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How to play your GameCube games from SD or USB using DIOS-MIOS (Lite)

Clarification:
DML ONLY works from SD Card/SDHC Card, nothing else, no USB. There won't be a USB version someday.
So Yeah, this "Clarification" is incorrect, crediar was able to do it :D


What you'll need:
  • IF YOU WANT TO PLAY FROM SD
  • The Latest DIOS-MIOS (Lite) package from here (older versions here).
  • DML WAD Creator (for older versions)
  • IF YOU WANT TO PLAY FROM USB
  • FOR DML and DIOS-MIOS
  • GameCube ISO Compress, fstfix, DiscEX or GCReEX (your choice, read below first and decide what you want to use)
  • A WAD Manager (for example WAD Manager 1.7)
  • A SD Card or a USB Device (D'OH!)
  • Gamecube Controller and Memory Card
How to:
  1. If you have downloaded the newer version go to step 6, if you picked the older ones follow this.
  2. Extract the DML package in a folder with the same name as the package (for example DMLr13 for DMLr13.zip). If there is just a iosmodule.elf of the latest DML available then copy it into a new DML folder and rename it to DML.elf.
  3. If you already have a RVL-mios-v10.wad, copy it into the DML folder. Then the creator don't need to download the file.
  4. Extract the DML WAD Creator into the DML folder. Then run the "create_wad.bat" and type "DML" to create the DML wad, if you don't have the RVL-mios-v10.wad it will be downloaded.
  5. If the DML WAD Creator asks you which version you want to build type it in like '13' for DMLr13.
  6. Now let's convert some gamecube games! If you downloaded the new DML versions or DIOS-MIOS just start reading here.
  7. You'll need the gamecube games in iso or gcm format.
  8. If you want to use DiscEX and downloaded the older DML versions, the DiscEX files needs to be in the same folder as the DML WAD creator. Just open the WAD Creator, type "C" to enter the convert menu, drag and drop the game into it and say if you want to compress it or not. If you use the newer DML versions or DIOS-MIOS, open up a command prompt and enter "DiscEX -c gamename.iso" if you want compression, replace "gamename" with the name of your iso file. If you dont want compression just drag and drop the iso file into the DiscEX.exe. Mostly compression will work fine, some games need to stay uncompressed, see here.
  9. You can also use Gamecube ISO Compressor for the job, easiest way is there to just drag and drop your ISO file into the Compressor exe file. You can also just double click the exe file to see which options you can also use to compress the ISO files, they are more modes in it.
  10. If you have downloaded the new DML versions, you can also use GCReEx, there you can use "GCReEx.exe -x game.iso", this will create no new ISO file but a folder which contains the extracted files, this way saves most space on the sd card.
  11. There is also the possiblity to use fstfix instead to compress the games, use it like "fstfix game.iso" or "fstfix game.iso t" and drag and drop the resulting new iso in DiscEX. DiscEX will may stop at a certain percentage to copy the game, it will may also say the game is underdumped/overdumped. Both things come because the image haven't got the orignal size anymore, so you can ignore these messages.
  12. After using one of the above ways to convert your games, copy the newly created folder of the tool to sd:/games if you want to play from SD and to usb:/games if you want to play from USB.
On your Wii:
  1. Install the DML/DIOS-MIOS WAD with a WAD Manager, this will overwrite the current MIOS/cMIOS. Retail gamecube discs will still work since DMLr19. If you had a cMIOS installed before to play disc backups it wont be possible anymore until you re-install the cMIOS which will overwrite DML.
  2. You can play the games either with DIOS-MIOS Booter, NeoGamma, postLoader4, Wiiflow, USB Loader GX or Configurable USB Loader. Make sure you have a disc inserted, otherwise your Wii will simply reset if you try to play a game.
  3. The easiest one is DIOS-MIOS Booter, it works with all DML and DIOS-MIOS versions, just start it, select the game you want, set new options with the B button if you want, and launch the game.
  4. To boot games using Wiiflow switch the coverflow mode to the gameube coverflow mode by pressing the icon down-right near the home icon a few times until you see the games. You can also download covers for them in the settings, it's the gear icon down-left. Wiiflow also supports all DML and DIOS-MIOS versions with all options.
  5. To boot games using postLoader just press home to enter the menu, select "Switch to Game mode". In game mode just press up on the wiimote to enter the DML menu or press home, select "Game options" and then "Show DML menu". Then select the game you want to play.
  6. For USB Loader GX you just need to go to the display icon and select display gamecube games too, then you can set options in the menu and play them.
  7. In Configurable USB Loader they are just displayed together with the other wii games, there you can also set the options and launch them.
  8. The other ways described now are currently not optimized for the new DML versions, doesnt work with DIOS-MIOS and my not work properly.
  9. To boot games using NeoGamma go down to "Load Games from: " and select "Load GC Games via DML". Then go up and press A to search games. Select the game you want to play and press A to start it. NeoGamma doesnt have options to set for DML because its made for old DML versions.
  10. If you want to remove DML/DIOS-MIOS again either reinstall a cMIOS or the RVL-mios-v10.wad. If DML doesn't work for you make sure you have a clean BC, to get it run the "create_wad.bat" in the DML wad creator package again and type "BC". Then just install the RVL-BC-v6.wad on your wii and try it again.
Recommendations:
  • Format your SD Card to FAT16/FAT32 with 64KB cluster size to increase game speed
  • If you want to use DIOS-MIOS format it to FAT32 with 32KB cluster size, also make the FAT32 the first one, primary and active
  • If you want to use DML r21 I suggest the debug version since the regular version got small problems. Delete the DML.elf, rename the DMLdebug.elf to DML.elf and then create a new wad with it.
  • If you have a problem you can try to rename/delete the "saves" folder on your sd card to everything you want, that can may fix it.
  • Crediar created a small FAQ here that might help you as well with some general questions.
If you want to know game compatility check out the compatility list here:
http://wiki.gbatemp....patibility_List
http://crediar.no-ip.com/gc/
Don't forget to add the games you play to the list if they are missing ;)

