Gaming Borderlands 2 on PSVita?

high.kaze

Well-Known Member
OP
Newcomer
Joined
Feb 13, 2012
Messages
75
Trophies
0
XP
24
Country
http://www.reddit.com/r/vita/comments/q4m5g/lets_get_borderlands_2_on_the_.../

So I'm here to share news of this: a lot of Borderlands' fans are wishing for a port, and they've been contacting 2K, Sony and Gearbox to get it done. If you want it too, try to spread news so Gearbox can get monetary support for this, as many of them also love the Vita! =D
 

high.kaze

Well-Known Member
OP
Newcomer
Joined
Feb 13, 2012
Messages
75
Trophies
0
XP
24
Country
No I wouldn't buy it for Vita, I don't want console ports I want new games for Vita that are exclusive to the system.
Borderlands 2 is strictly 360 for me.
I think it'd be a nice idea to combine it with remote play for multiplayer sessions. Anyway, I'm just spreading news for the ones who might be interested.
 

koji2009

Well-Known Member
Member
Joined
Mar 13, 2009
Messages
1,193
Trophies
0
XP
197
Country
United States
Straight up ports are the Vita aren't ideal... but I think Sony needs a killer app like Borderlands 2 to really push the cross-play concept. Imagine inviting your friends over so you can actually be in the same room and be able to multiplay.

If true crossplay (one purchase for a PS3 and Vita copy) is too costly for them from a developer's standpoint, maybe offer a crossplay bundle that's 10 or so more dollars than the retail release (and a slightly higher 15 or so if you purchase the cross play add-on after the fact). If they truly mean to not release a new home console for another 3-5 years, making the Vita as PS3 like as a portable can be should be a pretty high priority.
 

koji2009

Well-Known Member
Member
Joined
Mar 13, 2009
Messages
1,193
Trophies
0
XP
197
Country
United States
I think you're asking way too much of the system if you think every big release is going to be a new game and not a port. The PS Vita literally has a development cost that rivals the PS3. Thankfully, not as high as when the PS3 first came out... but even just porting over the engines of existing games to use for the base of new ones is more expensive than simply making a brand new PS3 game using them... which is still prohibitively expensive.

The first couple years especially are going to be "bare bones" for the Vita for games that aren't ports or first party titles. Either in that they will be shorter or less graphically impressive because there won't be the high end teams working on them. With the PS3 literally having magnitudes more users in it's installed base there is VERY little incentive to put out a AAA title that is exclusive to Vita over PS3.

After a couple years when all of the game engines have been successfully ported and the Vita has a larger base of users is when we'll start seeing the "killer" exclusives, but that's because at that point the next console generation will be out and then it'll be much cheaper to release a game on Vita than the X-box 720 or PS4.

(edit) Literally, just look at the PSP's early lineup. Aside from a couple really great games, it wasn't until 2-3 years ago that it really started getting killer games, and sadly almost all of them came from Japan where the PSP's base is offensively large... Almost no western developers did anything for it because the PSP just never really caught on in the west... while I'm not yet convinced it will be that bad here for Vita, we could see something very similar, especially if we aren't prepared to accept some ports to garner third party support.
 
  • Like
Reactions: 1 person

Hells Malice

Are you a bully?
Member
GBAtemp Patron
Joined
Apr 9, 2009
Messages
7,122
Trophies
3
Age
32
XP
9,270
Country
Canada
This would never happen.

Not entirely opposed to the idea, but I doubt i'd play an FPS on anything but my PC anyway. Portable or not.
 
  • Like
Reactions: 1 person

RJ Sly 95

Well-Known Member
Member
Joined
Dec 5, 2010
Messages
218
Trophies
0
XP
158
Country
The PS Vita literally has a development cost that rivals the PS3. Thankfully, not as high as when the PS3 first came out... but even just porting over the engines of existing games to use for the base of new ones is more expensive than simply making a brand new PS3 game using them... which is still prohibitively expensive.
WTF

http://www.develop-online.net/news/38459/PlayStation-Vita-dev-kit-priced



Literally, just look at the PSP's early lineup. Aside from a couple really great games, it wasn't until 2-3 years ago that it really started getting killer games, and sadly almost all of them came from Japan where the PSP's base is offensively large... Almost no western developers did anything for it because the PSP just never really caught on in the west... while I'm not yet convinced it will be that bad here for Vita, we could see something very similar, especially if we aren't prepared to accept some ports to garner third party support.
SUPERWTF

Aside from the fact that PSP had a shitload of great games in the first 3 years, PSP was the only handheld console to have a pretty decent western support.

