Gaming Kid Icarus Uprising - Weapon modding

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This weapon fused with itself will more than likely make an awesome pair of beam claws with high offenses and overall defense +7.

The more defense you have, the lless power you will have.

Didn't you notice that weapon has 5.5 ranged, 4.5 melee and overall defense +7, and nothing else?

If I fuse a duplicate of this 334 value weapon with itself, it should average out to around 334 anyway. And because the value is so high there is a good chance overall defense +7 will pass on as it's the only modifier, along with the high ranged damage and high melee damage. CHANCE, is the key word. I can't test this yet.
If the modifier doesn't pass on, then more than likely I'll end up with a weapon with 6 stars in both stats and the maximum possible value for a no-mod weapon.
1st. Depending on the stats, it you have more chances of going below the average of the value you want to get.
2nd. If you try to fusion it with a lower value weapon that has no stats, the chances are that the overall defence +7 will not get passed on an you'll have high stars in both aspects of the weapon fused.
3rd. Yeah, I've seen the number of stars in your weapon. Does that mean it's powerful? Not exactly. Because defense is THE ONLY stat in it, it's more focused on a defensive style of play. That's what I meant by more defense = less power, as stars are NOT the only factor in play.

PAY ATTENTION, I am going to fuse this Palutena Blade WITH ITSELF.
Either I will get Beam Claws with high stars and no modifier, or higher stars and overall defense +7.
BOTH are good, for further fusion or usage. The value will adjust to reflect the modifier passing on or not, and the stars will also reflect that. If defense modifier passes on, then value might shift a few points depending on how the stars behave.

Going for more stars overall is often favorable to having modifiers like standing cont. fire in effect, their added value means strengthening only one aspect of ranged fire as opposed to overall.
Would 5.5 Ranged, 4.5 melee, overall defense +5 and standing cont. fire +2 be good for Beam Claws? Hell yes, it is more powerful, but arguably the overall defense +7 would be preferable as you can't focus on just using one aspect of a weapon all the time.
 
I'm pretty sure you cant fuse a weapon with itself even if you streetpass it, I may be wrong though.

Oh yeah, yesterday I got an awesome set up with my Magnus Blade, its 250+ (cant remember the number right this second) and it has an awesome +4 Walking Speed. I paired it up with Super Armor and Libra Sponge, and a nice Angelic Missile in case my targets are too far, I become a near invincible rushing train of pain when I use the continuous fire. Its cancellation rate is so high I even managed to deflect a few charged Flintlock and Skyscraper shots! Anyone know how I could make this set up any better? I was thinking of exchanging Angelic for Charge so I just smash through everything instantly instead of waiting to take alot of damage.
 
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I'm pretty sure you cant fuse a weapon with itself even if you streetpass it, I may be wrong though.
That's the plan, I can set up streetpass on my bro's 3DS and get gems each time we meet up.
I can also retrieve any streetpass transmissions I've sent to his 3DS, by simply playing my game on his 3DS for a couple of minutes, so I can get two of the same gem or two different gems.

Yes, you definitely can fuse a weapon with a duplicate of itself, just not with itself.
Oh yeah, yesterday I got an awesome set up with my Magnus Blade, its 250+ (cant remember the number right this second) and it has an awesome +4 Walking Speed. I paired it up with Super Armor and Libra Sponge, and a nice Angelic Missile in case my targets are too far, I become a near invincible rushing train of pain when I use the continuous fire. Its cancellation rate is so high I even managed to deflect a few charged Flintlock and Skyscraper shots! Anyone know how I could make this set up any better? I was thinking of exchanging Angelic for Charge so I just smash through everything instantly instead of waiting to take alot of damage.
Black Hole or Transparency seem to be quite popular options for club users.
 
I'm pretty sure you cant fuse a weapon with itself even if you streetpass it, I may be wrong though.

Oh yeah, yesterday I got an awesome set up with my Magnus Blade, its 250+ (cant remember the number right this second) and it has an awesome +4 Walking Speed. I paired it up with Super Armor and Libra Sponge, and a nice Angelic Missile in case my targets are too far, I become a near invincible rushing train of pain when I use the continuous fire. Its cancellation rate is so high I even managed to deflect a few charged Flintlock and Skyscraper shots! Anyone know how I could make this set up any better? I was thinking of exchanging Angelic for Charge so I just smash through everything instantly instead of waiting to take alot of damage.
You can't.


This weapon fused with itself will more than likely make an awesome pair of beam claws with high offenses and overall defense +7.

The more defense you have, the lless power you will have.

Didn't you notice that weapon has 5.5 ranged, 4.5 melee and overall defense +7, and nothing else?

