution alone. I've played a lot of GB/GBC games that were inferior to the NES originals, but I think I'm going to have to give this one a try. Thanks for the heads up!
 
PC with hq4x filters and 3D games upscaled to 1080p
I'm not a fan of hq4x, or any filters really except maybe interpolation. I find it too distracting and introduces artifacts, and sometimes makes text... wonky.

I would like to upscale 3d games, but my computer isn't connected to my tv anymore, so I'd only get a max resolution of 1440x900, which is still better than the native resolution of classic PSX and N64 games. I don't do much PC gaming anymore though.
 
I prefer using my Wii with classic controller for preatty much everything but N64, I use my real N64 for that (even though, I haven't in a while). I also have a DS2 for when the mood strikes and I need to be portable. If I am really desperate I can use my phone, but the touch controls suck, so I don't do that very often.

EDIT: And in response to "best version of SMB1", imho unless you are feeling nostalgic for the original graphics the All Stars version is the best... :)
 
A tough decision, emulator usage is split between my laptop and the Wii.

PC:
Snes9x 1.53 - bilinear filtering (and also due the super-accurate SPC700/S-SMP emulation)
Kega Fusion 3.65 - same as above (super-accurate YM2612 emulation and high compatibility)
PJ64 1.6 - Sure, Mupen64 is better emulation-wise, but I avoid CLI like the plague
PCSX2 1.0 - Because PS2 games no longer have aliasing issues and can play them at 1080p
Dolphin 3.0 SVN 735 - same reason as PCSX2


Wii
RetroArch:
Snes9x 1.5.2.2 Next (an excellent port of Snes9x that is ridiculously stable)
GenplusGX 1.7.1, the Kega Fusion of Genesis emulators on the Wii; it's that good
VBA Next, runs many GBA games at full speed, but gPSP will be able to run them faster once that's out.

I don't play Virtual Console since my TV doesn't support native 240p resolution; the 8 and 16-bit games look horrendous when upscaled to 480p.

So yeah, I use emulators a lot and have been since my brother introduced me to them back in 1997, when Genecyst and Nesticle were famous
 
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I prefer using my Wii with classic controller for preatty much everything but N64, I use my real N64 for that (even though, I haven't in a while). I also have a DS2 for when the mood strikes and I need to be portable. If I am really desperate I can use my phone, but the touch controls suck, so I don't do that very often.

EDIT: And in response to "best version of SMB1", imho unless you are feeling nostalgic for the original graphics the All Stars version is the best... :)

i dont really like the All-Stars version. i neither like the graphics nor the controls on it.
for SMB1 i rather stick with the original, or the Deluxe version which is better.
:P
 
A tough decision, emulator usage is split between my laptop and the Wii.

PC:
Snes9x 1.53 - bilinear filtering (and also due the super-accurate SPC700/S-SMP emulation)
Kega Fusion 3.65 - same as above (super-accurate YM2612 emulation and high compatibility)
PJ64 1.6 - Sure, Mupen64 is better emulation-wise, but I avoid CLI like the plague
PCSX2 1.0 - Because PS2 games no longer have aliasing issues and can play them at 1080p
Dolphin 3.0 SVN 735 - same reason as PCSX2


Wii
RetroArch:
Snes9x 1.5.2.2 Next (an excellent port of Snes9x that is ridiculously stable)
GenplusGX 1.7.1, the Kega Fusion of Genesis emulators on the Wii; it's that good
VBA Next, runs many GBA games at full speed, but gPSP will be able to run them faster once that's out.

I don't play Virtual Console since my TV doesn't support native 240p resolution; the 8 and 16-bit games look horrendous when upscaled to 480p.

So yeah, I use emulators a lot and have been since my brother introduced me to them back in 1997, when Genecyst and Nesticle were famous

agreed.
for SNES on PC i prefer ZNES over Snes9x, but has anyone tried BSNES? it's pretty good, i might like it better than the other two.
 
A tough decision, emulator usage is split between my laptop and the Wii.

PC:
Snes9x 1.53 - bilinear filtering (and also due the super-accurate SPC700/S-SMP emulation)
Kega Fusion 3.65 - same as above (super-accurate YM2612 emulation and high compatibility)
PJ64 1.6 - Sure, Mupen64 is better emulation-wise, but I avoid CLI like the plague
PCSX2 1.0 - Because PS2 games no longer have aliasing issues and can play them at 1080p
Dolphin 3.0 SVN 735 - same reason as PCSX2


Wii
RetroArch:
Snes9x 1.5.2.2 Next (an excellent port of Snes9x that is ridiculously stable)
GenplusGX 1.7.1, the Kega Fusion of Genesis emulators on the Wii; it's that good
VBA Next, runs many GBA games at full speed, but gPSP will be able to run them faster once that's out.

