Homebrew postLoader4

DaFees

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Hello stfour. With my Wii I am normally using a 2TB western digital green drive (in an external enclosure) paritioned such that I have one 40GB FAT32 partition with a 32KB cluster size and the rest of the drive is an NTFS partition. I use the FAT32 parition for wii apps and all that and I use the NTFS partition for Wii games in a wbfs folder as well as regular computer files and such. This setup wouldn't work with the latest revisions of PL. So I tried a completely different hard drive. I tried a 320GB seagate driver in a different external enclosure set up with the same partitions. That doesn't work either. PL won't load. I mean if I autoboot to it it says it can't find the postloader.dol file. If I try and boot it from HBC it says it has no where to save the config files and forces me to quit.

Since both these setups failed I tried a SanDisk 2GB flash drive. Just a single FAT32 parition with 16KB cluster size. Even with this flash drive I could not get PL to work.

I'm attaching a syscheck of my system in hopes that you might see something that's out of place or something.

sysCheck v2.0.1 by Double_A
...runs on IOS58 (rev 6176).
Region: NTSC-U
System Menu 4.2U (v481)
Hollywood v0x11
Console ID: 67451920
Boot2 v2
Found 137 titles.
Found 48 IOS on this console. 3 of them are stub.
IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 16174): Trucha Bug, NAND Access
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 257): Trucha Bug, ES Identify, Flash Access, NAND Access
IOS17 (rev 1032): No Patches
IOS20 (rev 16174): Trucha Bug, NAND Access
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 16174): Trucha Bug, NAND Access
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 16174): Trucha Bug, NAND Access
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 16174): Trucha Bug, NAND Access
IOS51 (rev 4864): Stub
IOS52 (rev 16174): Trucha Bug, NAND Access
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): No Patches
IOS60 (rev 16174): Trucha Bug, NAND Access
IOS61 (rev 5662): No Patches
IOS70 (rev 16174): Trucha Bug, NAND Access
IOS80 (rev 16174): Trucha Bug, NAND Access
IOS202 (rev 65535): Trucha Bug, NAND Access, USB 2.0
IOS222 (rev 4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS223 (rev 4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS224 (rev 65535): Trucha Bug, NAND Access, USB 2.0
IOS236 (rev 65535): Trucha Bug, ES Identify, NAND Access
IOS249 (rev 21008): Trucha Bug, NAND Access, USB 2.0
IOS250 (rev 21008): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 2012/04/15.
 

Hunter X

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stfour: any plans of implementing the "show banner" functionality when in channel mode (look at the newest beta versions of usb loader gx if you don't know what I'm talking about)

I have really no ideas on that, for sure I want to keep "light" postloader, but when gx team will publish sources for sure I will check them. I have not the required knowledge to start from scratch. ;)
Please search next time, it was only a page back. ;)
 

stfour

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Hello stfour. With my Wii I am normally using a 2TB western digital green drive (in an external enclosure) paritioned such that I have one 40GB FAT32 partition with a 32KB cluster size and the rest of the drive is an NTFS partition. I use the FAT32 parition for wii apps and all that and I use the NTFS partition for Wii games in a wbfs folder as well as regular computer files and such. This setup wouldn't work with the latest revisions of PL. So I tried a completely different hard drive. I tried a 320GB seagate driver in a different external enclosure set up with the same partitions. That doesn't work either. PL won't load. I mean if I autoboot to it it says it can't find the postloader.dol file. If I try and boot it from HBC it says it has no where to save the config files and forces me to quit.

Since both these setups failed I tried a SanDisk 2GB flash drive. Just a single FAT32 parition with 16KB cluster size. Even with this flash drive I could not get PL to work.

I'm attaching a syscheck of my system in hopes that you might see something that's out of place or something.

sysCheck v2.0.1 by Double_A
...runs on IOS58 (rev 6176).
Region: NTSC-U
System Menu 4.2U (v481)
Hollywood v0x11
Console ID: 67451920
Boot2 v2
Found 137 titles.
Found 48 IOS on this console. 3 of them are stub.
IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 16174): Trucha Bug, NAND Access
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 257): Trucha Bug, ES Identify, Flash Access, NAND Access
IOS17 (rev 1032): No Patches
IOS20 (rev 16174): Trucha Bug, NAND Access
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 16174): Trucha Bug, NAND Access
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 16174): Trucha Bug, NAND Access
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 16174): Trucha Bug, NAND Access
IOS51 (rev 4864): Stub
IOS52 (rev 16174): Trucha Bug, NAND Access
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): No Patches
IOS60 (rev 16174): Trucha Bug, NAND Access
IOS61 (rev 5662): No Patches
IOS70 (rev 16174): Trucha Bug, NAND Access
IOS80 (rev 16174): Trucha Bug, NAND Access
IOS202 (rev 65535): Trucha Bug, NAND Access, USB 2.0
IOS222 (rev 4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS223 (rev 4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS224 (rev 65535): Trucha Bug, NAND Access, USB 2.0
IOS236 (rev 65535): Trucha Bug, ES Identify, NAND Access
IOS249 (rev 21008): Trucha Bug, NAND Access, USB 2.0
IOS250 (rev 21008): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 2012/04/15.