If I fuse a duplicate of this 334 value weapon with itself, it should average out to around 334 anyway. And because the value is so high there is a good chance overall defense +7 will pass on as it's the only modifier, along with the high ranged damage and high melee damage. CHANCE, is the key word. I can't test this yet.
If the modifier doesn't pass on, then more than likely I'll end up with a weapon with 6 stars in both stats and the maximum possible value for a no-mod weapon.
1st. Depending on the stats, it you have more chances of going below the average of the value you want to get.
2nd. If you try to fusion it with a lower value weapon that has no stats, the chances are that the overall defence +7 will not get passed on an you'll have high stars in both aspects of the weapon fused.
3rd. Yeah, I've seen the number of stars in your weapon. Does that mean it's powerful? Not exactly. Because defense is THE ONLY stat in it, it's more focused on a defensive style of play. That's what I meant by more defense = less power, as stars are NOT the only factor in play.

PAY ATTENTION, I am going to fuse this Palutena Blade WITH ITSELF.
Either I will get Beam Claws with high stars and no modifier, or higher stars and overall defense +7.
BOTH are good, for further fusion or usage. The value will adjust to reflect the modifier passing on or not, and the stars will also reflect that. If defense modifier passes on, then value might shift a few points depending on how the stars behave.

Going for more stars overall is often favorable to having modifiers like standing cont. fire in effect, their added value means strengthening only one aspect of ranged fire as opposed to overall.
Would 5.5 Ranged, 4.5 melee, overall defense +5 and standing cont. fire +2 be good for Beam Claws? Hell yes, it is more powerful, but arguably the overall defense +7 would be preferable as you can't focus on just using one aspect of a weapon all the time.
1. What? With itself? I'm pretty sure you can't. If you mean fusing it with another Palutena blade than sure you can. Good luck finiding one in the same stats and stars. It's a near impossibility. (If you fuse it with a Palutena blade of 100 value, then no it won't work. Since the overall value will be to weak for the weapon fused.
2. And the problem is with that is the fact that if you put more defense you will either sacrifice a stat or a certain number of stars. You cannot have an outrageously powerful weapon with high defense. It would make the game imbalanced. And about what you said about the number of stars, I disagree greatly.
Here's one example:
dscn0179t.jpg

Here's an example of a good defense oriented weapon. Because of it's value, this is the max number of stars and stats that it could get. Remember that the value determines which stats the weapon is more likely to have (this also applies to the number of stars). The vice-versa also applies but in the rule of fusion, THIS rule comes FIRST.

3. About the number of stars overall is better then the stats itself. I disagree GREATLY. Sometimes you WILL need to sacrifice a certain number of stars to get a certain stat.
dscn0208gl.jpg

See this? This is a weapon born from fusion itself. I got all the stats I wanted. But it cost me some stars, due to that I had to choose which type of attack I would use the most, which is the dash attacks. Because of that, I don't care if I got 3 stars BECAUSE, all of my dash shots covers the power I NEED.
 
gamefan5, have you considered making a YouTube tutorial on weapon use and fusion? i think you'd be good at it, and it would benefit a lot of players.
I did, because I get so much questions for the same things. People keep thinking it's random but it's not. It all depends on how the stars and stats are stacked. That's how it's so easier to start fusion from 100 values weapons, and go up. Why? Because you get to choose which stars you want and which stats too.
 
I'm pretty sure you can't fuse a weapon with itself, but you CAN fuse it with a duplicate.

I have TONS of duplicate weapons from people I regularly streetpass every week who did not change their streetpass gems, and I can fuse them all just fine.
This picture should explain itself.
7287908794_88276ddef6.jpg


Two duplicates, the result KEEPS the weapon value, stars and ALL MODS intact. It just changes type.

EDIT: the grayed-out text is a bit dark to see, but it's still pretty visible that it's THE SAME WEAPON, except it's duplicated by multiple Gem tags. They're perfectly fusable, and will only change the weapon type, keeping everything else intact. I actually expected it to up the weapon value because there's no margin to the weapon value range, but then again, maybe that's exactly why the value was kept--because there's literally no margin to work with, unlike when fusing something like 320 and 325 weapons.
 
I'm pretty sure you can't fuse a weapon with itself, but you CAN fuse it with a duplicate.

I have TONS of duplicate weapons from people I regularly streetpass every week who did not change their streetpass gems, and I can fuse them all just fine.
This picture should explain itself.
7287908794_88276ddef6.jpg







Two duplicates, the result KEEPS the weapon value, stars and ALL MODS intact. It just changes type.
Yeah I know that. I said it in my post. Although I did forget to mention streetpass so thanks for that.Hell, I have lots of copies myself. But I don't do that since I don't have many people playing it where I live. So I alternate. Sometimes it helps to know how fusion works and get the main gist of it. And most of the time I get a better weapon than what I originally started.
 
Well, if you want to be VERY strong online try to fuse a powerful club (babel, ogre, skyscraper etc.) and with a ch. shot multiplier. I've currently got a Babel Club.
Ranged - 4 and a half stars
Melee - 2 and a half stars
Value - 285
Perks - shot homing +2, Forward-dash ch. shot +4 and heart bonus +2
Powers - energy charge to double the power of my shots (mainly charged) , bumblebee to escape and combo an opponent when in a pinch and quick charge to speed up the time of charged shots as they take a long time to charge with this weapon.