That's it! If you have questions just ask here. Have fun playing your gamecube games from SD! :)
 

JoostinOnline

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I am having a very strange issue. I am running uneek+di and am trying to play Zelda the Wind Waker pal. I installed DMLr12 on my virtual NAND and if I try to boot the game with postloader it just starts the CD from the inserted GameCube game.
This is for real NAND, you can't run it on UNEEK.
 

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I am having a very strange issue. I am running uneek+di and am trying to play Zelda the Wind Waker pal. I installed DMLr12 on my virtual NAND and if I try to boot the game with postloader it just starts the CD from the inserted GameCube game.
This is for real NAND, you can't run it on UNEEK.
Whut? Seriously, I thought it was possible. :(
 

JoostinOnline

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I am having a very strange issue. I am running uneek+di and am trying to play Zelda the Wind Waker pal. I installed DMLr12 on my virtual NAND and if I try to boot the game with postloader it just starts the CD from the inserted GameCube game.
This is for real NAND, you can't run it on UNEEK.
Whut? Seriously, I thought it was possible. :(
It's for SNEEK, not UNEEK. Why are you using UNEEK anyway?
 

lakaiskateboarding

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I am having a very strange issue. I am running uneek+di and am trying to play Zelda the Wind Waker pal. I installed DMLr12 on my virtual NAND and if I try to boot the game with postloader it just starts the CD from the inserted GameCube game.
This is for real NAND, you can't run it on UNEEK.
Whut? Seriously, I thought it was possible. :(
It's for SNEEK, not UNEEK. Why are you using UNEEK anyway?
My bad, I am using SNEEK.

Edit: aww, crap I am not using SNEEK. Sorry, I was a little confused. Time to go for SNEEK then.
 

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It's not entirely impossible. I start GC games from postloader in neek2o (basically uneek+DI) without a problem. The main thing to look out for is that you need to install the DML wad to the real nand instead of to the emulated nand.

For the sneek thing...you need to compile it with one line commented, as pointed out in this post. Unfortunately, I haven't found the time to actually learn to understand that well enough to make me a compiled version that will use the Neek nand (and even then, there's no guarantee it'll work on my neek2o nand like it'll work on a sneek nand).
 
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pepxl

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I added a menu to let you convert your games as well, so it does everything (except the fstfix thing) in one file. The output gets logged to DiscEx.log. DiscEx still needs to be downloaded separately.

http://www.mediafire...yw5hs0d99y55onm

Converting games doesnt work wih your version, i just keep getting this

DiscEX v 0.8 by crediar
Built: 00:25:43 Jul 13 2011
It is not allowed to resell, rehost, redistribute
or include this file in any packages!

"E:\Wii\Wii" is an unknown argument!
Error: Can't open "E:\Wii\Wii"

EDIT

Removing the space fixed it

E:\Wii\Wii Apps

to

E:\Wii\Wii-Apps
 

FIX94

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Yeah good idea, I got the file and will make it clean and working for fstfix and discex ;)
 

lakaiskateboarding

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Why don't you just use your real NAND? It will make things easier.
I got it to work on my real NAND and with UNEEK+DI and SNEEK+DI using PostLoader. I need to use UNEEK+DI, because the PostLoader forwarder channel won't load Postloader with SNEEK+DI. I guess that's because there is no access to the SD-card for homebrew when using SNEEK. What puzzles me is that ModMii still gives an option for a PostLoader forwarder channel if you choose for SNEEK+DI.