Sorry for the delay in replying... I was away for work. Syscheck is not usefull for me. You can try to enable logging creating a ploader.log file in the root of sd. This can be a great help for me ;)
 

HunterZ

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When I first softmodded my Wii, I made a NAND dump onto the USB HDD and then used PC/Windows tools to inject channel WADs into it. I've been using Mighty Channels to browse and run the apps in that NAND, but now I'm seeing people say to use Postloader instead.

Okay, so I now have Postloader installed to USB and running from the Homebrew Channel, but I don't understand how to use it to access my NAND dump. How do I migrate from Mighty Channels to Postloader for accessing my emulated/dumped NAND?

I'm not, nor have I ever used any of the whatever-neek stuff. I've never had any intention of actually fully booting the NAND dump. I just wanted it as a place to boot WADs/channel apps from.

Edit: I should mention that I did read all the way through the readme for Postloader, but I just doesn't make any sense to me because of what I've said above.

Thanks!
 

stfour

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You should simply press right on the d-pad to enter in channel mode, then you have to select you nand source from the home menu (home->Nand source). Finally you have to refresh the cache (home->NAND Options->Update title cache).

;)
 
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HunterZ

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You should simply press right on the d-pad to enter in channel mode, then you have to select you nand source from the home menu (home->Nand source). Finally you have to refresh the cache (home->NAND Options->Update title cache).

;)
Thank you so much, it found my NAND!

Mega Man 9 has a garbled text title, but that could be my fault. It runs fine.

Now I have to wait for all the covers to download :)
 

HunterZ

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It looks like the channel forwarder at http://code.google.c....4.wad&can=2&q= does not support loading from USB, as I get a black screen when running the channel forwarder with the latest version of postLoader installed to my USB HDD.

PostLoader runs fine from the Homebrew Channel, so it must be the channel forwarder that is at fault.

Edit: I'm okay with running it from SD if I have to, but I'd prefer that all the data live on the USB since I've got a 500GB USB HDD but only a 2GB SD.

Edit 2: Also, Castlevania Rebirth does not run properly, but that's no surprise since it doesn't work with other emulated NAND loaders either.
 

kuwanger

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I've been having problems with some homebrew apps in the latest few versions of postloader (not entirely sure when it started). Wii64 v1.1.1 black screens. The QRevPak v3a launcher will itself load, but trying to launch Q1 (soft or GX) fails with an error about inability to launch. Meanwhile, WiiMC seems to work fine. I tried creating an empty sd:/postloader.log, but I didn't see any log entries from running Wii64. I can confirm that using priibootergui (v2.6, I believe) to launch the Homebrew channel and then launching Wii64 and QRevPak works appropriately. Any ideas on figuring out what the issue is?

@[member='HunterZ']: Mega Man 9 has a garbled text title for me too. I'm not sure why.
 

zfa

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You should simply press right on the d-pad to enter in channel mode, then you have to select you nand source from the home menu (home->Nand source). Finally you have to refresh the cache (home->NAND Options->Update title cache).

;)
Thank you so much, it found my NAND!

Mega Man 9 has a garbled text title, but that could be my fault. It runs fine.

Now I have to wait for all the covers to download :)

Just for info, I'd keep hold of Mighty Channels as well for now. MC has the 'Manage NAND' feature which allows you to update your emu NAND's Miis and SYSCONF from your real NAND which is handy if you make any changes such as adding new controllers, changing wifi, add/remove Miis etc. Although this isn't possible in Postloader the new betas of USB Loader GX have added the features so you can always use that to accomplish the same thing if you do want to get rid of Mighty Channels.
 

HunterZ

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Just for info, I'd keep hold of Mighty Channels as well for now. MC has the 'Manage NAND' feature which allows you to update your emu NAND's Miis and SYSCONF from your real NAND which is handy if you make any changes such as adding new controllers, changing wifi, add/remove Miis etc. Although this isn't possible in Postloader the new betas of USB Loader GX have added the features so you can always use that to accomplish the same thing if you do want to get rid of Mighty Channels.
Thanks. I'm glad you mentioned that because I actually figured that out earlier today and wasn't sure if something that I thought happened really did happen:

I was messing with MC and noticed my Wiimote shut off after I launched a game. Figuring that it was a sync issue and that the controller info was probably stored in the NAND, I used the SYSCONF copy feature in MC to fix it.