This combination allows me to do over 500 damage with one forward dash charge shot which is basically an instant kill. :P

Also, if you can do this attack on a cluster of opponents at once you can guess the effects it has ;)
 
Well, if you wanna copy something that you got, then yes you've got to copy it on the guy who tagged you by setting it up as his streetpass gem. it's actually a great idea, as i've been wanting to fuse a Skyscraper Club i got that has Overall Def+8, Shot Homing +3 and Health Recovery +1 into something else. I know, Shot Homing on a club, which is why i wanna change it into something that could use the homing. Too bad it's got only 3.5 stars on Range, and fusing it with a duplicate won't up that, even with different weapons but same value/stars/mods. but having different weapon types with a very specific set of mods and stars would kick ass, and would quickly proliferate imba weapons.
 
I'm pretty sure you cant fuse a weapon with itself even if you streetpass it, I may be wrong though.

Oh yeah, yesterday I got an awesome set up with my Magnus Blade, its 250+ (cant remember the number right this second) and it has an awesome +4 Walking Speed. I paired it up with Super Armor and Libra Sponge, and a nice Angelic Missile in case my targets are too far, I become a near invincible rushing train of pain when I use the continuous fire. Its cancellation rate is so high I even managed to deflect a few charged Flintlock and Skyscraper shots! Anyone know how I could make this set up any better? I was thinking of exchanging Angelic for Charge so I just smash through everything instantly instead of waiting to take alot of damage.
You can't.

You mean there's no way I can make it better? That's awesome :D
 
Well, if you want to be VERY strong online try to fuse a powerful club (babel, ogre, skyscraper etc.) and with a ch. shot multiplier. I've currently got a Babel Club.
Ranged - 4 and a half stars
Melee - 2 and a half stars
Value - 285
Perks - shot homing +2, Forward-dash ch. shot +4 and heart bonus +2
Powers - energy charge to double the power of my shots (mainly charged) , bumblebee to escape and combo an opponent when in a pinch and quick charge to speed up the time of charged shots as they take a long time to charge with this weapon.

This combination allows me to do over 500 damage with one forward dash charge shot which is basically an instant kill. :P

Also, if you can do this attack on a cluster of opponents at once you can guess the effects it has ;)
Clubs are certainly not my thing, and tbh they're very easy to be dealt with. All weapons can be used to dominate matches. What comes into play are the stars, stats and powers that you use.


 
Well, if you want to be VERY strong online try to fuse a powerful club (babel, ogre, skyscraper etc.) and with a ch. shot multiplier. I've currently got a Babel Club.
Ranged - 4 and a half stars
Melee - 2 and a half stars
Value - 285
Perks - shot homing +2, Forward-dash ch. shot +4 and heart bonus +2
Powers - energy charge to double the power of my shots (mainly charged) , bumblebee to escape and combo an opponent when in a pinch and quick charge to speed up the time of charged shots as they take a long time to charge with this weapon.

This combination allows me to do over 500 damage with one forward dash charge shot which is basically an instant kill. :P

Also, if you can do this attack on a cluster of opponents at once you can guess the effects it has ;)
Clubs are certainly not my thing, and tbh they're very easy to be dealt with. All weapons can be used to dominate matches. What comes into play are the stars, stats and powers that you use.


 
I need to perfect a weapon first before I go about duplicating it and turning it into some other type. I'm still a ways from it, but I already got one with Shot Homing +3, Shot Range +3, and Dash Charge Shot +4, with a trashy Poison +1. R3M2.5, so I've got a bit of work there, drop the Melee stars and Poison and up the Range to 6.

Then I'mma go party. :D
 
I need to perfect a weapon first before I go about duplicating it and turning it into some other type. I'm still a ways from it, but I already got one with Shot Homing +3, Shot Range +3, and Dash Charge Shot +4, with a trashy Poison +1. R3M2.5, so I've got a bit of work there, drop the Melee stars and Poison and up the Range to 6.

Then I'mma go party. :D
Mhm. Good luck with that.
 
Yeah, I'll need some of that too. It's currently a Shock Orbitar, and it's proven itself FFA-worthy, but is easily counterable though. not very good in any range but long, and shot cancellation is awful. i'd have preferred a Palm better.
 
At least few of my favorite weapons.
Rapture claws
range 6 melee. 3
Overall defense 2 health 1 weakening 1 speed +4

Knuckle staff
range 5
melee :/
Shot defense 3 health 2 shaking 3 speed 2 melee dash 3 effect duration (?) 1

Babel club
range 5
melee :/
overall defense 2 health 2 weakening 2 side dash 3 item 4 in peril dodge 1

Rail cannon(from copy fused rose staffs.)
range and melee 6
health 1 poison 1 speed 2 standing charge shot 1 :/ knockback recovery 1

Apron orbitars
Range 6
melee 1/2
Overall defense 2 health 3 burning 2 dash shot fire 4 heart bonus 3

Boom orbitars
Range 6
melee :/
melee defense 1 health 3 freezing 1 speed 3 standing shot 1 :/ in peril dodge 1

So, what do u think?
 

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