Surely waaaaaaay better than any Nintendo handheld's western support.


Aww, the same old banalities PSP-related... "had no games in the first 3 years" "didn't sell well in the west and so western SH didn't support it" and so on...is it really that difficult to inform yourself about PSP?
 

koji2009

Well-Known Member
Member
Joined
Mar 13, 2009
Messages
1,193
Trophies
0
XP
197
Country
United States
Congratulations... you don't know the difference between the price of a development KIT and development COST.

Do you think all of those pretty polygons and textures just come flying out of thin air? It costs MILLIONS of dollars to release a AAA PS3 game, it will cost slightly MORE THAN THAT to release a PS VITA with a MUCH LESS LIKELY CHANCE OF GETTING A RETURN ON YOUR INVESTMENT BECAUSE OF LOWER INSTALLED USER BASE.

And why the HELL are you turning this into a Nintendo versus Sony conversation? When did I ever even mention Nintendo? When did I say "Versus it's competitors"? I didn't so CALM THE F*** DOWN FANBOY!

Go back and look at the PSP catelog the first 2 years... What did the system have? No Metal Gear (aside from Acid which no one liked), no Final Fantasy, and stripped down ports of popular games like Star Wars Battlefront/madden/etc. This is FACT. The games got MUCH better later on as development costs went DOWN and user base went UP.

My god! I owned a PSP 1000 and later 3000! I was an early adopter! I was there from the beginning! So don't try playing up this fanboy "ZOMG NINTENDO IS FOR KIDDIES AND WAS TERRIBLE" crap to me.
 
  • Like
Reactions: 1 person

Guild McCommunist

(not on boat)
Member
Joined
May 6, 2009
Messages
18,148
Trophies
0
Age
31
Location
The Danger Zone
XP
10,348
Country
United States
Considering the original game was practically "multiplayer or gtfo", I definitely wouldn't want to see it on a handheld. I played the original Borderlands solo before but it was not a fun experience compared to having a team of people. A handheld would just present worse online play and be about as portable as a console in that respect.

I remember seeing a lot of threads around the 3DS release wanting Game X or Game Y to get a 3DS release and my opinions are basically the same for the Vita. Not every game is portable. Borderlands is one of them.
 

DaggerV

Archmagi of the Emerald Moon
Member
Joined
Dec 3, 2009
Messages
932
Trophies
0
Age
35
XP
379
Country
United States
Borderlands 2 on the go would be fucking epic. Would push me to buy a vita sooner (this year) rather than later.
 

RJ Sly 95

Well-Known Member
Member
Joined
Dec 5, 2010
Messages
218
Trophies
0
XP
158
Country
Congratulations... you don't know the difference between the price of a development KIT and development COST.

Do you think all of those pretty polygons and textures just come flying out of thin air? It costs MILLIONS of dollars to release a AAA PS3 game, it will cost slightly MORE THAN THAT to release a PS VITA with a MUCH LESS LIKELY CHANCE OF GETTING A RETURN ON YOUR INVESTMENT BECAUSE OF LOWER INSTALLED USER BASE.

Go back and look at the PSP catelog the first 2 years... What did the system have? No Metal Gear (aside from Acid which no one liked), no Final Fantasy, and stripped down ports of popular games like Star Wars Battlefront/madden/etc. This is FACT. The games got MUCH better later on as development costs went DOWN and user base went UP.
"FACT!1!" is that you're not informed, because if I go back and look at the PSP games released on 2005 and 2006 I see a lot of ALL NEW games and new games based on famous series but NOT downported like.


My god! I owned a PSP 1000 and later 3000! I was an early adopter! I was there from the beginning! So don't try playing up this fanboy "ZOMG NINTENDO IS FOR KIDDIES AND WAS TERRIBLE" crap to me.

That doesn't mean that you are informed.

And I don't hate Nintendo(I love some of their consoles...), I hate who gives crap to the PSP when it doesn't deserve it.
 

Originality

Chibi-neko
Member
Joined
Apr 21, 2008
Messages
5,716
Trophies
1
Age
35
Location
London, UK
Website
metalix.deviantart.com
XP
1,904
Country
Borderlands on Vita? Don't know how I feel about that. I always preferred it on PC, because I feel the mouse is superior. I know it could work on Vita, and it would make for an epic 4-player experience (similar to Monster Hunter jam sessions of the past) but is it a "killer" game?

I'll reserve judgement until I get a Vita and play the demo.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    AncientBoi @ AncientBoi: Que dices?