Hacking Why add anti-piracy measures to Devolution ?

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Once DM has audio streaming, it seems likely that most people will migrate in that direction, as that it the only major feature which it is lacking in comparison to Devolution... that plus the ability to use compressed games, and not waste hundreds of MB of drive space filled with unused garbage data.

And there you go. Different strokes for different folks. No need to bitch about what one app can or can't do when there's another that does what you want it to.


but then you go on to say..
Devolution fails to do what it claims to do (load GC games from USB), at least with some retail discs for some users.
...as if every other USB Loader had 100% compatibility right out of the gate....
 
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I get the feeling that once Dios Mios gets audio streaming, Devolution's author will abandon the homebrew scene in a fit of rage.
Why? It's not like it's some competition to see who gets the most users. tueidj wanted to make this app, so he did. I'm sure it makes him feel good to have other people using it, but I also doubt he's all too bothered if something else is more popular. Anyway, the features planned for Devolution can't happen in DM. (Wii remote support etc.)
 
I get the feeling that once Dios Mios gets audio streaming, Devolution's author will abandon the homebrew scene in a fit of rage.
Why? It's not like it's some competition to see who gets the most users. tueidj wanted to make this app, so he did. I'm sure it makes him feel good to have other people using it, but I also doubt he's all too bothered if something else is more popular. Anyway, the features planned for Devolution can't happen in DM. (Wii remote support etc.)
Ever heard how history is said to repeat itself? Authors can and will quit the scene for trivial reasons, or at least get pissed off that people insult/ignore their works. Just look at Martin Korth or Byuu for example.

For a one or two games, no. However, I do not currently have enough HD space to store all of my retail GC games uncompressed. Many games use less than 100 MB compressed, meaning that over 90% of the ISO is garbage data. All that wasted space quickly adds up when an entire collection is archived. Only a few games seem to require a 1:1 image to work properly. Thus, I would suggest that allowing compressed images for everything else is a sensible move.
In that case, I can see compression being requisite, and the fact Devolution doesn't take that fact that people need to compress images (or change video mode to force PAL/NTSC) into consideration is just asinine. Dios Mios FTW.
 
If you're using Dios Mios/devo on a loader, you must have a few wii games, and most of them are over 1.3, heck, they even reach around 8 gb.
Only thing i can think of is that some people use devo on an alternative pen drive since it doesn't support their ntfs hdd's
My Wii games are stored on the second NTFS partition in the form of compressed .wbfs files. My first FAT32 partition is used for homebrew and Gamecube games, and not large enough to hold my entire collection uncompressed. Now if either DIOS MIOS or Devolution supported NTFS... that would change the situation.


 
NTFS is impossible due to hardware limitations; Dios Mios utilizes or allocates 96KB of memory to "trick" the gamecube mode into supporting FAT32 devices; there isn't much room for stretching, as state by crediar. Put the gamecube ISOs on a FAT32 partition, problem solved. For files >4GB, NTFS is indeed useful, but a massive change in the code would have to be done in order to support more than FAT/FAT32 file systems.
 
...as if every other USB Loader had 100% compatibility right out of the gate....

Another straw man. I never said that. With a few of my GC games, Devolution currently has 0% compatibility, because the AP will not allow them to load.

So don't use it. Problem solved.
 
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Has anyone with an older wii tried using a burned backup to verify? (Without a modchip)

Yea, tried with an Eternal Darkness backup.
Even ripped with CleanRip 1.0.5, but the verification didn't work.
I tried the GameCube Service Disc 1.0 as well and the verification failed.
 
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So don't use it. Problem solved.

Just curious... why do people come into a discussion thread for a certain topic and dismiss discussion of that particular topic?

Further, a conscientious person should be concerned about cases where their applications do not function as promised. Feedback from users allows these issue to be corrected.
 
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Has anyone with an older wii tried using a burned backup to verify? (Without a modchip)

Yea, tried with an Eternal Darkness backup.
Even ripped with CleanRip 1.0.5, but the verification didn't work.
I tried the GameCube Service Disc 1.0 as well and the verification failed.

Is it an authentic GameCube mini disc or burned backup DVD?
Burned DVD. If I had a disc, it'd work without need for modification.
 
So don't use it. Problem solved.

Just curious... why do people come into a discussion thread for a certain topic and dismiss discussion of that particular topic?

Further, a conscientious person should be concerned about cases where their applications do not function as promised. Feedback from users allows these issue to be corrected.

Just as someone truly concerned about bug testing would offer actual reports other than "x game doesn't work". If a dev can't reproduce said problem then they can't fix it. Gecko dumps would help. This discussion is being dismissed by many, including tueidj, because it will never go anywhere. He released an app that many find useful and many don't. That's all there is to it.
 
With a few of my GC games, Devolution currently has 0% compatibility, because the AP will not allow them to load.
If it's only the case with a few, that implies that some DO work, so it has >0% compatibility.

(I really need to stop wasting my time coming into this thread...)
 
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But actually it's not. They could use DM/DML, or they could just play their retail games as was intended. Nobody is losing the ability to do anything.
Devolution is supposedly a USB loader for GC games. However, it is a USB loader for GC games which will not load a number of GC games due to problems with its AP scheme. On that basis, it fails to do what it claims to do.
Just because there are some glitches (which I'm sure tueidj is working on), that doesn't make it a failure. This is something people have been trying to make for about 5 years. You can't expect everything to be perfect after only a few months of developing it.

Don't demand perfection when someone has just accomplished what was long believed to be impossible.

Actually, he's made it pretty clear that he doesn't plan on working on issues for games he doesn't own/plan on playing.

This place is becoming a pseudo-intellectual flame war pretty fast, on both sides. My votes to close it, Mods.
 
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Just as someone truly concerned about bug testing would offer actual reports other than "x game doesn't work". If a dev can't reproduce said problem then they can't fix it. Gecko dumps would help. This discussion is being dismissed by many, including tueidj, because it will never go anywhere. He released an app that many find useful and many don't. That's all there is to it.

I have reported the issues to the developer in the official thread. Rather than asking for details on the problem, the initial response from the developer simply insisted that "the game works". Now several others have reported AP issues with a number of games. If software problems are being dismissed, it is not because I have been unwilling to provide information on the failure.
 
I think I have the answer! tueidj just has a wonderful sense of humor. I mean, what better sort of irony that you have to defeat Nintendo's DRM technology, presumably included in part to prevent piracy, to be able to turn the Wii back into a usable computer and then add in your own anti-piracy technology! The only thing left is if/when someone cracks Devolution, tueidj can try to have the person prosecuted under the DMCA or similar laws (not to say that he will). :)
 
If it's only the case with a few, that implies that some DO work, so it has >0% compatibility.

My statement is still correct. If a USB loader refuses to load certain games, it is 0% compatible with those particular games.

I'm not sure you get how compatibility lists work...
 
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I have reported the issues to the developer in the official thread. Rather than asking for details on the problem, the initial response from the developer simply insisted that "the game works". Now several others have reported AP issues with a number of games. If software problems are being dismissed, it is not because I have been unwilling to provide information on the failure.
You're only ranting... only 2 games not worked of your great collection, and yet, to others they work.
You have reported the problem a couple of days ago.
Be patient and expected to be corrected in a future release.

............................
(I really need to stop wasting my time coming into this thread...)
+1
 

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