I use USB Loader GX as my disc backup loader, but I didn't know that USB Loader GX had emulated NAND features of any kind. How do I get to the SYSCONF copy feature there?
 

zfa

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Just for info, I'd keep hold of Mighty Channels as well for now. MC has the 'Manage NAND' feature which allows you to update your emu NAND's Miis and SYSCONF from your real NAND which is handy if you make any changes such as adding new controllers, changing wifi, add/remove Miis etc. Although this isn't possible in Postloader the new betas of USB Loader GX have added the features so you can always use that to accomplish the same thing if you do want to get rid of Mighty Channels.
Thanks. I'm glad you mentioned that because I actually figured that out earlier today and wasn't sure if something that I thought happened really did happen:

I was messing with MC and noticed my Wiimote shut off after I launched a game. Figuring that it was a sync issue and that the controller info was probably stored in the NAND, I used the SYSCONF copy feature in MC to fix it.

I use USB Loader GX as my disc backup loader, but I didn't know that USB Loader GX had emulated NAND features of any kind. How do I get to the SYSCONF copy feature there?

You need the current (2.3) beta. It's a massive functionality leap from the current stable version (2.2)

Biggest new features are:

1. Now displays and plays Gamecube (via DML) and Wiiware/VC from an emulated NAND as well as playing USB stored disc rips. You can toggle WBFS games/real NAND channels/emu NAND channels/GC being displayed if you don't want all your Wiiware visible for some reason. Unfortunately you can't toggle VC on/off by system type which is a shame. I'd like to have WBFS and Wiiware, say, but not the old VC stuff.
2. Separately you can define a path to an emu NAND to be used to store all your disc rip game data on (I just use the same NAND as my WiiWare). This means you have much more space for saves and your whole 'system' is self-contained on the drive - you can use it on someone else's modded Wii and have your saved games with you.
3. A new 'banner view' has been implemented - in this mode the loader looks very much like the system menu with animated banners for all the games (inc WBFS, Wiiware, VC, GC). Pretty nice looking.

Anyway, it's in feature freeze so I guess will be released shortly. The beta is very stable (been using their betas for months with no problems) and is available from within the beta issues thread on the USB Loader GX Google Code page should you want a play now.
 

stfour

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I've been having problems with some homebrew apps in the latest few versions of postloader (not entirely sure when it started). Wii64 v1.1.1 black screens. The QRevPak v3a launcher will itself load, but trying to launch Q1 (soft or GX) fails with an error about inability to launch. Meanwhile, WiiMC seems to work fine. I tried creating an empty sd:/postloader.log, but I didn't see any log entries from running Wii64. I can confirm that using priibootergui (v2.6, I believe) to launch the Homebrew channel and then launching Wii64 and QRevPak works appropriately. Any ideas on figuring out what the issue is?

@[member='HunterZ']: Mega Man 9 has a garbled text title for me too. I'm not sure why.

I will check. ;)
 

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You should simply press right on the d-pad to enter in channel mode, then you have to select you nand source from the home menu (home->Nand source). Finally you have to refresh the cache (home->NAND Options->Update title cache).
Thank you so much, it found my NAND!

Mega Man 9 has a garbled text title, but that could be my fault. It runs fine.

Now I have to wait for all the covers to download

Just for info, I'd keep hold of Mighty Channels as well for now. MC has the 'Manage NAND' feature which allows you to update your emu NAND's Miis and SYSCONF from your real NAND which is handy if you make any changes such as adding new controllers, changing wifi, add/remove Miis etc. Although this isn't possible in Postloader the new betas of USB Loader GX have added the features so you can always use that to accomplish the same thing if you do want to get rid of Mighty Channels.
[member='stfour'] why not add something similar to MC which manages/updates the NANDS SYSCONF? That way Mighty Channels at this point would become pretty much obsolete. Is it possible?

I think it would be useful, unless of course there is already a method to do this with the current PL3?
 

HunterZ

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@kuwanger are you the same kuwanger who worked on Pogoshell for GBA after it was abandoned by the original author? I still have Pogoshell on my GBA flash cart, although I don't use my GBA much now that I have a GP2X Wiz.

You need the current (2.3) beta. It's a massive functionality leap from the current stable version (2.2)
Thanks. I did upgrade to the beta but I didn't poke around much to look for new features because I was also upgrading everything else on my Wii after not having used it for a couple months.

Edit: Oops, I'm using Configurable USB Loader, not USB Loader GX. CFG is on a beta now too, so I got confused :)

@stfour I also noticed that it is not possible to launch emulated NAND channel apps using the Classic Controller Pro. I can navigate them, but it doesn't seem to register the a or b buttons to launch/abort once I have a channel selected.
 

sweenish

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it's been awhile since i checked this out, or turned on my wii, for that matter. the improvements are very nice. keep up the good work.

are online updates a thing that works now? and can wiiware be custom sorted? i don't mean with votes. i mean actually putting them where you want, like you can with homebrew.
 

kuwanger

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@[member='HunterZ']: Yea, I'm that Kuwanger. I don't use Pogoshell much myself anymore, either, now that I have an EZ4. Still it's nice to have my F2A+GB Bridge around. :)
 

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