I don't play Virtual Console since my TV doesn't support native 240p resolution; the 8 and 16-bit games look horrendous when upscaled to 480p.

So yeah, I use emulators a lot and have been since my brother introduced me to them back in 1997, when Genecyst and Nesticle were famous

agreed.
for SNES on PC i prefer Zsnes over Snes9x, but has anyone tried BSNES? it's pretty good, i might like it better than the other two.

I avoid Zsnes because it never got the sound effects right in Square Enix games (Chrono Trigger is a prime example), but that's just me :D Bsnes hates my Core i7 2670QM. All I can say is programmers for emulators are geniuses, allowing many to relive their childhood.
 
I avoid Zsnes because it never got the sound effects right in Square Enix games (Chrono Trigger is a prime example), but that's just me :D Bsnes hates my Core i7 2670QM. All I can say is programmers for emulators are geniuses, allowing many to relive their childhood.

how does Bsnes hate your i7? lol
 
I avoid Zsnes because it never got the sound effects right in Square Enix games (Chrono Trigger is a prime example), but that's just me :D Bsnes hates my Core i7 2670QM. All I can say is programmers for emulators are geniuses, allowing many to relive their childhood.

how does Bsnes hate your i7? lol

It lags like hell in the audio department. There's a lot of crackling in the audio, so I guess my CPU isn't powerful enough, so I stick to Snes9x. I only care mostly about how it sounds compared to the real Snes. It sounds just like the real thing, but Zsnes doesn't, so that's my reasoning. My ears have been trained to hear the difference between emulators over the years, yeah, I'm a nerd. :D
 
It lags like hell in the audio department. There's a lot of crackling in the audio, so I guess my CPU isn't powerful enough, so I stick to Snes9x. I only care mostly about how it sounds compared to the real Snes. It sounds just like the real thing, but Zsnes doesn't, so that's my reasoning. My ears have been trained to hear the difference between emulators over the years, yeah, I'm a nerd. :D

it works just fine on my i3 laptop, i think it lagged at first, but i had to rename the settings file so it wouldnt find it.
try setting your configuration to this:
Audio:
Freq = 44100hz
Lat = 60ms
Resampler = 5inc

Timming:
Video = 60
Audio = 44100

Driver:
Video = DirectDraw
Audio = Direct Sound
Input = RawInput

i dont know, it work for me, give that a try and let me know if it works!
 
HTC G2
Since my phone has a physical keypad, it works great with several emulators without the need of extra peripherals. I use it to play GB/GBA, Genesis, and NES games the most because of the small number of buttons. I attempt to play some SNES games on it, but it's harder to play games that use all the SNES buttons. I have used it to play N64 games, even though it's a lot more difficult to control. PSX emulation is smooth, but even with a physical keypad I'm only using it to emulate RPGs. My phone is used the most for emulation because of its portability. All the *oid emulators work great as well as FPSE for PSX.

Wii
The Wii is my favorite way to emulate old games with the classic controller pro. However, it is not the main way I will play N64/PSX games unless I want to be able to play multiplayer. I also play all Wii/GC games on it.

(3)DS
I used to use it to emulate up through the SNES, but most of these emulated games I have moved to my phone. I do use it to play (3)DS games though.

PS2
It is used to play PS2 games solely.

PC
My laptop is below the bar to run GC/PS2 games decently, so it is only relegated to emulating PSX/N64 games. If a game doesn't control well on my phone, it works great on pc with a wired 360 controller.
 
I keep just about everything between my 3DS and my PSP. The PSP is my first choice though, bigger screen and its just a powerhouse.
 
I prefer flashcarts and the like so I can load the roms/isos on their original devices. Not sure why, maybe its just a nostalgia thing. Just doesn't feel the same playing them on any device they weren't meant for.
 
I've emulated so many ways. I don't do unofficial emulation at all lately, but here's what I've done, in chronological order...

Android smartphones, usually using Yongzh's emulators. I've emulated GBC, GBA, NES, SNES, Genesis, PSX, and even N64. Originally, I used the keyboard for controls, but later switched to this
gamegripper1.jpg
and later, I yet again switched to this, which allowed me to do a full run of Ocarina of Time rather comfortably. Not bad.
icontrol-pad.jpg

I later switched to emulating on a soft-modded Wii. This didn't work great for N64, but it did great for all the legacy consoles.

I then switched to emulating on my Macbook Pro, using a classic controller pro and wiimote for input.

Nowadays, I really don't emulate at all, because I'm frustrated with all the extra pain and incompatibilities involved. I'm debating between starting up a retro game collection (which I would love to do), or else just grab everdrives and the like so I can have the convenience of emulation along with the benefit of actual hardware.
 

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