I am using the neek2o versions by the way (from ModMii).

Edit: I also need to use some more homebrew. Perhaps I could switch completely to SNEEK, if I install the hbc to my virtual nand, so I can load stuff from my USB stick. But the fact that you need to have a USB stick in your Wii if you use SNEEK+DI plus the fact that I can't seem to load homebrew from SD made me choose for UNEEK+DI. Also, DML is faster with 64KB cluster size and I read that SNEEK doesn't work with this, so I guess using UNEEK+DI is the best option.
 

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Why don't you just use your real NAND? It will make things easier.
I got it to work on my real NAND and with UNEEK+DI and SNEEK+DI using PostLoader. I need to use UNEEK+DI, because the PostLoader forwarder channel won't load Postloader with SNEEK+DI. I guess that's because there is no access to the SD-card for homebrew when using SNEEK. What puzzles me is that ModMii still gives an option for a PostLoader forwarder channel if you choose for SNEEK+DI.
I'm saying why use NEEK for anything?

The forwarder channel is if you have postLoader on your HDD.
 

lakaiskateboarding

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Why don't you just use your real NAND? It will make things easier.
I got it to work on my real NAND and with UNEEK+DI and SNEEK+DI using PostLoader. I need to use UNEEK+DI, because the PostLoader forwarder channel won't load Postloader with SNEEK+DI. I guess that's because there is no access to the SD-card for homebrew when using SNEEK. What puzzles me is that ModMii still gives an option for a PostLoader forwarder channel if you choose for SNEEK+DI.
I'm saying why use NEEK for anything?

The forwarder channel is if you have postLoader on your HDD.
I am using SNEEK, because I need to have a US firmware (60Hz VC games) and I don't want to mess with region changers plus I have a couple of Wiis, so it would be handy if I can move my nand from one to another.

I will have another look at the forwarder channel, but if SNEEK doesn't work with 64KB cluster size I might as well stay with UNEEK for better DML speed.
 

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Why don't you just use your real NAND? It will make things easier.
I got it to work on my real NAND and with UNEEK+DI and SNEEK+DI using PostLoader. I need to use UNEEK+DI, because the PostLoader forwarder channel won't load Postloader with SNEEK+DI. I guess that's because there is no access to the SD-card for homebrew when using SNEEK. What puzzles me is that ModMii still gives an option for a PostLoader forwarder channel if you choose for SNEEK+DI.
I'm saying why use NEEK for anything?

The forwarder channel is if you have postLoader on your HDD.
I am using SNEEK, because I need to have a US firmware (60Hz VC games) and I don't want to mess with region changers plus I have a couple of Wiis, so it would be handy if I can move my nand from one to another.

I will have another look at the forwarder channel, but if SNEEK doesn't work with 64KB cluster size I might as well stay with UNEEK for better DML speed.
Ah, it makes sense if you have two Wii's. Btw, you realize that you can run channels from a NAND dump in postLoader without being in NEEK, right?
 

lakaiskateboarding

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Why don't you just use your real NAND? It will make things easier.
I got it to work on my real NAND and with UNEEK+DI and SNEEK+DI using PostLoader. I need to use UNEEK+DI, because the PostLoader forwarder channel won't load Postloader with SNEEK+DI. I guess that's because there is no access to the SD-card for homebrew when using SNEEK. What puzzles me is that ModMii still gives an option for a PostLoader forwarder channel if you choose for SNEEK+DI.
I'm saying why use NEEK for anything?

The forwarder channel is if you have postLoader on your HDD.
I am using SNEEK, because I need to have a US firmware (60Hz VC games) and I don't want to mess with region changers plus I have a couple of Wiis, so it would be handy if I can move my nand from one to another.

I will have another look at the forwarder channel, but if SNEEK doesn't work with 64KB cluster size I might as well stay with UNEEK for better DML speed.
Ah, it makes sense if you have two Wii's. Btw, you realize that you can run channels from a NAND dump in postLoader without being in NEEK, right?
Yeah, I know, but I really want the Wii menu (looks better than PostLoader). Well, at least I know my options now and everything has been solved sort of. Just can't get the PostLoader forwarder channel to work in SNEEK, but that could also be a problem in ModMii since it is giving errors for PostLoader. I will try to get the forwarder channel to work in a few days, so hopefully ModMii is fixed by then.

Thanks for your help.
 
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